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131,297 Commits over 4,232 Days - 1.29cph!

4 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
4 Days Ago
Play codelock effects/sounds for steering wheel
4 Days Ago
boat steering anim update
4 Days Ago
single 50cal turret mount/dismount changes
4 Days Ago
merge from space_checking_ore_spawners -> main
4 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
4 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
4 Days Ago
Diving Mask repose
4 Days Ago
Space LR300 - updated worldmodel with LODs
4 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
4 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
4 Days Ago
Do not save the boats spawned by ghost ship hackable crates
4 Days Ago
merge from hackablecrate_boats_fix
4 Days Ago
Variable Zoom Scope LOD0 Refresh
4 Days Ago
Added a null check in EnableScientistBrains for safety
4 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
4 Days Ago
edited vm lr300 space anims
4 Days Ago
Fixes and optimisations for can accept mission checks
4 Days Ago
ore box updated with preliminary material and baked lowpoly geo
4 Days Ago
merge from deep_sea
4 Days Ago
Cocoknight armor repose
4 Days Ago
merge from boat_building
4 Days Ago
Holding shift disables rotation snapping
4 Days Ago
exported updated lr300 3p anims
4 Days Ago
re-added decal mask 0 to space station skin
4 Days Ago
Merge from parent
4 Days Ago
merge from boat_building
4 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
4 Days Ago
subtracting 137641 - got errors on play
4 Days Ago
Merge from naval_update
4 Days Ago
Spotlight to prefab.
4 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
4 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
4 Days Ago
Codegen
4 Days Ago
balloon skinviewer 3d model and prefab
4 Days Ago
Various PT boat related.
4 Days Ago
Merge from boat_deployables_rotation_snap_improvements
4 Days Ago
Merge from wheel_fixes_wip
4 Days Ago
4 Days Ago
Fix waiting for reload bugs
4 Days Ago
added wallpaper icons
4 Days Ago
enabled tintbytimeofday on balloons
4 Days Ago
Changes on the trigger emitter script and change on casino area emitters
4 Days Ago
merge from main
4 Days Ago
Sunglasses Blocky reposed
4 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
4 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
4 Days Ago
Reduced boat building UI scale
4 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
4 Days Ago
merge from deep_sea