125,569 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Add [System.NonSerialized] to savedTrackSpeed
1 Year Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
1 Year Ago
1 Year Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
1 Year Ago
Merge from missing_component_warning_cleanup
1 Year Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
1 Year Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
1 Year Ago
Fixed gibs getting spawned when picking up an elevator
1 Year Ago
Fixed player placed elevators not working
1 Year Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
1 Year Ago
Fixed elevators not being able to move if they are in a different network group to their parents
1 Year Ago
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1 Year Ago
Merge DuplicateGUIDFix -> main
1 Year Ago
Merge UnassignLaunchSite -> main
1 Year Ago
Merge TrainDecouplingImprovements -> main
1 Year Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
1 Year Ago
merge from main -> full_server_demo_client_reader
1 Year Ago
Merge from optimize_f1_console_autocomplete -> main
1 Year Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
1 Year Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
1 Year Ago
merge from wallpaper
1 Year Ago
Compile fix
1 Year Ago
Set ore bonus wood to use bonus_hit_wood
1 Year Ago
Removed particles from sound effect
1 Year Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
1 Year Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
1 Year Ago
wallpaper_viewmodel by default on view model and world model prefabs
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Restored wallpaper viewmodel refs
1 Year Ago
World Update 2 -> Legacy Woodpile Improvements
1 Year Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
1 Year Ago
Swapped to correct impact effect
1 Year Ago
Rebalanced HP to make it as close to nodes as possible
1 Year Ago
latest wallpaper viewmodel mesh added to prefab and rig
1 Year Ago
made burstcloth large collision response pruning optional
1 Year Ago
Added first person deploy sound to wallpaper
1 Year Ago
Added proxy test with more strategic bone placements
1 Year Ago
Merge from nexus (fix server NRE when transferring while in a team)
1 Year Ago
Fix formatting after merge
1 Year Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
1 Year Ago
Fixed canyon water carving volumes being culled too early
1 Year Ago
Merge from main
1 Year Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
1 Year Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
1 Year Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
1 Year Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
1 Year Ago
Buildfix: updating stale DLL Tests: built all modes
1 Year Ago
Updated Wallpaper Viewmodel and World Model FBX
1 Year Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean