135,194 Commits over 4,293 Days - 1.31cph!
Working on the feel of burnout mode
Merge from kitchen_collider_fixes
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
Fix doubled-up GetModifiedDrag from merge
Merge main -> BikeBurnouts
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
Make "English (Europe)" not an unknown language
Also add internal ID to unknown languages
Fixed GMod force-adding "English (US)" keyboard layout
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Add tool to extract server demos -> individual player demos on the client
- can read multiple chunks in parallel and merge them together at the end
- runs on worker threads so it doesn't lock main thread
- can specify multiple users to extract at once
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Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
Added off variant prefab.
Fixed a floater.
Lighting prefab backup.
Fixed light prefab regression & updated with new features.
Fixed DecorAlign issues when incoming rotation is not identity
More coastal cliff erosion
Fixed Linux/Mac compile error due to usage of variable name "default"
Fixed some compile warnings
Even more compile warning fixes
MORE warning fixes
Display a warning message when main menu is blocked too many times
A message about how to bypass the block
Fixup gamemode hook calling code for consistency
Also hopefully prevent a a case of cryptic "trying to call <type>" errors.
Also fixes crashes due to Lua panics
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Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
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Fix root motion not properly handling rotation
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Cliff alignment test scene
Updated player_model bind pose
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rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Quick update to WIP ruin blockouts
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got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
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Fixing compile error before it happens :)