reporust_rebootcancel

140,140 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
2 Years Ago
Triggered by opening doors Updated protection values so it can take damage from fire
2 Years Ago
plane update
2 Years Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
2 Years Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
2 Years Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
2 Years Ago
Spotlight & flare fixes.
2 Years Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
2 Years Ago
Fixed tin can alarm deployable on itself
2 Years Ago
exported wolf run hit animation test
2 Years Ago
Fixed wallpaper pickup always giving default skin item
2 Years Ago
Fixed right click opening the pie menu while holding wallpaper
2 Years Ago
Test scenee
2 Years Ago
merge from main
2 Years Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
2 Years Ago
Fix wolf not taking damage
2 Years Ago
Subtracting 101333 (introduced server issues)
2 Years Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
2 Years Ago
Simplify hfsm by implementing it with a stack instead of recursion
2 Years Ago
large rock formation a test case jutting cliff test case
2 Years Ago
Remove unecessary includes
2 Years Ago
Add my own test duplicate of twitch render scene before I destroy it
2 Years Ago
More batch rendering progress.
2 Years Ago
moved ragdoll convar to server
2 Years Ago
initial setup of serverside ragdolling with moderate bike collision damage
2 Years Ago
merge from tincan_alarm
2 Years Ago
Visualise clip positions
2 Years Ago
scaled up the icon a wee bit
2 Years Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
2 Years Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
2 Years Ago
Update the wire positions when playing the wobble animation Tweaked main collider
2 Years Ago
Allow nests FSMs
2 Years Ago
Wobble animation when triggered Triggered when damaged
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
2 Years Ago
reduced texture size on tin_can_wire to 256 x 64
2 Years Ago
Merge from parent
2 Years Ago
merge from main
2 Years Ago
Not deployable inside trees Always look up and don't use the target normal
2 Years Ago
Merge from main
2 Years Ago
Hook up win and lose animations
2 Years Ago
Merge from community_improvedcountdowns
2 Years Ago
More changes, thanks Plastic
2 Years Ago
Merge TrainBreakBarricades -> main
2 Years Ago
More changes
2 Years Ago
Adjusted damage to barricades by trains, and to trains by barricades
2 Years Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
2 Years Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
2 Years Ago
Push force damage can be adjusted via trainDamagePerMPS