241,047 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Set up ironsights through Max's anims
1 Year Ago
v_mp5: added idle layers
1 Year Ago
v_usp: set noise idle layer to 9 fps playback instead of 10 so that it desyncs over time with the breathe idle layer
1 Year Ago
Animgraph: Save and restore camera settings
Leaderboard backup, run #5262
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Animgraph: Enable settings button for scene widget to control lighting rigs etc
1 Year Ago
Animgraph: Hide gizmo and ground plane when locked onto bone. Default fov to 90 (max requested)
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Merge global_networked_bases/proper_disable_command
1 Year Ago
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1 Year Ago
v_mp5: vmat_c changes
1 Year Ago
shock target wip more shock target delayed shock delayed shock particle
1 Year Ago
v_mp5: implemented ironsights (see commit comment) Ironsights can be either code-driven or mostly animation-driven: • "ironsights" enum, default 0. If set to 1, will trigger the different layers and behaviours required, but will not offset the weapon. Consider it to be a "do the offset yourself" mode. 2 and above will match the different attachments available on the weapon. • "ironsight_fire_scale" float, ranges from 0 to 1, default 0.5. Choose how much scaling down to apply to the firing recoil animations while in any ironsights mode.
1 Year Ago
merge from clean_up
1 Year Ago
Add `InstancingConfigComponent` to root level of component Add option via the config to disable instancing on a prefab Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing Also disable instancing on portal prefab
1 Year Ago
Clamp panel scroll so you can't hyperscroll into oblivion
1 Year Ago
Add Editor.MapDoc.MapStaticOverlay RenderAttributes.GetInt return type should be int not float Hammer material drop target can do static overlays, rework so you don't need explicit tags on asset.party Dragged static overlays use material mapping size Fix crap overlay angles from normal
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Disable instancing on deployables it was unintentionally left on Enable instancing & global networking on large furnace
1 Year Ago
Don't let mousewheel up/down execute double clicks
1 Year Ago
Add button in editor to list every prefab with instanced rendering enabled
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
1 Year Ago
Server compile fix
1 Year Ago
Fix wooden shopfront door
1 Year Ago
Fix all door prefabs - external gates - cell door - garage door - square + triangle ladder hatch - fence door - double doors
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
1 Year Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
1 Year Ago
Remove `StripEmptyChildren` from garage door & ladder hatch to fix codelocks
1 Year Ago
Attackheli gunner camera clarity iteration.
1 Year Ago
Standardize `IsInstancingEnabled` and `IsInstancingDisabled` based on convars
1 Year Ago
Increase size of inside checks on spider web deployable
1 Year Ago
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
1 Year Ago
Parent merge