240,667 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Merge from base_decor_dlc
11 Months Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
11 Months Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
11 Months Ago
Fixed rocking chair position and rotation issues when parented to a moving tugboat
11 Months Ago
Merge from main
11 Months Ago
Merge from base_decor_dlc
11 Months Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
11 Months Ago
Merge MoreDroppedItemFixes -> main
11 Months Ago
Codegen, manifest, etc
11 Months Ago
Enabled dropped item parenting on HAB
11 Months Ago
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
11 Months Ago
Merge from main (notable merge on StandardLayers.cginc)
11 Months Ago
Add horse icons for trophy UI
11 Months Ago
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
11 Months Ago
Adjust chicken trophy position to ensure nametag is visible Adjust minimum font size on small trophy to fix some NPC names not appearing
11 Months Ago
FIxed head item info NPC name line breaking on some NPC's
11 Months Ago
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
11 Months Ago
Potential NRE fix for SteamFriendsList
11 Months Ago
Merge from main
11 Months Ago
Fixed an animator warning when coming into network range of a bar door
11 Months Ago
Merge main -> experimental
11 Months Ago
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
11 Months Ago
Remove array of fish sounds (we only have one) Remove fish trophy art prefab
11 Months Ago
Added hurt triggers inside train tunnel entrances
11 Months Ago
Merge Main -> Experimental
11 Months Ago
Merge SAMSiteFix -> Main
11 Months Ago
Removed unused collider from rocket_sam. Fixes sam rockets hitting themselves after the recent layer change. All other rockets already had their collider removed back in 2021.
11 Months Ago
Fixed NRE from sound array not matching fish type array in fishtrophy Updated fish animation
11 Months Ago
Moved tiled rendering buffers to lightbinner, where it should belong Remove members that have long been deprecated, start adding support for structured buffer lights Move all cbuffer stuff to legacy, standard will only have structured buffer path Start implementing structured buffer lights data structure Remove all code for calculating mixed shadows, that'll be all allocated in the main light shadow function, iterate structured buffers Iterate on new lightbinner, let all shadows render through a single rendering path, disregard legacy for now Remove bMixed from LightEntry, it's complete bullshit, let static lights render only dynamic objects when doing shadows Unified shadow casting, map indexed lights so we can fetch them easily and without needing to order sequentially, remove more deprecated stuff Get rid of lightbinner_legacy completely Eliminate legacy per view lighting constants, eliminate mixed shadows, add placeholder to some constants where they should belong Cut more code from lightbinner light allocs, means only spots will alloc properly for now but cleans a lot of this, align cbuffers, add ComputeDirectLightingForLight to unify lighting calculation on shader Remove CSunLightManager, used for old pre-hlvr sun rendering, a lot of code that's only used for dynamic sunlight different to everything else in light rendering Remove more unused parameters from lightbinner Remove remaining crumbs of old sun shadowing, remove unused shadow functions, add bBaked to ComputeDirectLightingForLight Lightcookies and point lights Remove multiview constants from lightbinner, these have been getting in my way, and we need to think a better way to handle instanced viewports, I'm leaving it to a bigger cleanup later Start Envmap support on new lightbinner, remove unused environment_map.fxc Start MATERIAL_LIGHT_DIRECTIONAL support for lightbinner, sets up frusta for lights Fix conflicts from merge that added removed stuff
11 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph Fix not being able to drop on a reroute node Fixed ActionJig test Put ActionJigDebugger in its own file Jig -> Graph Update Facepunch.ActionGraphs Update Facepunch.ActionGraphs Update Facepunch.ActionGraphs Some more node definitions Enum constant node
11 Months Ago
Ik scene
11 Months Ago
Update IK functions
11 Months Ago
Leaderboard backup, run #7013
11 Months Ago
Citizen/animgraph: fixed foot IK parameters also affecting hands
11 Months Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
11 Months Ago
Remove test concrete trimsheet
11 Months Ago
Citizen/animgraph: new parameters for "manual" / code-side IK, removed b_vr
11 Months Ago
added Paul's bloody burlap sack icon
11 Months Ago
Footsteps scene
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
merge from gnb_window_fix
11 Months Ago
Add AnimatedModel.Set Ik placeholder
11 Months Ago
Fix OnEscapePressed
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Don't show variants in the crafting menu
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC