241,062 Commits over 3,867 Days - 2.60cph!
Add a very tall diving tower to craggy for testing
Add analytics: start height, distance travelled, flight time
Applied glass_small to VintageWallClock
Added world edge push back support to the Summer DLC mountables
Merge Attack Helicopter -> Main
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Added an animation based collider system for handling the parachute colliders
A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input
For consistency this animator runs on both the server and client
Merge from airpatch_media
Fixed colliders not matching new art
Adjusted heli driver and gunner eye positions + view angles
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
Attack Heli gunner can now fire rockets too.
Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
Merge from airpatch_media
Added an animation event forwarder and bucket drop events on quarry track animation
Leaderboard backup, run #5230
Leaderboard backup, run #5226
Merge from global_networked_bases
Fix asset publish widget flashing when created
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
Leaderboard backup, run #5225
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const
Comment fix
== vs >=
Add support for word-spacing css property
Fixed profiler sample mismatch in SendEntityDelete
SFM: Fix crash creating projected light
ShaderGraph: Add power node
Added some additional NRE checks server-side.
Merge from global_networked_bases -> aux2
Missing whitespace at end of .meta?
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component
Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
Avoid duplicate vertices when clipping 2D SDF meshes
Use separate map for menu scene, designed for that specific purpose
Merge from global_networked_bases -> aux2
Clear, don't new array.
Moved an array to client only.
Changed a hashset to a list.
Remove nullability from public-facing BaseStyles properties
We'll keep the internal nullable fields, allowing us to automatically
refer back to default property values if these are null (these are now
defined alongside the properties themselves).
This means we don't have to keep remembering the default values for each
CSS property and check for null manually each time - which is a massive
pain in the ass and was spilling over into our menu addon(!)
Docs pass / MenuDll typo fix
Leaderboard backup, run #5222