198,805 Commits over 4,140 Days - 2.00cph!

1 Year Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
1 Year Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
1 Year Ago
▆▋█▉▅ ▇▅▆▇ ▅▄▌▇
1 Year Ago
Fixed macOS terrain texture error on potato quality
1 Year Ago
youtooz setup
1 Year Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
1 Year Ago
merge from main
1 Year Ago
updated mural texture trees prefab
1 Year Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaks to terrain trigger volumes
1 Year Ago
▌█▌▊▍ ▊▄▅▄ █▋▌▍▆▄▆█▄▊▍▄▍█▍▍
1 Year Ago
merge from xmas_2023
1 Year Ago
vm_boneknife & stake throw release fix
1 Year Ago
merge from main
1 Year Ago
merge from io_budget_health
1 Year Ago
merge from skinning_knife_fix
1 Year Ago
merge from RagdollEyes
1 Year Ago
merge from RagdollEyeClipFix
1 Year Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
1 Year Ago
Fix leaking entity list in UpdateNearbyTurrets
1 Year Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
1 Year Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
1 Year Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
1 Year Ago
Use PositionTickFixedTime for TimeExplosive position sync
1 Year Ago
Merge main -> GrenadeThrowFix
1 Year Ago
▋▅█ ▇▊▌▌▊▍▆ ▇▇ ▋▆▉▊▍▉▍ ▆▋▌▆▆▉ ▇▋▊▅▍▆█ ██▌▆▊ ▄▊▍▋ ▋▆▌▍▍▇▍█▄▉
1 Year Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
1 Year Ago
Make the item description scrollable if it's too long for the text box
1 Year Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
1 Year Ago
▊▍▊▉▌▇▄▊ █▌█▅▍ ▅▋▅▆▄▌▋▆ ▌▉▌
1 Year Ago
▅▊▍▆█ █▊▅▇█▊█▇▊▄ ▉▌█▌▇ ▄▊▇▉ ▄▅ █▉▋▌ ▇▅█▇▅▄▉▉ ▌▅▌▇▇▇▆ ▉▊▍▍ █▍▊▄ ▅▉▉▆▇ ▆▇
1 Year Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
1 Year Ago
Fixed ragdoll eye postion
1 Year Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
1 Year Ago
▍▉▆▊█ ▇▋▉▉ ▄▌▆▍
1 Year Ago
█▇▉█▍█▇▄█▊▄ █▇▄▊▉ █▉▍▍▌ ▋▍▇▍ ▉▍▋_▍▅▉_▋▉▉▍▊▄ - ▋▇▍▇█▄▊█▇▋█▌▅ ▆▆▋▊ ▅▊▇▆▉ █▉ ▉▅▆ ▄▇▌▋▄ + ▄▉▊▆▄ ▊█▋ ▇▍▉▋▉▌▋ ▌▇▍▍█▆
1 Year Ago
Include additional performance info about GPUs
1 Year Ago
▆▍▍'▋ ▇█▋ `▄█▊▅▅▌▌ ▄▉` ▄▊▋▌▋▌▊▉▅▇ ▄▋ ▋▊▉▊ ▇▇▅▇ █▇▍▇▅▅█▋ ▆▇ ▄▆▄▅▇▊▍▍▉█ ▇█▊▄█▍▇▋ ▄▉▌█▋ ▋▅▋▊▇▊ ▉▇ ▌▇▋ ▇▋▊▉▇▍
1 Year Ago
(▋▊▆▉▍'▊ ▆▉▇▇ █▇ ▅▇ ▇▍▊▍▋█▊ ▉█▅ ▄▋▆ ▅█ ▌▆▇▍) ▇▋▆▉▊▌▌█▍▍ ▊▊█▊▆▍ ▍▆▅▆ ▋▇▅▅▄▉▅▇ ▅▅█▄▅█▌▉▄ ▇▍ ▅▌'▄ ▋▊▌▉▉▄ (▍▅ █▊▄▅▅ ▍▊▄▉ ▅▊█▆▋ █▉▉▄▌▋▌) ▊▆▍ ▇▋▊▉▇▉ ▍▅█▍ ▋▋ ▄▄▆▌ ▍▄▌▌▉█▋▍ ▅▆▍▉▆▆▇▌█ ▄▋ █▇▅▊ ▍▆ █▍▇▄▋▉ ▉▋ ▄▌▌▋▇ █▍▍ ▊▇▅ ▉█▍▆▊▍▇ ▍▆▌█▌▇▌ ▊▅ ██▌█ ▋▇▋▅ ██ ▄▄▊▌▉▋▋▉ ▇▋▉▋▊▅█▉▇ ▍▉▍ █▌▋▇ ██▌▍█▅▊▋▌ ▅▌▆▇ ▇▆▋▄▌▉ ▌▉▋▌▊▄▅ ▄▌▉█▄▅▇▇█ ▅▌▋▄ ▅▅▋▍█ ▇▅▆▍▊▌▍▊ ▇▌▋▋▊▅▍▆▅
1 Year Ago
small attack heli reload sound tweaks
1 Year Ago
Orchid material wind changes
1 Year Ago
merge from main
1 Year Ago
updated ak entity, selected bone masks for w_ak anims
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
1 Year Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
1 Year Ago
Apply proper attenuation to func_rotating looping sound