241,153 Commits over 3,867 Days - 2.60cph!
Track which fields are accessed while rendering so that we can do more targetted UI refreshes
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld`
Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable`
Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
▆▄▆▆▌▆▅▍▆ ▍▉▊▍▊▋▉ ▊▉▊▉ ▆▇▌▉
Fixed these requests being back to front...why they're like this in the first place is weird imo
Update Models
Send XP requests
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
▊▉▋▅▊▌ ▍█▊▄▌ ▋▉▄▆ █▉ █▉▉▉ ▅▍▌ ▅▍▋▊▍▅ ▉▅▋▋▉█▍█ █▋▋▌▅▇▌▆▇ ▇▄ ▍▆▍▉▍▇▉▉ ▍▄▋▅▆██ ▉▋ ▄ ▋█▋ █
Fixed the gunner compass being fubar
Leaderboard backup, run #5058
▄▊▊█▆ ▆▉▍▆▍▊▇ ██▅▉▆▊██▅▇█▋▌ ▍▅▌▅▋. █▇-▉▊▉▇▉▇▍ ▄█▍ █▍▆▊▇▇ ▋▉▌▉▇▇.
Add crafting recipe for small backpack
HDR supported format
Light/shadow adjustments
Basic indirect lighting
█▌▉▌▍▊▆█▌▌█▄█▍▄▋▄▋ ▇▆▋▊▍▋ ▉▄▉▍▇ & ▇▇▉▆▊█▅▄ ▇█▇▅▅
! ▋▊▋▍▆▆█▅ ▉▆▆▋▅▌▌▌▇▌▄▇▅▉▉▌▋▌ █▌▊▊▇▄▅ ▊▍▇▄▉▋
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Supports, brackets, track sections, placeholder track meshing
Remove "move items from backpack container to backpack item"
Remove obsolete bitmap loader
Add buoyancy point to fix buoyant dropped items
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
Linear color space
Support point lights
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▌▋.█▊▅▅▆▉▋▄█▌ ▉▅▇█▅▆▆ ▉▊ ▍▋▉▆▊▍ ▆▇▍▋▋▉▋ ▊█▇▍▉█▅▌▄ █▌▇▋▍▋▅ ▄▊▇▅▋▍▄▌█▉, ▅▍▅ ▋▆▋▆▌█▍▄▆ ▋▌▇▋▌▆▋ ▍▌ ▄▉▆▍▅ █▇▍▋▇▉ ▉▍▆▆ ▋▇▆▄ ▄▍▉▋▅▌▌/▉▌▄▄▋ ▄▉ ▊▅█▍ ▌▅▇▍▌▊▉ ▉▊▋▉▅
Pause replay bot when before it starts/finishes
Update ReplayEntity.cs
Merge pull request #19 from Nukoooo/replay-bot
Pause replay bot when before it starts/finishes
Further volume chnages to prevent wall rack stacking and certain exploit behavior
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody
Switch RendererLOD to LodGroup for smallbackpack worldmodel
Fix empty backpack not accepted in backpack slot
PLay zipper sound when backpack is dropped but not quite working
Fixed indirect lighting in the scene view not matching play mode
Add yellow & orange variants of small backpack (via different textures)
Proof of concept mesh distance field generation
Weapon stand angle check stricter
Fixed ClearAlpha being all whack on the gunner cam
▍▇▅ ▅▍▇▇█▅▋_▆▌▇█ ▊▍▋▅▋▋▌▆▆▄▇ ▌▊▇ ▆▉▅▋█▄▋▆▋ ▇▋▌▆▄▅ ▅▅▊▌▍▇▆▍▇
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* ▅▄▍▋▄▋▄▄ ▊▌▉▅▇ ▄▅ ▊▉▊▅ ▅▌▉▉▊, ▅▉▆▍ ▄▉▌▆
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Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Update .gitignore
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Add missing TF2 map icons
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Stats
Affinities for missions
Surface stats in more places
small backpack .item changes
WIP new data model for surf maps
Build match submit request, send 'em off (on FFA only atm)
Added small backpack skinned model/prefab
Ignore ds_store
Widget test
merge from weapon_racks - DLC