240,657 Commits over 3,867 Days - 2.59cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
Load collision rules from current game package Listen for addon config updates, update collision rules ComponentTypeSelector: add "New (x) Component..." option that creates component from query Updated DecalComponent, also moved it out of the Light folder Merge branch 'main' into networking
11 Months Ago
Fix assembly bytes not updating on fast hotload
11 Months Ago
Let speech recognition API work in GameMenu realm
11 Months Ago
TTS: Expose voice selection to Synthesizer + Synthesizer.InstalledVoices + Synthesizer.TrySetVoice( string name ) + Synthesizer.TrySetVoice( string gender, string age )
11 Months Ago
Should fix dedicated server crash
11 Months Ago
Updated DecalComponent, also moved it out of the Light folder
11 Months Ago
Added ProjectedDecalSceneObject - Removed SceneWorld related methods in DecalSystem that I added previously - Doesn't support receiving lightmap info (yet)
11 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code Pass size through to decal update, prep some of the older attributes for baked lighting Move decal attribute stuff into managed Validity check Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type Cleanup, update flags based on material Remove unused file Docs for ProjectedDecalSceneObject Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public Validate material Don't need this transform code Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
11 Months Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
11 Months Ago
Clean up for merge
11 Months Ago
Leaderboard backup, run #7180
11 Months Ago
Citizen/animgraph: lowered distance of strides in WalkFast_E/N, reining in the look of the legs especially once other layers contribute to the pose
11 Months Ago
Update DecalComponent to match new API
11 Months Ago
monument topology
11 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code Pass size through to decal update, prep some of the older attributes for baked lighting Move decal attribute stuff into managed Validity check Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type Cleanup, update flags based on material Remove unused file Docs for ProjectedDecalSceneObject Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public Validate material Don't need this transform code Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
11 Months Ago
Add longer timeout for Sandbox.Http
11 Months Ago
Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors
11 Months Ago
Engine handles network channel guids
11 Months Ago
Host handles channel id's Add status2
11 Months Ago
basic terrain setup substation layout
11 Months Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
11 Months Ago
Filesystem initialization in the right place for unit tests
11 Months Ago
Add missing dlls
11 Months Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
11 Months Ago
Get the engine env var from the process
11 Months Ago
Set the env var for the test folder during run
11 Months Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
11 Months Ago
Leaderboard backup, run #7156
11 Months Ago
Citizen/animgraph: added WalkFast_E/NE & updated S
11 Months Ago
Hook up localizable messages for all event types so they render properly on the clan UI
11 Months Ago
added rubber_trim_01
11 Months Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
11 Months Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
11 Months Ago
Get rid of D_MULTIVIEW_INSTANCING combo Revert "Latest compiled shaders" - sunlight shadows are fucked, and are fucked in any new shaders compiled. Not worth me debugging since the new lightbinner doesn't use them and is right around the corner
11 Months Ago
exported new player jump animations and set up in unity
11 Months Ago
Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
11 Months Ago
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes Viseme data here doesn't hook into anything right now.
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset Add basic text to speech support using System.Speech.Synthesis - Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it - This probably doesn't work with Proton
11 Months Ago
VR - remove vulkan extension list spew, was using this to check something and forgot to remove it Fix anchor positioning VR: retrieve and save off HMD position immediately before calling RenderWithViewport Gives us much better & up-to-date info to put inside VRTextureWithPose, reprojection becomes much more accurate. VR: controllers are correctly affected by anchor
11 Months Ago
Fixed NRE when using Eoka in rocking chair.
11 Months Ago
Object update tests
11 Months Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push