134,146 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
11 Months Ago
updated .worldmodelprefab and fbx
11 Months Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
11 Months Ago
Better throw event timing in anim
11 Months Ago
Throw anim frame mismatch fix
11 Months Ago
Fixed supply drop flyhack kicks, for real this time
11 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
11 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
11 Months Ago
merge from primitive/batteringram_playercollider_fix
11 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
11 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
11 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
11 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
11 Months Ago
Fixed static ballista mount culling too early
11 Months Ago
merge from primitive/techtree_constructable_infopanel/
11 Months Ago
Added the constructable item info UI panel to the tech tree as well
11 Months Ago
Added the constructable item info UI panel to the tech tree as well
11 Months Ago
merge from primitive/ballista_towing_repos
11 Months Ago
Fixed ballista towing not showing ropes
11 Months Ago
merge from catapult_ragdoll_visibility_fix
11 Months Ago
forcing culling visibility of player with ragdolling
11 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
11 Months Ago
Merge from tiger
11 Months Ago
merge from horse_double_ragdoll_fix
11 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
11 Months Ago
resetting airtime and grounded state when horse exits ragdoll
11 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
11 Months Ago
snake anim controller set up and linked to its entity
11 Months Ago
Continuing work on zigg shell (still heavily WIP)
11 Months Ago
network++
11 Months Ago
manifest
11 Months Ago
merge from primitive
11 Months Ago
merge from primitive/deployable_ammo
11 Months Ago
Merge from main
11 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
11 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
11 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
11 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
11 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
11 Months Ago
More reliable chain reactions
11 Months Ago
Fixed explosives not doing damage
11 Months Ago
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11 Months Ago
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11 Months Ago
Set up flammable version, better iexplosion effects
11 Months Ago
First pass on deployable siege weapon ammo
11 Months Ago
RidableHorseAudio null checks just in case
11 Months Ago
horse skid sound