reporust_rebootcancel

127,208 Commits over 4,201 Days - 1.26cph!

6 Days Ago
fix workshop favourite paths save button sizing issue, lost file from merge
6 Days Ago
Fixed shockbyte texts not set as dynamic
6 Days Ago
merge from unpooled spiketrap fix
6 Days Ago
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6 Days Ago
merge from junglebarrel_collisionfix
6 Days Ago
merge from camera_waterlevel_optimize
6 Days Ago
merge from smallspiketrap_fixes
6 Days Ago
Match max PlayerBoat velocity with tugboat
6 Days Ago
merge from qa_island_v1
6 Days Ago
merge from optimize_outline_manager
6 Days Ago
merge from fix_deferred_decal_stripping
6 Days Ago
merge from phonebooth_lightlod
6 Days Ago
merge from hmlmg_improvements - hmlmg community skinnable
6 Days Ago
merge form fix_turret_list_pooling
6 Days Ago
merge from fix_httpimage_delete
6 Days Ago
merge from fix_lifestory_wipe
6 Days Ago
merge from workshop_female_prefabs -> main
6 Days Ago
merge from workshop_scene_improvements_2 -> main
6 Days Ago
fix before merge
6 Days Ago
Merge from block_redirect
6 Days Ago
6 Days Ago
blowpipe holster updates
6 Days Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
6 Days Ago
merge from main
6 Days Ago
Updating boat building station rig
7 Days Ago
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7 Days Ago
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7 Days Ago
Fix oilrigs spawning old scientists after bad merge
7 Days Ago
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7 Days Ago
Fixed missing material reference on dilapidated elevator
7 Days Ago
block damage redirect wip tests
7 Days Ago
merge from Halloween_25_Update (network++)
7 Days Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
7 Days Ago
Fuelbox LODs
7 Days Ago
merge from main
7 Days Ago
merge from steam_item_move
7 Days Ago
steam item cleanup #7
7 Days Ago
steam item cleanup #6
7 Days Ago
steam item cleanup #5
7 Days Ago
steam item cleanup #4
7 Days Ago
steam item cleanup #3
7 Days Ago
steam item cleanup #2
7 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
7 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
7 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
7 Days Ago
compile fixes
7 Days Ago
Added lighting scripts and light group to walkways bounce lighting
7 Days Ago
Allow regular window frames and embrasures in boat windows.