userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

1 Year Ago
Check the true max loot amount of the wagon's ore type when unloading into the hopper, and make that the hopper's 100% full look
1 Year Ago
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
1 Year Ago
Ore hoper fill animation working. Needs some cleanup
1 Year Ago
WIP ore hopper visuals
1 Year Ago
Fixed the stutter at the start of the ore emptying process
1 Year Ago
Added a start delay for removing ore, allowing the vacuum to lower first
1 Year Ago
Vacuum animation
1 Year Ago
Button animations, sync some more flag data
1 Year Ago
Coaling tower button setup
1 Year Ago
A basic editor window to "drive" objects around in the editor scene view
1 Year Ago
Coaling Tower script rename
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
RefreshSignalLights on load only on client side
1 Year Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
1 Year Ago
Locomotive lights turn on/off
1 Year Ago
Renaming
1 Year Ago
Signal light changes
1 Year Ago
Fixed unloading point. Signals lights are now functional.
1 Year Ago
Started to integrate the unloading system with the real coaling tower
1 Year Ago
Fixed ContainerMaxStackSize being client-side only.
1 Year Ago
Added support for the Error Text special case to the hudcomponent convar
1 Year Ago
Removed missing prefab from bush_dead
1 Year Ago
Removed three missing prefabs from the Trainyard "coaling tower" (they all seem to be integrated into the main model now).
1 Year Ago
Wagons animate ore scale instead of y position
1 Year Ago
Merge again
1 Year Ago
Give Prefabs.cs its missing Meta file
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
▇▇█▇█▄▍▅ ▍▅▊▇▌▉▊ █▌▆▌▆▊▉▌▆ ▉▍ ▊█▅ ▆▅ ▌█▌▌▋▆▄▉▇▉ (▅▆▄▍▌▋▍ ▆▋▊▌▍█▋▌█▅)
1 Year Ago
Fixed discrepancies between maximum wagon interaction distance and loot UI distance
1 Year Ago
ItemContainer AddItem can now optionally respect max stack size, both for the item and for the container itself. Trains cars use this to fill correctly. Also fixed ItemContainer GetMaxTransferAmount returning 0 if stack size was unlimited.
1 Year Ago
Allow the player to see the loot in a loot wagon, but not take it out
1 Year Ago
Minor edit to the temp unloader
1 Year Ago
Fixed unload animation getting cancelled if the train send a network sync for some other reason (engines turned off etc)
1 Year Ago
- Check every unloading tick that the wagon is still under the unloader - Moved most of the unloading code to the unloader itself - Do the whole unload with a single RPC, instead of one every 10%
1 Year Ago
Hide the ore completely if it's at 0% full
1 Year Ago
Fixed some bugs with wagon filling and emptying
1 Year Ago
Fill train wagons with charcoal, not Santa coal.
1 Year Ago
Fixed unloader yellow light flag toggle
1 Year Ago
Unloader can unload wagons
1 Year Ago
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
1 Year Ago
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
1 Year Ago
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
1 Year Ago
More WIP ore wagon code
1 Year Ago
Loosen decay prevention rules for ore wagons that have been emptied
1 Year Ago
Settinmg wagon ore level and material WIP
1 Year Ago
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
1 Year Ago
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
1 Year Ago
Removed temporary prefabs
1 Year Ago
Trainyard scene
1 Year Ago
Re-updated the test map terrain to its latest shape