240,659 Commits over 3,867 Days - 2.59cph!
Add Time.Scope
Don't send broadcast messages to connections that aren't fully connected
Allow GameNetworkSystem to push
cardboard_trim - added blend
Pendant light
sconce wall light
Merge branch 'main' of sbox-assets
Merge branch 'main' of sbox-assets
Industrial wall light
subtracting -
89486 Temporarily force disable DLSS due to error spam
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
Joined/Disconnected callbacks in GameNetworkSystem
Simple JsonMessage handling
Fix GameObject/Component references not filling in disabled objects
merge from helicopter_parachute_fix
merge from BlackjackDealerFix
merge from Fix analytics NRE that occured on startup
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merge from base_decor_dlc
Fix flex shorthand not catching length for basis
Add support for `white-space: pre-line`
Collapses whitespace but preserves linebreaks
Leaderboard backup, run #7133
Horse breed lineup poster
Fix analytics NRE that occured on startup
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Proto, Protocol, Manifest
Merge main -> RagdollRewrite2
Merge main -> RagdollsOnVehicles
Merge main -> RagdollsOnVehicles2
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
Citizen: updated WalkFast_N
Fixed Blackjack game stalling if a non-primary player left the game early in a round
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
Table, Door and Planter
Metal Details Material (WIP)
Start turning mesh into models + collision set up + material groups
Adjusted weight on the remaining weapons, using the same 2/3 rule
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
Temporarily force disable DLSS due to error spam
Make it easier to select addons in the Addons list (Pull Request)
Reduce Panel:DrawTextEntryText type checking
Causes issues with existing addons
Add custom icons for tree nodes in spawnmenu categories (Pull Req)
Added GM:CanCreateUndo hook (Pull Request)
Added new CRecipientFilter functions
CRecipientFilter.AddPlayers( table or filter )
CRecipientFilter.RemovePlayers( table or filter )
CRecipientFilter.RemoveMismatchedPlayers( table or filter )
Add "Bone" field for Entity:GetAttachment