130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Block file access to ChromiumCache, whatever that is
Fixed a crash when an NPC sees more than 255 enemies
Gamemode cvars: Added "replicate" field
If set to 0, removes REPLICATED flag from gamemode cvars
Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons
                
                
                
                
             
         
        
            
            
            
                
                Add analytics when cars are shredded in junkyard
                
                
                
                
             
         
        
            
            
            
                
                Add a comment at the top of the file as a reminder to flag drops properly
                
                
                
                
             
         
        
            
            
            
                
                w_handcuffs animator - updated transitions settings
                
                
                
                
             
         
        
            
            
            
                
                Flag the most recent drop items as drops
                
                
                
                
             
         
        
        
            
            
            
                
                updated vm surrender anim loop & transitions
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_barricade_subway_entrance -> main
                
                
                
                
             
         
        
            
            
            
                
                Travelling Vendor ~
- Increased Torque
- Simplified and improved pullover mechanics, as well as alignment
- Put max speed system in
- Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts
- FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly
- Fixed issues with handling at high speeds
- Fixed brake problems
- Vehicle push/ player push now only enabled when in movement|
- Fixed bugs stopping vendor from stopping when players are nearby
- Fixed brake lights
                
                
                
                
             
         
        
            
            
            
                
                Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
                
                
                
                
             
         
        
            
            
            
                
                Add code to handle "BlockBarricadePlacment" tag
Add "ConstructionErrors" class to store Translate phrases for construction errors
Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
                
                
                
                
             
         
        
            
            
            
                
                Updated Vintage Wardrobe FBX and Prefab
                
                
                
                
             
         
        
            
            
            
                
                Fix official servers tab not loading all servers when cache is turned off
                
                
                
                
             
         
        
            
            
            
                
                Shadow cascade blending fallback when fov is low to prevent artifacts
                
                
                
                
             
         
        
            
            
            
                
                Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
                
                
                
                
             
         
        
            
            
            
                
                edited blunderbus viewmodel reload and admire anims
                
                
                
                
             
         
        
        
            
            
            
                
                Added scaled crocodile rig and mesh
                
                
                
                
             
         
        
            
            
            
                
                fix for decal trims on storage warehouse.
                
                
                
                
             
         
        
        
            
            
            
                
                Block all .log files
Destroy font texture IDs on frame start, not during rendering
                
                
                
                
             
         
        
            
            
            
                
                updated 3p surrender anim loop & transitions
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed wallpaper prefabs
                
                
                
                
             
         
        
            
            
            
                
                Converted wallpaper to building block conditional models instead of entities
Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
                
                
                
                
             
         
        
            
            
            
                
                Reduced distance to kirb
Clear hits list in between
                
                
                
                
             
         
        
            
            
            
                
                Fixed IO hoses material fuckery again, unity didn't like the renames
                
                
                
                
             
         
        
            
            
            
                
                 merge from hood_and_cuffs
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from hood_and_cuffs
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
                
                
                
                
             
         
        
            
            
            
                
                washing line fbx fix 
1.5m/3m
                
                
                
                
             
         
        
            
            
            
                
                switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
                
                
                
                
             
         
        
            
            
            
                
                added collision to storage warehouse, reworked lod1, added dressing.
                
                
                
                
             
         
        
            
            
            
                
                Renamed crcodile anims file
                
                
                
                
             
         
        
        
            
            
            
                
                Only "hit" valid player targets animation wise when swinging handcuffs.
                
                
                
                
             
         
        
        
        
            
            
            
                
                turned default gutter material green for now (test)
                
                
                
                
             
         
        
            
            
            
                
                re-saved fridge textures to 2k
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_batching_rainbow_logs -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge from dismount_parachute_fix
                
                
                
                
             
         
        
            
            
            
                
                Missed removing the old early exit
                
                
                
                
             
         
        
            
            
            
                
                Fix logs inheriting the color of shipping container after recent fix for white barrels
                
                
                
                
             
         
        
            
            
            
                
                Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)