241,377 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
1 Year Ago
Leaderboard formatted value and unit Add `Sandbox.Services.Stats.GetGlobalStats()` Global stats api
1 Year Ago
Cleanup GlobalNetworkHandler
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
1 Year Ago
Manually set "globalBuildingBlock" for all building block prefabs
1 Year Ago
Remove magic "is BuildingBlock"
1 Year Ago
v_toolgun: latest blockout
1 Year Ago
Fix water ripple collision
1 Year Ago
Add log
1 Year Ago
Don't try to join our own lobby, and dont find if we're at max members
1 Year Ago
Don't try to join another available lobby if we're in one that is loading maybe try enterserverasync?
1 Year Ago
Eliminated a couple more functions
1 Year Ago
Update materialsystem2 with latest Valve code Backporting latest Valve code to make it easier to integrate raytracing & bindless Removes render passes that never did anything, lots of refactoring materialsystem2 API becomes much simpler to draw stuff too: ```diff - IMaterialMode *pMode = pMaterial->GetMode( "Default" ); - if ( pMode != NULL ) // NULL if unsupported mode - { - MaterialRenderablePass_t renderablePassArray[ MATERIAL_RENDERABLE_PASS_MAX ]; - int nNumPasses = pMode->ComputeRenderablePassesForContext( NULL, pRenderContext, renderablePassArray ); - for ( int i = 0; i < nNumPasses; i++ ) - { - g_pMaterialSystem2->SetRenderStateForRenderablePass( NULL, pRenderContext, g_hLayout, renderablePassArray[i] ); - pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); - } - } + IMaterialMode *pMode = pMaterial->GetMode( "Default" ); + if ( g_pMaterialSystem2->SetRenderStateForMode( pMode, NULL, pRenderContext, g_hLayout ) ) + { + pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); + } ```
1 Year Ago
Improved video
1 Year Ago
Format leaderboard.unit as string GLobal Stats api cleanup Clean up global stats more
1 Year Ago
Backdrop blur
1 Year Ago
Small quick fix for the Skin 03 material0
1 Year Ago
Start adding pool main menu Scene renderer for pool map Update map refs Add different carpet texture Try a different carpet texture Background move + some restyle Map change Join or create lobby Always try to find new lobbies Various other style tweaks, try to fix lobby join Try launch game Style tweaks add map content Only join open lobbies Delete SceneRenderer, use webm video Menu tweaks, use background image for webm
1 Year Ago
Skin 03 texture update https://files.facepunch.com/daniel/1b1311b1/Photoshop_111hqUo6bJ.png Updated Skin 03 textures
1 Year Ago
[ Pick ] let reflections api be more generic to use
1 Year Ago
Convert sleeping bag and bed
1 Year Ago
Load local menu when clicking menu toolbar button
1 Year Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
1 Year Ago
Flame stuff WIP
1 Year Ago
Merge from nexus + manifest
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
1 Year Ago
Bring back launch configs with some changes: In content mode: - Load global configs from `launcher.launchconfigs` - Display "Edit Launch Configurations" option With game loaded: - Load project-specific configs from .addon (edit these in project settings)
1 Year Ago
Converted conditional model prefabs
1 Year Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Furnace lit material
1 Year Ago
Fix ConstructionPlaceholder renderers not being removed
1 Year Ago
Merge from main
1 Year Ago
Remove primary styling from SidebarLink, makes the content button gray
1 Year Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
1 Year Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now Merge branch 'main' into prerelease
1 Year Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
1 Year Ago
exported oiljack arm after mesh edits and set up anim controller
1 Year Ago
Single Game Project (#1129)
1 Year Ago
Allow connection details in player info response to be null
1 Year Ago
▇▉▌▉▄▌▍ ▇▄▍, ▊█▇ ██▆ ▅▅ ██▋▇ ▆█▇▌▊▌▄ ▇▊▌▉▉▌▍▆▋?
1 Year Ago
Disable HTTP DNS lookups for now
1 Year Ago
▌▆▅ ▇▊▍ ▉▌▍▉ ▍▊▊▌▋▊▋ ▉▇▄▊▄▄ ▅▆▅▋ ▆▋▉ ▇▉▅▉▉▍ ▇▄▊ ▇▅▆'▉ █▄▊▋▇▇▋▇ ▄▄ ▊ ▌▋▅▄ ▅█▆ ▆▄█ ▆▇▉▄▇ ▌▆▊ ▌▍ ▌██▊▄▉█ █▌▍▅ ▆▉█▊▋▋▇▍▆▅
1 Year Ago
[ pick ] Pick reprojection transform constants from SSR branch
1 Year Ago
Fix local game menus
1 Year Ago
Racer Helmet https://files.facepunch.com/daniel/1b1311b1/HELMET3.png LODs coming asap
1 Year Ago
More.