reporust_rebootcancel

107,917 Commits over 3,867 Days - 1.16cph!

8 Days Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
8 Days Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
8 Days Ago
Merge from fix_quarry_animator_lod -> main
8 Days Ago
S2P quarries
8 Days Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
8 Days Ago
missing TowingJointBreakDebug file
8 Days Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
8 Days Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
8 Days Ago
Show a colour in the Preset select editor
8 Days Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
8 Days Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
8 Days Ago
Merge from main
8 Days Ago
Merge from teleportpos_improvements
8 Days Ago
fixed negative scale on dracula cape worldmodel collider
8 Days Ago
Add a confirmation prompt when overwriting a pose
8 Days Ago
Merge from main
8 Days Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
8 Days Ago
server-only compile fix
8 Days Ago
client-only compile fixes
8 Days Ago
wip io research table
8 Days Ago
Parent merge
8 Days Ago
Prefab backup
8 Days Ago
Parent merge
8 Days Ago
LODStripper update
8 Days Ago
Parent merge
8 Days Ago
Slight renaming of button labels on PoseTools
8 Days Ago
Codegen
8 Days Ago
Merge from main
8 Days Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
9 Days Ago
Commiting prototype instanced rendering that piggybacks off normal CPU batching system - hooks into normal batching system - uses normal occlusion culling system - instead of adding meshes to CPU batching, pushes meshes into arrays to be instanced rendered - uses Graphics.RenderMeshInstanced() which is slower due to copying to GPU every frame - currently same rendering speed as CPU based system, however can be optimized with multidraw & command buffers - convar `batching_instanced_mode` switches between CPU rendering and instanced rendering (to compare)
9 Days Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
9 Days Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
9 Days Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
9 Days Ago
viewmodel - ammo state/ choosing correct reload states
9 Days Ago
more towing strength adjustment
9 Days Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
9 Days Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
9 Days Ago
Move the shield to the back while reloading a projectile weapon
9 Days Ago
Can't use the ram without starting the engine
9 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
9 Days Ago
viewmodel renderer setup
9 Days Ago
Deflated nomad suit viewmodel gloves now the hands can be hidden, fixes clipping issues on gestures
9 Days Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
9 Days Ago
Better catapult colliders, added lootpanel prefab
9 Days Ago
Added worldmodel prefab and icon
9 Days Ago
merge from fix_quarry_animator_lod -> main
9 Days Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
9 Days Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button