reporust_rebootcancel

127,061 Commits over 4,201 Days - 1.26cph!

7 Days Ago
Rust 12th Birthday Cake - Added subsurface profile bind to the world model prefab mesh.
7 Days Ago
Start with simple culling of frustum planes on main thread - cuts command buffer from 0.40ms -> 0.10ms (0.20ms on 2.5km render range?), increases creation of CommandBuffer from 0.10ms -> 0.13ms - add more profiler samples
7 Days Ago
Add sample names to the FillCommandBuffer_Depth CommandBuffer so you can see how long the WaterCamera part of the command buffer takes and how long specifically for lakes and rivers to render
7 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
7 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
7 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
7 Days Ago
Subtract 133193 (cinematic_play_fallback)
7 Days Ago
Merge from naval_update/floating_cities
7 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
7 Days Ago
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7 Days Ago
pt_boat_gameplay_pass -> naval_update
7 Days Ago
Compile fixes
7 Days Ago
naval_update -> pt_boat_gameplay_pass
7 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
7 Days Ago
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7 Days Ago
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7 Days Ago
Merge from naval_update
7 Days Ago
ocean tropical shore stuff
7 Days Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
7 Days Ago
merge from painting_colourpicker
7 Days Ago
Final'ish.
7 Days Ago
Undergrowth material tweaks.
7 Days Ago
Tropical variant of Strangler
7 Days Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
7 Days Ago
Profile the shit out of everything
7 Days Ago
merge from optimize_auth_list -> main
7 Days Ago
Make a warning editor only to avoid tanking fps
7 Days Ago
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7 Days Ago
Merge from parent
7 Days Ago
merge from optimize_findbyid -> main
7 Days Ago
7 Days Ago
Final'ish spawn tables.
7 Days Ago
merge from naval_update -> deep_sea
7 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
7 Days Ago
Casino baked LODs
7 Days Ago
floating city 4 latest
7 Days Ago
Merge from boat_building
7 Days Ago
merge from fix_boat_drift -> naval_update
7 Days Ago
Add parenting to NPCSpawner and set it up for ghostships
7 Days Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
7 Days Ago
Fixed deep sea marker not extending to the end of the screen
7 Days Ago
RPG7 - viewmodel and texture update
7 Days Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
7 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages