255,873 Commits over 3,990 Days - 2.67cph!

9 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
9 Months Ago
Basic spectating
9 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
9 Months Ago
Added a tip explaining how to adjust wire slack
9 Months Ago
Defusal scenario objective bonus income Fix loss streak income
9 Months Ago
merge from main
9 Months Ago
Kill rewards, friendly fire penalty
9 Months Ago
Define kill reward money
9 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
9 Months Ago
Should fix a bunch of NREs
9 Months Ago
Undo subtract
9 Months Ago
merge from main -> fix_planner_reset_construction
9 Months Ago
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9 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
9 Months Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again
9 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
9 Months Ago
metadata
9 Months Ago
Fix broken movement animations on M4A1 & Spaghelli M4
9 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
9 Months Ago
Keep track of round win history
9 Months Ago
removed attachments on shotgun
9 Months Ago
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9 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
9 Months Ago
Increase max team size
9 Months Ago
Lets try exposing sound duration stuff to linux srcds
9 Months Ago
Team income fixes
9 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
9 Months Ago
more spawns
9 Months Ago
Everyone has a defuse kit
9 Months Ago
More signs
9 Months Ago
Small layout change Fixed hole in map
9 Months Ago
Team income from round win / loss
9 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
9 Months Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
9 Months Ago
Adjusted map fog and ambient lighting
9 Months Ago
crate blockout meshes
9 Months Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
9 Months Ago
Some team income values Getting started on income, set start money
9 Months Ago
Fixed Entity:FollowBone not working with boneID 0. Fixed SoundDuration returning wrong values for MP3 files It was a sneaky bug in the MP3 parser It's still an approximation, but it is very close now. (+/- 0.1s) Also make it skip ID3v2 data Fixed .wav SoundDuration being off by number of channels on srcds Let's try not disabling SV_GetSoundDuration on srcds
9 Months Ago
health bar hp icon & label timer bar hp damage cardbehaviour
9 Months Ago
map cover
9 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
9 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
9 Months Ago
added door + doorframes dev models updated asset_zoo
9 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
9 Months Ago
DestroyBetweenRounds component
9 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
9 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
9 Months Ago
Map Progress