userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

1 Year Ago
Fixed errors from RefreshMovementLightVisuals with WorkCarts
1 Year Ago
Instead of using the ItemDefinition from the unloadable wagon loot list directly, use its itemID to get the item from the ItemManager. Fixes NRE on itemMods when creating the item, which was caused by the fact that the version of the ItemDefinition directly from the list was never initialized. Curiously, it was initialised in the editor, so this bug only showed up in builds.
1 Year Ago
Enabled read/write on all coaling tower colliders
1 Year Ago
Narrowed the coaling tower's unloading bounds
1 Year Ago
Fuel wagon is now a lot more picky about where it's lined up to unload (has to be over one of the tanks). To facilitate lining up, the fuel wagons will soon have an automatic snap to position
1 Year Ago
Moved CurThrottleSetting back to TrainEngine
1 Year Ago
Prematurely end shunting if a player in any connected train engine applies throttle
1 Year Ago
End shunting properly if the makeup of the completetrain changes (e.g. the end carriage couples with another one during a shunt) + other fixes
1 Year Ago
New shunting system, should be more reliable
1 Year Ago
Rebuild manifest again to fix Aux2 challenge [impossible]
1 Year Ago
Fixed loot index not being set when loading unloadable wagons from save
1 Year Ago
Different Aux2 testing content
1 Year Ago
Fixed NRE when loading coupled trains from a save if the train was destroyed immediately during load
1 Year Ago
Added some temporary logging to troubleshoot the NRE that only occurs on Aux2
1 Year Ago
S2P Trainyard
1 Year Ago
An insignificant edit to TrainWagonC. Trying to wake the build server up to the latest changes
1 Year Ago
End shunting prematurely if a collision happens
1 Year Ago
Show one signal light if there's a train car but it's not an unloadable one
1 Year Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Marketplace tarpaulin meta file fix
1 Year Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
1 Year Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
1 Year Ago
ConsoleSystem camphysicalfocallength default fix
1 Year Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
1 Year Ago
Consolidated locomotive light LODs into the main LODGroup
1 Year Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
1 Year Ago
GameUI/MenuUI changes that Unity wants to do
1 Year Ago
Adjusted vacuum height on the loot wagon
1 Year Ago
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
1 Year Ago
Train unloading vacuum now stretches to different depths depending on the wagon type
1 Year Ago
Unloadable wagon bits and pieces
1 Year Ago
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
1 Year Ago
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
1 Year Ago
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
1 Year Ago
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
1 Year Ago
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
1 Year Ago
Modified the GetPercentFull fix from 72,345
1 Year Ago
Merge Main - Trainyard Update
1 Year Ago
Minor edit
1 Year Ago
Fixed locomotive light material errors after the model update
1 Year Ago
Fixed fuel wagon gibs. Manifest update.
1 Year Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
1 Year Ago
Fixed layer issues
1 Year Ago
Some variation in the hatch anim
1 Year Ago
Hatch animation is bouncy instead of linear. Refactoring.
1 Year Ago
Basic automatic hatch animation for the fuel wagon
1 Year Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Manifest build for wagon changes