reporust_rebootcancel

129,751 Commits over 4,232 Days - 1.28cph!

10 Days Ago
codegen
10 Days Ago
merge from gui_sculpting
10 Days Ago
Triangulated obj mesh
10 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
10 Days Ago
Burlap pants repose Male/Female + LODs
10 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
10 Days Ago
codegen
10 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
10 Days Ago
sculpture item not hidden
10 Days Ago
Jackhammer animation updates
10 Days Ago
RPG7 - Weapon rack position fixes
10 Days Ago
Shorts repose/lods
10 Days Ago
Fixed censorship not working on female torso
10 Days Ago
Fix lighting on render scene
10 Days Ago
Merge from parent
10 Days Ago
Cassette recorder animation updates
10 Days Ago
updated minifridge box collider
10 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
10 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
10 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
10 Days Ago
minifridge techtree unlocking
10 Days Ago
merge from diving_goggles_fix
10 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
10 Days Ago
Merge from main
10 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
10 Days Ago
Merge from minifridge
10 Days Ago
Setup mini fridge softcore corpse
10 Days Ago
merge from fix_has_respawn_options -> main
10 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
10 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
10 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
10 Days Ago
Plastic missed a file
10 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
10 Days Ago
Merge from main
10 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
10 Days Ago
Merge from island_scenes
10 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything
10 Days Ago
Merge from parent
10 Days Ago
Merge from floating_cities
10 Days Ago
Fixed death screen fade not working correctly in deep sea
10 Days Ago
Merge from naval_update/floating_cities
10 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
10 Days Ago
Merge from parent
10 Days Ago
Show a right click context option to add the selected item to the current tech tree graph
10 Days Ago
Merge from rpg_skin
10 Days Ago
Fixed death screen not showing rocket icons from the RPG skin
10 Days Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
10 Days Ago
Merge from main
10 Days Ago
Fixed tech tree editor window populate buttons not working
10 Days Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around