241,050 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Increase size of inside checks on spider web deployable
1 Year Ago
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
1 Year Ago
Parent merge
1 Year Ago
Merge cathode-tweaks -> main
1 Year Ago
Merge Main -> save241
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Remove instanced rendering from sleeping bag
1 Year Ago
Network++
1 Year Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
1 Year Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
1 Year Ago
cutout spiderweb shapes, added to prefab
1 Year Ago
Shadow strength fix.
1 Year Ago
Merge from save241
1 Year Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
1 Year Ago
rocket_basic projectile updated
1 Year Ago
merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Change `LogError` to `LogWarning` when calling Initialize twice
1 Year Ago
slammer miniboss shock wip barrel/unit items fly coin magnetize glow lightning bolt particle
1 Year Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
1 Year Ago
Another 2021 server build fix attempt
1 Year Ago
Change shadow material from `watersplash-1` to `shadows`
1 Year Ago
2021 server build fix attempt
1 Year Ago
merge main -> experimental
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Some ints not reset when disconnecting from server
1 Year Ago
Missed clearing recycledCells list
1 Year Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
1 Year Ago
Hammer: Add extended box gizmo handles as a saved option https://files.facepunch.com/matt/1b1611b1/sbox-dev_aoNTlauVjt.png
1 Year Ago
Fix `print_global_entities` not actually printing the output
1 Year Ago
Season gallery + some refactor
1 Year Ago
1 minute per frame
1 Year Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
1 Year Ago
Refraction wip
1 Year Ago
Fix error / crash when reconnecting to server
1 Year Ago
Merge from /main/shader-fix-2
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random
1 Year Ago
Merge from main
1 Year Ago
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
1 Year Ago
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
1 Year Ago
More 2021 server build debugging
1 Year Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
1 Year Ago
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1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Server build debugging
1 Year Ago
Improved Timelapse generation
1 Year Ago
Cathode: replaced widthRes/heightRes with downscale parameter
1 Year Ago
VirtualScrollPanel uses DefaultStyles