reporust_rebootcancel

139,513 Commits over 4,383 Days - 1.33cph!

12 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
12 Days Ago
Various fixes.
12 Days Ago
Bunch of more inconsistency fixes.
12 Days Ago
minimum setup required to run a test with ocean
12 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
12 Days Ago
Merge from mfm2
12 Days Ago
Merge from viewmodel_early_disable_fix
12 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
12 Days Ago
Updating skinning for nomad hazmat
12 Days Ago
attempt 2
12 Days Ago
wip/test merge from main
12 Days Ago
parts of /nature folder ok
12 Days Ago
merge from main
12 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
12 Days Ago
Merge from PlayerRigUpdate2
12 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
12 Days Ago
Refactor and additional fix
12 Days Ago
merge from droppeditem_improvements (compile fix)
12 Days Ago
merge from droppeditem_improvements (compile fix)
12 Days Ago
Don't open or process light radial menu if map is open
12 Days Ago
compile fixes
12 Days Ago
effects folder ok
12 Days Ago
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12 Days Ago
building folder ok
12 Days Ago
props folder ok
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
merged main -> rust_relay_server
12 Days Ago
L shaped sofa collision
12 Days Ago
merge from droppeditem_improvements
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
12 Days Ago
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12 Days Ago
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12 Days Ago
L shaped sofa and rugs textures and lods
12 Days Ago
Merge from main
12 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
12 Days Ago
Merge from chainsaw_hotspot_gathering
12 Days Ago
Fix null exception when throwing things at trees/ore nodes
12 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
12 Days Ago
Merge from main
12 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
12 Days Ago
structures folder ok
12 Days Ago
Merge from light_toggle_icon_fix
12 Days Ago
Fix light state not appearing on icon
12 Days Ago
Teleport boat fix
Rin
12 Days Ago
merge from armored_ladder_hatch
12 Days Ago
Merge from terrain_renderer
12 Days Ago
Codegen
12 Days Ago
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12 Days Ago
Make terrain ConVar developer only