reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

9 Days Ago
Fixed pilot pack store tile redirecting to exhibit pack page
9 Days Ago
merge from throwable_eggs
9 Days Ago
merge from hackweek_food_viewmodels
9 Days Ago
init branch for merging
9 Days Ago
UI for multiple input meshes
9 Days Ago
Casino modelling progress Organized casino interior objects
9 Days Ago
merge from ceiling_light_placement_fix
9 Days Ago
merge from wall_cabinet_storage_monitor_fix
9 Days Ago
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9 Days Ago
merge from modded_monumentmarker_fix
9 Days Ago
merge from tugboat_team_bag_labels_fix
9 Days Ago
merge from main
9 Days Ago
merge from store-updates-sept2025
9 Days Ago
Fix the server browser duplicating listing results
9 Days Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
9 Days Ago
added translations
10 Days Ago
Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group - This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to. Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
10 Days Ago
Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4 Bicycle can now bunnyhop every 3 seconds by pressing right mouse button. - Todo: use the bike's angle in the jump - Todo: require bike stamina to jump - Todo: not jump when waterlogged
10 Days Ago
Merge: from main
10 Days Ago
Clean: comments, spans and names Tests: none, trivial changes
10 Days Ago
Progress on cleaning up all current conversation/mission changes
10 Days Ago
Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots - This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
10 Days Ago
fix status effect vitals HUD overlay sorting under heavy helmet
10 Days Ago
Set dressing work from supplies barge
10 Days Ago
Fixed forever bug that caused the HAB to always have the hurt trigger active when it should turn off based on inflation and velocity
10 Days Ago
remove debug tex output
10 Days Ago
lod baker multiple source meshes support
10 Days Ago
Renamed killTriggers to crushTriggers and added the triggerMovePos to the list so it is activated/deactivated at the same time as the triggerHurt
10 Days Ago
waterpipe reload animation update
10 Days Ago
updated charity plushie 01 lods
10 Days Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
10 Days Ago
Bugfix: fix a missing profile scope in FoliageGrid Tests: used the profiler in editor, no more errors
10 Days Ago
Change hab.repair.item.prefab to use the hot air balloon avatar rather than the old placeholder bear rug so "Killed by X with a Hot Air Balloon" shows the correct icon
10 Days Ago
lr300 animation updates
10 Days Ago
Updated charity plushie meshes with LODs, and updated prefabs with new meshes
10 Days Ago
change sleeping player collider to x-axis capsule, to save on vertical space
10 Days Ago
- New TriggerPlayerMovePos script to move players with a vector relative to the centre of the trigger bounds - used to stop players getting stuck underneath a HAB when it lands on them in a safezone. - Pause players being marked hostile for 2 seconds when entering the move pos trigger to prevent the HAB marking a player as hostile if multiple players are landed on inside a safezone
10 Days Ago
Only run terrain culling when it's actually worth it (when camera is above some but not all terrain)
10 Days Ago
Don't load inventory inside container corpse, we already load it in base.
10 Days Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
10 Days Ago
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
10 Days Ago
merge from hackweek_crosshair_customization/settings_editor
10 Days Ago
Make previous compile fix match the other ifdef behaviour
10 Days Ago
Compile fix
10 Days Ago