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8,836 Commits over 1,735 Days - 0.21cph!

6 Months Ago
Minor refactoring
6 Months Ago
Oops, already had some code for PositionTickRate
6 Months Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
6 Months Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
6 Months Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
6 Months Ago
Enabled ragdoll <-> vehicle collision
6 Months Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
6 Months Ago
Merge main -> ServerSideRagdolls
6 Months Ago
Merge main -> RagdollRewrite2
6 Months Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
6 Months Ago
Remove debug ray in TriggerParent
6 Months Ago
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
6 Months Ago
Yet another materials update commit
6 Months Ago
Remove log in IgnoreCollision trigger
6 Months Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
6 Months Ago
Make sure rigidbody wakes up when boat engine starts
6 Months Ago
A whole bunch more updated materials
6 Months Ago
Even more gizmo compile fixes. Sorry guys.
6 Months Ago
More compile fixes for gizmos
6 Months Ago
Yet more materials
6 Months Ago
Argh more mats
6 Months Ago
Two more mats
6 Months Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
6 Months Ago
Even more updates mats, and a rendertexture
6 Months Ago
Let's just keep updating mats as they decide they want to reserialize
6 Months Ago
Some materials wanted further updates
6 Months Ago
Reserialize all materials and a few related files
6 Months Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
6 Months Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
6 Months Ago
Merge FitToColliderEditorTool -> main
6 Months Ago
Merge GizmoCleanup -> main
6 Months Ago
Minor fixes
6 Months Ago
Skin viewer scene edit
6 Months Ago
Skin viewer basic UI for loading info etc
6 Months Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
6 Months Ago
Try applying skin to clothing in preview
6 Months Ago
Fix skin viewer lighting layer issues
6 Months Ago
Merge main -> HackWeek-SkinViewer
6 Months Ago
Added client-side only cube thing
6 Months Ago
Remove debug print
6 Months Ago
Fixed ducking animating as if it was being pressed intermittently
6 Months Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
6 Months Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
6 Months Ago
Player is now able to run again
6 Months Ago
Remove debug print
6 Months Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
6 Months Ago
Can now do very basic server-side movement (walking only, can't look around)
6 Months Ago
Minor edit only
6 Months Ago
Fixed SetParent NRE
6 Months Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.