reporust_rebootcancel

140,221 Commits over 4,383 Days - 1.33cph!

8 Days Ago
Add a way to use multiple animation handles with the player model.
8 Days Ago
fix default rotation of pumpkin in painting menu
8 Days Ago
tighten up waterwheel dismount positions
8 Days Ago
Initial setup for new vending machine admin ui
8 Days Ago
Missing files
8 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
8 Days Ago
Bleed fix.
8 Days Ago
More monument scene lighting fixes for updated assets.
8 Days Ago
Merge from main
8 Days Ago
exported latest bowless crossbow viewmodel anims
8 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
8 Days Ago
Scientist Santa restored in the santa sleigh
8 Days Ago
Restore path highlighting
8 Days Ago
Start making conversation for apartment vendor NPC
8 Days Ago
Code gen
8 Days Ago
merge from mortar
8 Days Ago
Mortar anim updates
8 Days Ago
Seperate upgrade path logic for prototype/regular
8 Days Ago
Comitting some mitting metas
8 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
8 Days Ago
More UI
8 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
8 Days Ago
replaced door meshes with door prefabs on kiosks
8 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
8 Days Ago
Bugfix: ensure players are detected on the border of the network cell - expanded unit tests to cover these cases Tests: ran unit tests
8 Days Ago
update apartment_complex_monument/prototype
8 Days Ago
Buncha fixes.
8 Days Ago
Fix a test fixture convar
8 Days Ago
apartment doors lods, collision and static prefabs
8 Days Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
8 Days Ago
More UI setup
8 Days Ago
Merge: from main
8 Days Ago
Bugfix: fix HasConnectionsClose & GetCloseConnections missing players in medium and large ranges - also add a unit test to validate Connections overload Tests: ran unit tests
8 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
8 Days Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
8 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
8 Days Ago
merge from main
8 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
8 Days Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
8 Days Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
8 Days Ago
Avoid repeated calls to Terrain.activeTerrain
8 Days Ago
testlist
8 Days Ago
Commit the .meta files that keep popping up
8 Days Ago
Skinning update for paintball overalls
8 Days Ago
merge from woodpile_changestage_audio
8 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
8 Days Ago
merge from fix_privaddfriend_vis
8 Days Ago
merge from computer_station_io (only manifest changes)
8 Days Ago
manifest
8 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.