141,111 Commits over 4,383 Days - 1.34cph!

36 Days Ago
Update: when spectated player disconnects, stay spectating above their player Don't like how the logic is tied to the player/sleeper, need to improve on the clientside Tests: spectated player, then that player disconnected - stayed in an area
36 Days Ago
merge from collider_cleanup_feb_26
36 Days Ago
Fix GroundWatch not working for large battery, splitter, volcano fireworks (recent regressions) and fishtrap (old issue) New deployable test for the root cause, there has to be at least one collider on a layer visible to GroundWatch, otherwise it never gets notified
36 Days Ago
server_browser_obfuscation_fix -> main
36 Days Ago
Dont obfuscate ping assmembly
36 Days Ago
Ordering changes
36 Days Ago
merge from deepsea_fixes
36 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
36 Days Ago
merge from junkpile_water_clip_fix
36 Days Ago
realmed removed rigidbody component from junkpile_water_(a/b/c) prefabs
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
36 Days Ago
wood box - unlinking prefab as variant of original box prefab
36 Days Ago
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36 Days Ago
comps box gibs and corpse
36 Days Ago
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36 Days Ago
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36 Days Ago
merge from main
37 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
37 Days Ago
Merge from baked_mesh_optim
37 Days Ago
Apply proper bounds, fixes terrain rendering
37 Days Ago
Merge from main
37 Days Ago
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37 Days Ago
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37 Days Ago
main -> sendmodelstate_optim
37 Days Ago
playerboat_deployable_snapping -> main
37 Days Ago
Dont use root - was grabbing the boats rotation
37 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
37 Days Ago
Merge from main
37 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
37 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
37 Days Ago
Project y directions rather than assuming y = 0
37 Days Ago
Merge from static_bbs
37 Days Ago
S2P islands
37 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
37 Days Ago
Turn other instances of Vector3.up into ent up
37 Days Ago
Static boat stations won't pull in anchored boats
37 Days Ago
Merge from main
37 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
37 Days Ago
Prefix the frame count in all midi debug messages
37 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
37 Days Ago
Server compile fix
37 Days Ago
Fix save corruption issue
37 Days Ago
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37 Days Ago
merge from boxes_dlc
37 Days Ago
merge from main
37 Days Ago
lock fix, profiler marks
37 Days Ago
merge from indirect_instancing
37 Days Ago
rebase on main