133,823 Commits over 4,262 Days - 1.31cph!

11 Months Ago
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11 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
11 Months Ago
Mini Crossbow second attempt at NRE fix
11 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
11 Months Ago
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11 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
11 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
11 Months Ago
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11 Months Ago
Pitchfork impact
11 Months Ago
Piercer impacts
11 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
11 Months Ago
Fixed hammerhead
11 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
11 Months Ago
Cleanup. Hammerhead impact assignment.
11 Months Ago
LOD fixes.
11 Months Ago
Iterated on flame arrow
11 Months Ago
Revert fireball_small. Stationary check is needed.
11 Months Ago
cookingv2 -> bees
11 Months Ago
Setup mini crossbow root object
11 Months Ago
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11 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
11 Months Ago
Bypass stationary system (particles only) on small fireballs
11 Months Ago
Effects: Correctly inverse transform point should we hit an entity
11 Months Ago
Fixed ballista bolt world model colliders
11 Months Ago
Merge from bowturret
11 Months Ago
Merge from primitive (few merge conflicts in this one)
11 Months Ago
Rearranging to hopefully get a better merge diff
11 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
11 Months Ago
Zeroed the offset & hid the debug gizmos.
11 Months Ago
Various polish
11 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
11 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
11 Months Ago
Fixed the fix.
11 Months Ago
Fix
11 Months Ago
Bal fire iteration
11 Months Ago
Ballista fire
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
11 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
11 Months Ago
Add support for advent calendar to give out alternative items in different eras
11 Months Ago
Removed unused ballista stuff
11 Months Ago
merge from primitive -> primitive_gm
11 Months Ago
More projectile tweaks
11 Months Ago
Projectile trail tweak.
11 Months Ago
Stop effect offsets going crazy when hitting an entity
11 Months Ago
Tweaks & heavy offset test.
11 Months Ago
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11 Months Ago
Incendiary ballista impact fixes.
11 Months Ago
med ak mag drop model meta update
11 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs