156,231 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
12 Months Ago
Merge from naval_update
12 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
12 Months Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
12 Months Ago
Merge bitmapped_damage_tracking → indirect_instancing
12 Months Ago
Implement bitmapped damage tracking
12 Months Ago
Tropical1 tree fixes
12 Months Ago
commit _b material for platform
12 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
12 Months Ago
Boat ladder prefab tweaks
12 Months Ago
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12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
12 Months Ago
merge from more_cannon_fixes
12 Months Ago
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12 Months Ago
Remove debugs and extra print statements
12 Months Ago
pt_boat_gameplay_pass -> naval_update
12 Months Ago
PT Boat Deepsea now driven properly by AI
12 Months Ago
Tropical2 prefab setup
12 Months Ago
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12 Months Ago
Initial boat ladder item and prefab setup.
12 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
12 Months Ago
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12 Months Ago
Added a tooltip on the deep sea map marker
12 Months Ago
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12 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
12 Months Ago
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12 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
12 Months Ago
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12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
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12 Months Ago
More casino progress
12 Months Ago
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12 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
12 Months Ago
casino signs
12 Months Ago
Floating City 3 progress
12 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
12 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors