241,085 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Triangulate quads inside obj loader Conveyor is ModelEntity, uses model exported from Hammer w/ hotspot textures
1 Year Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
1 Year Ago
Rocket trail replacements WIP
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Log time taken to send all global entities to players
1 Year Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
1 Year Ago
Fix chat Set tickrate in project settings Dev map update + full compile Use vmap inside menu scene Tweak menu card styling, don't filter
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
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Leaderboard backup, run #5198
1 Year Ago
Placeholder materials in mining demo
1 Year Ago
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1 Year Ago
Collision mesh vertex merging (#13) If a 2D layer uses one material for all faces, simplify mesh generation
1 Year Ago
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1 Year Ago
Mirror() will now not duplicate vertices on the mirror plane Assuming the normals / tangents are tangent to the mirror plane
1 Year Ago
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1 Year Ago
Added parachute canopy art
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
1 Year Ago
Squash merge of mainmenu branch
1 Year Ago
hackweek cliff scene backup
1 Year Ago
Hackweek cliff backup
1 Year Ago
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Merge Main -> Experimental
1 Year Ago
Building grade skin components added to blocks prefabs for frontier skin
1 Year Ago
Clamp max smooth angle to less than 180 degrees, fixes #1
1 Year Ago
frontier skin building grade
1 Year Ago
Merge from main
1 Year Ago
Fix broken normals in 2D SDF meshes #16
1 Year Ago
Updated prefabs and LODs values to the screwdrivers and suitcase models
1 Year Ago
roof.triangle.up.top.line conditional
1 Year Ago
conditional prefabs linkage pass
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Compiled shaders with aoproxy fixes
Leaderboard backup, run #5189
1 Year Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
1 Year Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
1 Year Ago
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now. Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.