241,009 Commits over 3,867 Days - 2.60cph!

1 Year Ago
some missing file
1 Year Ago
server cull tag to stairs landing art in respective prefabs
1 Year Ago
gingerbread wall frame and floor frames models
1 Year Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
1 Year Ago
Conversation WIP
1 Year Ago
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Leaderboard backup, run #5525
1 Year Ago
Unsaved
1 Year Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
1 Year Ago
Workbench misison Add metal ore nodes to island
1 Year Ago
Furnace mission
1 Year Ago
Fix demos not deleting instanced entities when changing keyframes
1 Year Ago
Merge Main -> Save241
1 Year Ago
Mere Main -> Experimental
1 Year Ago
Cherrypick demo fix from global_networked_bases/2021/multidraw so they work in editor (and client?)
1 Year Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
1 Year Ago
Fixed bandages not triggering the heal mission objective
1 Year Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Initialize & Dipose GeometryBuffer properly Initialize instancing system when opening a demo (because you don't connect to server) Add demo with fair amount of building blocks to test
1 Year Ago
Minor edit, moving order of things in boat method
1 Year Ago
Fixed several bugs with the tugboat shore drift collision check
Leaderboard backup, run #5521
1 Year Ago
Can specify normal rendering via GameSetup prefab in editor Ensure ConstructionPlanner doesn't throw errors when instanced rendering is distanced via startup parameter
1 Year Ago
Fix material blocks still rebuilding every frame Add some profiler samples Enable shader keywords once per frame instead of once per draw call
1 Year Ago
Remove code that assigns material blocks every frame (good for testing, not for performance) Only update material blocks when buffers have changed
1 Year Ago
Move from a ComputeBuffer for each type of vertex attribute to a single ComputeBuffer for all vertex data in a single struct Move code that copies mesh to ComputeBuffer into GeometryBuffer.cs Additional methods in GPUBuffer wrapper
1 Year Ago
Update parachute description
1 Year Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
1 Year Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
1 Year Ago
Enable procedural instancing on blend shader
1 Year Ago
Log error when mesh used for instancing doesn't have read/write enabled Ensure every prefab for instancing is warmed up in the editor
1 Year Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
Leaderboard backup, run #5519
1 Year Ago
Fixed loadouts window not properly assigning loadouts when using the filter
1 Year Ago
1 Year Ago
Menu
1 Year Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
1 Year Ago
Updated create game menu https://files.facepunch.com/louie/1b2711b1/sbox-dev_rJu6ElC5AG.png
1 Year Ago
Rust PVE mode (convar) now allows players to shoot NPCs
1 Year Ago
Fixed nomad suit lods
1 Year Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
1 Year Ago
Remove simple_keys - unsued
1 Year Ago
Another baseplayer cleanup
1 Year Ago
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1 Year Ago
Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
Leaderboard backup, run #5501
1 Year Ago
Menu stuff goes in MenuResources silly
1 Year Ago
Separate map assets from game Game Menu stuff
1 Year Ago
sbproj update