256,032 Commits over 3,990 Days - 2.67cph!
Simplified MainHUD player acquisition
merge from qol_turret_interference_feedback
Merged main into io_seismic_sensor
merge from qol_hammer_pie_menu_consistant
merge from qol_block_explosives_in_tc
merge from horses_backwards_movement
merge from electricfurnace_qol
merge from signs_io_ui_fix
BombSite component, update BombSite_A.prefab
Update C4 weapon name
Player cameras are off by default, will only turn on if it's needed
Add hud to fps testing scene
Fixed remaining signs showing power usage 0
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
Some refactor/rework.
Added restrained flag.
Removed some RPCs.
Restrained players can now be looted (not just surrendering)
Fixed push menu showing for all players. Push now shows if restrained only.
Interaction functionality is now tied to being restrained, not locked inventory.
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too
Fix conflicts
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
Cut down on a bunch of damage system code
Prevent reload if weapon ammo is full
Updated physics material and destruction sound to metal
New vitals UI, new UI font & theme (from ui-stash)
Make text bold again
Chat fixes + team chat
Fixed IOEntityEditor NREs with no outputs entities
When the electric furnace is full:
- pause cooking instead of turning off
- resume cooking when an item stack has been removed
Add mesh merging (only 2 open edges from the same mesh for now)
Put spectators on a team at round end
WIP try to avoid double-assigning weapons
Weapon info panel doesn't move the active weapon around
Bind slot4 and slot5 input actions
lobby_join cmd tries to find the lobby with highest players
Cannon Shell explosion replacement.
Add temp worldspace voice chat
cleanup site decals + added question/exclamation
Set louie's map as startup
Spawns, block off half the map for testing
Fix hotloading SingletonComponents
Fix networking player respawning / team assignment
v_spaghellim4: updated idle pose
Knife is a 2 hit kill
M4 damage decreased
Upped pistol fire rate, decreased damage
Fixed footsteps sounding weird
Add chat from ui stash branch - hopefully this doesn't fuck anything else up
Initial theming
Basic vitals (armor not hooked up yet)
sexy hud
Chat
Extremely basic avatar displays for connected players