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134,223 Commits over 4,293 Days - 1.30cph!

7 Days Ago
Fixed palm_tree_tropical_short_d colliders
7 Days Ago
merge from naval_update
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
7 Days Ago
appended tools box to the storage adaptor allow collision group list
7 Days Ago
ran manifest, icon manifest and localization
7 Days Ago
tools box prefab created
7 Days Ago
tools box item created icon created, matrix model added
7 Days Ago
tools box file struct
7 Days Ago
food box repair and pickup updated
7 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
7 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
7 Days Ago
Horse mask initial model/materials/prefab
7 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
7 Days Ago
Track/assign editing boat. Toggle finished flag.
7 Days Ago
merge from naval_update
7 Days Ago
merge from main
7 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
7 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
7 Days Ago
vedning_machine_vis_fix -> main
7 Days Ago
Fix fetch cycle throwing an NRE
7 Days Ago
Added search bar and failed/passed filtering
7 Days Ago
adjusted lod distances on various boxes
7 Days Ago
main -> travelling_vendor_vis_fix
7 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
7 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
7 Days Ago
8 Days Ago
metal box matrix setup, updated icon
8 Days Ago
metal box removing temporary files
8 Days Ago
removed slight finger clipping on vm paintball gun admire animation
8 Days Ago
fixed crazy deploy size on paintable reactive target
8 Days Ago
Compile fix
8 Days Ago
added correct collision for window paintable but still cant see paint
8 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
8 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
8 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
8 Days Ago
Applying all my recent shelved work.
8 Days Ago
Merge from naval_update
8 Days Ago
param changes to stone component box corpse, reran manifest
8 Days Ago
merge from naval_update
8 Days Ago
Prevent storage adaptor placement on boats
8 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
8 Days Ago
stone box gibs corpse WIP
8 Days Ago
export update moving camera to origin
8 Days Ago
Merging main to build_cache_redirect
8 Days Ago
ore box prefab adjusted
8 Days Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
8 Days Ago
food box prefab tweaks for socket
8 Days Ago
Update ignore list to include new boxes
8 Days Ago
Merge from storage_adaptor_box_collisions