reporust_rebootcancel

137,372 Commits over 4,352 Days - 1.32cph!

9 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
9 Days Ago
Merge from baked_mesh_optim
9 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
9 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
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restore pixel radius based alpha feathering to hide wire aliasing
10 Days Ago
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merged main -> main/rust_relay_server
10 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
10 Days Ago
untabify
10 Days Ago
merge from painting_line_tool
10 Days Ago
remove unused "using"s
10 Days Ago
merge from painting_line_tool -> main
10 Days Ago
Remove kicked toast debug log
10 Days Ago
Fix crash with paddling pool unloading.
10 Days Ago
missing reference
10 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
10 Days Ago
cargo_crate_layering_fix -> main
10 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
10 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
10 Days Ago
Forgot to save, material fixes
10 Days Ago
Added collision back to shop E. Small material changes.
10 Days Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
10 Days Ago
First pass of materials on rentable shop E (still WIP)
10 Days Ago
merge from naval_update/io_boats/privilege
10 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
10 Days Ago
labs_crate_player_input -> main
10 Days Ago
Slight changes in GetPrivilege to support tugboats
10 Days Ago
Flame turrets deployable on boats
10 Days Ago
boat_hand_animation_fix -> main
10 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
10 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
10 Days Ago
Shotgun trap deployable on boats
10 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
10 Days Ago
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10 Days Ago
Added missing server collider to DS Signal Computer.
10 Days Ago
Fixed tropical1 bush billboard oddities.
10 Days Ago
merge from ddraw_sceneview
10 Days Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
10 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
10 Days Ago
merge from dragbyangle_improvements
10 Days Ago
Optim: merge count and sort jobs into one Tests: unit tests
10 Days Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat
10 Days Ago
Add previewed line tool method, behind convar