192,962 Commits over 4,049 Days - 1.99cph!

33 Days Ago
zigg scene backup, relinked props to prefabs
33 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
33 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
33 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
33 Days Ago
▋▇▍█ ▊▇▋▍▌▉ ▊▄▅ ▊▅ ▉▊▅▄▄▆▅▉▋██ ▋▇▋▌ ▇▌▋▉▍█▆▄▌ ▇▇ ▉▌▋▇▅▋▇▌▇ ▆▌█▄▉▉▌▆ ▍▅▉▇▆▍ ▅▌▆▉ ▋▋▇▉ ▇▋▋ ▋▆▌█▇▊▇ ▉▇▉▉▇▋▍█ (▊▄▄ ▊▋▍▆▍▉█ ▌▅▊▅▍▋ █▋▆▌▆▄▋▊▉▅▌, ▌▇▊██▉ ▇▅▇▉▋▍ ▌▉▇)
33 Days Ago
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
33 Days Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
33 Days Ago
Merge from workshop_scene_qol
33 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
33 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
33 Days Ago
Merge from main.
33 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
33 Days Ago
Removed logic that was deleting LODS in workshop editor
33 Days Ago
Merge from main
33 Days Ago
Merge from fluid_io_fixes
33 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
33 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
33 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
33 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
33 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
33 Days Ago
Merge from midi_macos_rebuild
33 Days Ago
Added WM
33 Days Ago
Updated Textures and Materials
35 Days Ago
Various fixes / polish.
35 Days Ago
Merge from jungle_update (improvements to tiger and croc)
35 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
35 Days Ago
Reduce volume of croc swimming fast
35 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
35 Days Ago
Disable client predicted catching for now
35 Days Ago
Way more accurate landing point logic
35 Days Ago
Client predict catch logic
35 Days Ago
atmosphere experimentation
35 Days Ago
Merge from jungle_update
35 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
35 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
35 Days Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
35 Days Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
35 Days Ago
Fix corpse not being spawned from `ent kill` after refactor
35 Days Ago
Fix compile errors
35 Days Ago
Reassign all the corpse references since the field name was changed
35 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
35 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
35 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
35 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
35 Days Ago
Half boomerang outwards travel distance
35 Days Ago
Merge from snakes
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from corpse
36 Days Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type
36 Days Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type