241,062 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add a very tall diving tower to craggy for testing
1 Year Ago
Add analytics: start height, distance travelled, flight time
1 Year Ago
Applied glass_small to VintageWallClock
1 Year Ago
Merge from glass_small
1 Year Ago
Added world edge push back support to the Summer DLC mountables
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
1 Year Ago
Merge from airpatch_media
1 Year Ago
Build settings
1 Year Ago
Manifest
1 Year Ago
Merge from parachute
1 Year Ago
Fixed colliders not matching new art
1 Year Ago
Cleanup
1 Year Ago
Adjusted heli driver and gunner eye positions + view angles
1 Year Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
1 Year Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added an animation event forwarder and bucket drop events on quarry track animation
Leaderboard backup, run #5230
1 Year Ago
New Pixels logo colour
Leaderboard backup, run #5226
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Fix asset publish widget flashing when created
1 Year Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
Leaderboard backup, run #5225
1 Year Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
1 Year Ago
Add support for word-spacing css property
1 Year Ago
Fixed profiler sample mismatch in SendEntityDelete
1 Year Ago
SFM: Fix crash creating projected light
1 Year Ago
ShaderGraph: Add power node
1 Year Ago
missed file
1 Year Ago
Added some additional NRE checks server-side.
1 Year Ago
Bit more
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Missing whitespace at end of .meta?
1 Year Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
1 Year Ago
Avoid duplicate vertices when clipping 2D SDF meshes
1 Year Ago
Use separate map for menu scene, designed for that specific purpose
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
1 Year Ago
Remove nullability from public-facing BaseStyles properties We'll keep the internal nullable fields, allowing us to automatically refer back to default property values if these are null (these are now defined alongside the properties themselves). This means we don't have to keep remembering the default values for each CSS property and check for null manually each time - which is a massive pain in the ass and was spilling over into our menu addon(!)
1 Year Ago
Pooling fixes
1 Year Ago
Docs pass / MenuDll typo fix
Leaderboard backup, run #5222