198,645 Commits over 4,140 Days - 2.00cph!
Merge from reduce_held_entity_item_counts
Further adjustments to overall vendor list
Add -noconsole command line option to disable the console handling on windows dedicated servers
Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
Aspect ratio fitted scrollview
▊▄▅ ▅▍▄▄▊▆▇▇ ▋▇▍▌ ▉▌▊▆▌▉▅ ▌██▄▍▆ █▅▍▊ ▆▋▋▋ .▄▋▊ █▌▇▅▇
! ▍▆▍▇▍ ▌▉▍ ▌█▊█ ▅▋▋▍▄▌▆▅█ ▊▉▉▅▄█▅▄▌
▄▆▍▉█▆ ▅▊▇▉▉▍▌▋ "▅▆▊▇▄▋▇ ▄▅▄▍ ▇▊▇▅▌▇█▍" ▍██▉
▊▇█▌██ ▋▉▉ ▋▌█▌█▅ ▄▆▉▍▄▍
▉▅▉▋ ██▅▅▍▍▆▊▋▍ ▄▉▌ ▌▉█▉ █▉▋▌▇█▆▇ ▋█ █▇▉▄▅▍▄▍▄ ▉
! █▉▌▊▋▄█▅▉ ▇▊█▊█▅▊▋▌▅ ▍▍▌ ▆▉▋.▆▅▌▌▊▌▌█▌▅▌▊
▅▋█ ▍▉▅▉▅▄▍▊ ▄▊█▅ ▍█▄▆██▍ ▋▄▇▇▄▊ ▅▆▉█ ▌▋█▋ .▆▄▉ ▌▄▅▉▆
! █▇▉▆▌ ▋█▉ ▄▆█▆ ▄█▉▅▄▍▄▋█ ▅▆▍▍▇▊▇▉▇
▇▇▇█▊▄ ▌▋▋▇▌▍▇▉ "▆▆▊▌█▇▋ ▄▄▌▌ ▆▅▊▇█▄▄▍" ▊▌▅▍
▉▋▉▇▆▅ ▊▍█ ▌▊▊▋▊▌ ▍▅▊▇▆▉
▊▇▌▅ █▇▇▌▄▊▊▅▇▅ ▄▌▄ █▌█▌ ▇██▄▉▋▅▅ ▋▄ ▉▌▇▍█▋▅▌▌ ▆
! ▄█▆▄██▉▋▄ ▅▅█▋▊▆▍▇▄▍ ▉▅▋ ▆▊▄.▇▍▅▊▅▌▊▄▅▌▍▅
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
Dynamically pick correct heading
merge from 3p_speargun_offset_fix
▋█▍▅▇ █▉▅▌ ▇▇▍▆▄▉▋_▍▍▋█▄█▊▋▊▋▊█▅▋_▌▊▉▇▅▍▇▌_█▊▆▅
Move some code away from UI
merge from neon_sign_stacking
merge from hostile_countdown_tooltip
merge from vm_boneknife_throw_release_fix
▋▍▊▄ ▌▌▄ ▉▉▇ ▇▅▆▅▆▌▍▅▆ ▅▉▌█ ▅▋▉▆▊▍█▌▊▍▌
▉▅▊▌▅▌▊▌ █▄▍▋▍ ▋▆▌▅▌▅ ▋▄▍██▇ ▆▉ ▇▊▄ █▊▅▇▊ ▄▆▄ ▍██▋ █▇▆▍▉
▉█▄▇▄█▅▋▉▊ ▅▉ ▍▆▇ ▅█▊▆▉▉▄▅ ▊ ▄▍▋▆▇ ▉▄▆▇ ▊▍▌▊▊█▆▄▊ ▄▇▅▉, ▄▅▅▉▍ ▋▍▇▄ █▇█▆▄▊▌█ ▍▊▌▅▇▆█ ▉▋▅ ▄▉▍▍. ▋▉▉▍ ▊▅▋▉▆▇▍▊ ▉█▅▇ ▇▉▅▅▅▋ ▆▇▋▌ ▊▄▆▊▌ ▌▄▉▊▍▋ ▅▄▋▊ █ ▇▉▅▊▋▍▇ █▌▉█▋▌▄.
▆▆▅▌█ ▋▇_▊█▅.▉▍▌
▆▉▅ █▇▉▊▇ ▊▅▄▄▊ ▊▋▋▇▇▆▊▉ ▊▉▄▆▆▌ ▄▋▅▄▅ ▋▅ ▅▌▊▄▄▆ ▅▊▊▄▅▋ ▋▅▉▌▅▌▇ ▇▆ ▉▄▅ ▆▄▊▊'▊ ▉▅▍▆▉█
▍▅ ▆▇▄ █▍▄█ ▌█▉ ▋█ ▌▄▆▋ █▌▊▋▉▌ ▍▉ ▉▄▄▍▆ ▉▆▊▊ ▋▌█ ▆▌▇▉▉▇▌▉ ▍▅▋▉▍▅
▌▋▌▅▉ █▇█▍▌▍▉▉▍▆ ▄▌▅▅ ▋▉▉█▅ ▆▆▍█▊
▇▇▉▄▅ ▊█▌ █▅█▅▌▍█▉▄ ▋▌▇▌▆▊ ▇▅▉▆▇▋▍ ▇█▍▋▉ ▉█▉█▆▋▅▇▍▋▉ ▋▊ ▍▊ "▅█▄▅▌" ▅▊ ▅▌▉▇▅▅, ▉▌▍.
▆▄▇▍▄ ▉▆▊▉▊▌▊ ▊▉▌▊▇▅▋ ▌▇ ▌▍█▍▆▊▍▌▊/▄▌▅▋▇▊▆▄/▉▊▆█▉▅▆▍▉▆▊/▋▌▄▋▍▊▇▄▍▄▌▌▇▋▌
▊▄▉ ▌▆▅▇▇▉▅ ▊▌▆▌▆▍ ▊█ ▆▅▌ ▍▅▅▅ ▄▊▇▄▊▋ ▍▋▋ ▉▅▇▊▄ █▇██▉▇▋
▅▆▋▄ ▅█▄▊▄▊▌█ ▋▅▉▄▆▌█▊ ▅▉▇_▄▉▍▇▌▋▇▉▉▌█▌▇▊▍ ▉▇▌ ▄▊▌▆▍▍▌
▍▇▆▉▅ ▊▉▊▍▊▉▅ ▄▆▌▋▅() ▇▊▆▆▅ █▇ ▇▅▌▄▌█▋▉ ▄▉▍█▄▍█▅ ▌▆█ ▍█▇▆
▊▆▌ ▋▍▇▊▉▋▍▌ ▆▍ ▌█▋█_▌▍▅▉▆█▊ ▆▌██▄▊█ ▍▍▌ ▅▌▄▋▋ ▆▇ ▍▅▉▆ ▋█▇█▉▍▄
█▆▊▇ ▋▅▉▅▍▆▉▄ █▍▆▅▊▉▋ ▋▅▋▋▉▅▍ ██▇▅▍█▋, ▇█▋▅ ▋▅▌▅▊▇ ▄█▅▄▆█▇▊▍▌▆
▍▊█▅▆▌▋▄▋▋▇:▄▇▄▉▉▍▍█▍▉█ █▋▅▍▌ ▆▍ ▍█▄▊▉▇▋▆ ▄█▆▄ ▅▌▉ ▋▇▌▍ ▊▍█▋█▍▊▉▆▋
▍▇▄█▄▌▆▆█▌▋▋, ▇▌█▆▌ █▊ ▍▍▋▅ ▌▉▄▉ ▋▉▋▌ ▌▉ █▄ ▅▅▊▅▄
▆█▍▄▆▍▊▊▆▆ ▄▆▍▆▌▅ ▆▅▌ ▄▇▉ ▊▊▍▌ ▆▌▋▆ ▄▆_▇▉▊█▌▄▊▊▇▌█▇▊▊
▍▆▊▍▍▄▋▄ ▋▋▌▆ ▅█▊▋▌ ▍▆▌▌
▇▊█▇ ▅▉▅▊ █▄▇▄ ▆▌▍▆▌▇ ▍█▆▌ ▍▊ ▉▍▅▍ ▉▄▉▅▌▋▊▊▆ ▉▌█▉█▆ ▊▉▆▌▉▋▉▄ ▊▆▇ ▊█▊▋ ▋▅▇▆▄▇, ▉▅▅█▆▆▄▆▉ ▉▍▋▉▆ ▄▇▅▉▆▄ ▄▌▍█▅▅▄█▌ ▊▄▇█▌ ▅▇ ▄▇▇█ ▉▋▄▋
█▍▍ ▇▋▇▍▌ ▍▍▇▊ ▆▋▇▄_▆▊▇▌'█ ▊▆▊▄ ▋▆ ▋▅▋▉▆
▋▅▄▆▆ ▊▋█▋▆▇ █▉ ▉▄▇▄▇▅▍█▆▆ ▋▊▆▆▍▄▆▊ ▅█▅▌▄ ▊▅ ▌▊▍ ▌▅▅▆▌▅▉ ▊▍▋▌▊▊
▌▉▍▆▊ "▍▇▋█ █▊▅▍_▇▋▄▊▌▉▉" ▍▉▅▄▉▋ ▄▋ ▆▅█ ▋▉▌▇▆ ▅█▉▌▆▅█▊▉▅ ▌▋▋▊▇▌▇
▄▊▆█▌ "-▋▌▌▉█▆▄▌▊" ▅▄ █▌▅▇▊▆ ▋▄█▉█▍.▆▄▊▌▊▇█▆▄▌▇() ▋▊▍ "▋▋▅▊ ▊█▋▋_▆▌▅█▊▋▌".
!▅▍▆▇▌▉ ▉▌███▅ ▌▍▊██
▋▊▉▄ ▍▌ ▌▍▆▉▋▋▊▅, ▋▊█▍▌ ▄▇▋ ▇▅▌▋▅▅▇ ▌▌▊▇ ▊▋▍▆▋▆▅ ▇█▊▄▋▄
! ▌▆▋ ██▄▌█▄▍▇ █▅▆▊ ▋▉▇▊▅█▍▇▋█▊▊▊
▆▄▉██▆ ▊▄▅▆▅▋ ▅▉▅▍▊
▆▅▍▅ ▄▍ ▅█▊▊▌▄▄▋, ▌▋▋█▄ ▅▌▊ ▅▇▍▋▋▇▅ ▍▊▍█ ▋▉▄▅█▅▄ █▍▌▉▌▍
! ▄█▆ ▄█▅▅▌▌▊▄ ▊▅▇▆ ▋▇▊▄▍▊▇▆▌▉▇▇▍
merge from weaponrack_instruments
merge from burst_module_size_fix
merge from hammer_repair_cost_comp_fix
merge from chainsaw_sleep_fix
merge from loot barrels fixes
▋▅▉▅█▋▋▄▊▌█ ▅█▅▅█▆▌▊▆
█▅▉▅█▋▉█ ▉▍▇ ▊▊▆█▅▉▅▆▋
▍█▆█▌▉ ▅▇▍▌█▉ █▄█▉▉
Merge from media_projects
Added server.industrialTransferStrictTimeLimits convar
Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs)
Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
Ping all of the building blocks that need to be upgraded
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc)
Added more help and context to the upgrade base mission
all ref models for twitch drops render scene
Processed textures as forced by Unity
Added texture preprocessor to disable crunch by default
▍▋▄▍▊▊▍ ▉▌▇▇█▅▇▊▅▍ ▉▆██▉▄▌▄ ▅▊ ▅█▌▌_▊_▊▌▆█▅▍ ▊▆█▆▊▋▍
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings
Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating
Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door