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135,526 Commits over 4,324 Days - 1.31cph!

11 Days Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
11 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
11 Days Ago
CodeGen
11 Days Ago
If streamermode is enabled then turn off RHIB screens
11 Days Ago
Pool fix
11 Days Ago
centred floating_city_3 terrain properly, rebaked shore vectors
11 Days Ago
Merge from deepsea_closed_fail_missions
11 Days Ago
Small code fixes Rebuild phrases
11 Days Ago
50cal and cannon updates
11 Days Ago
Minor adjustments to walk around distance
11 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
11 Days Ago
merge from main
11 Days Ago
Codegen and compile fixes
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from main
11 Days Ago
apartments building facade, atrium and corridors progress
11 Days Ago
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11 Days Ago
merge from indirect_instancing
11 Days Ago
Mark Indirect Instancing as DeveloperOnly
11 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
12 Days Ago
Fix new scientists killing players without wounding them first
12 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
12 Days Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
12 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
12 Days Ago
Tweaked floating city 3 shore vector volumes S2P
12 Days Ago
fixed native pixel data using wrong format, should've been half4 not just Color
12 Days Ago
handling floating city data, blits in on top of generated values - also jobified stupid texture data population, 30ms down to 0.7ms still too slow but way better
12 Days Ago
paintball gun no longer researchable
12 Days Ago
Cannonball textures from 5.3mb to 0.6mb.
12 Days Ago
Minor deep sea code cleanup
12 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
12 Days Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
12 Days Ago
Reserved flag fix (7 to 8 for flare)
12 Days Ago
Fix occupied seats not working after a vehicle is copy pasted
12 Days Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
12 Days Ago
Signal computer mesh read/write for col.
12 Days Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
12 Days Ago
merge from main -> print_speed
12 Days Ago
more work on rentable kiosk blockouts WIP
12 Days Ago
turret_model_clipping_fix -> main
12 Days Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
12 Days Ago
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
12 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
12 Days Ago
fixed paintball gun WB3 reqirement
12 Days Ago
Fix scientists not able to go into large oilrig top floor rooms
12 Days Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
12 Days Ago
Restored horse siege harness
12 Days Ago
merge from LNY26
12 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
12 Days Ago
basic non-UVd blockout for rentable kiosk C