130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working rear turret. Aiming is still ugly
Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes)
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from biome-fog-stencil-volumes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_console_flickering -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix all the flickering in the windows console and all the pre-existing bugs
- boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible
- changed both status text and input text to only be updated when needed
- that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more
- fix multi-line log messages cutting off when reaching the bottom of the buffer
- fixed the cursor bouncing around as you are typing commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deep sea generation tweaks and improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add correct components to rear turret
Standing mounted turret seat setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mounted Turret Seat now supports multiple turrets on the same vehicle
Initial rear turret setup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Setup right entities
Setup prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add favourite paths to the file dialog
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> gun_turret (missed files)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> gun_turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add /copypaste/ and /demos/ to shared ignore.conf file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flashlight trying to use invalid VM attachments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Filled itemname on both charity plushies steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added charity plushies to the skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed nightlight being too blue and dark
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed flashlight trying to use invalid VM attachments
Add sv_nomap_timeout
* Closes a dedicated server if it is running without a map for given amount of seconds. Defaults to 0 (do not close the server at all)
* Also added a console message telling the user to load a map with the map console command
Fixed spam about "as if it were a variable" on GUI srcds
Init 3rd person camera on map load as well as shutdown
Implement support for $reflect2dskybox for Water shader
Restore the hack for static prop fades for CS:GO maps
Not sure why it was removed, I guess we will find out eventually if it causes issues.
Fixed a typo in "Save file appear to be invalid!"
Added $reflect3dskybox
Disabled for all water by default, but can be used to enable 3D skybox reflections in water. r_3dskyinreflection can be used to force disable this for all water
Make construct water reflect 3D skybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up wire and hose entities, removed duplicate override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator
- this also allows to combine the 2 uploaders into 1
This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world".
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map
- something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino upper floor dressing progress
Fixed roof_flat_300x300_b
Plywood variant for bar tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsTable - bring back useJsonDataObject support
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Continued work to floating city 3 (still WIP) - floating walkway set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix error when build happens before navmesh is initialized
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added GPU frame timings to the performance logging
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
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