reporust_rebootcancel

139,332 Commits over 4,383 Days - 1.32cph!

9 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
9 Days Ago
Network++ Save++ persistance++
9 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
9 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
9 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
9 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
9 Days Ago
Merge from main
9 Days Ago
Clamp uv for min/max height sampling
9 Days Ago
Fix prefab id
9 Days Ago
Updated armoured hatch anims to prevent wall clipping
9 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
9 Days Ago
Update manifest
9 Days Ago
Create new version of the mortar prefab based on ballista
9 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
9 Days Ago
merge from main
9 Days Ago
Rename mortar.entity -> mortar2.entity
9 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
9 Days Ago
Fix HasFlags()
9 Days Ago
Codegen
9 Days Ago
Fix GetActiveItem() after merge
9 Days Ago
merge from mortar -> mortar_prototype
9 Days Ago
merge from main -> mortar_prototype
9 Days Ago
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9 Days Ago
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9 Days Ago
merge from main -> fix_server_browser_compression/http_client
9 Days Ago
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9 Days Ago
merge from fix_server_browser_compression -> main
9 Days Ago
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9 Days Ago
Fixed RW on FX meshes.
9 Days Ago
apartment rugs
9 Days Ago
merge from safezone_lootbag_fix
9 Days Ago
fix typo
9 Days Ago
merge from overfishing
9 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
10 Days Ago
Shutter frame audio fixes
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
merge from automated_testing
10 Days Ago
Check isValid instead
10 Days Ago
Compile fix
10 Days Ago
merge from main
10 Days Ago
merge from techtree_multi_unlock
10 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
support for manual use water particles with water height adapt
10 Days Ago
merge from main
10 Days Ago
merge from automated_testing