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135,187 Commits over 4,444 Days - 1.27cph!

6 Days Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
6 Days Ago
Exporting prototype turn animations
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
removed duplicated startup logic
6 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
6 Days Ago
Use lower network range on a bunch of apartment entities / furniture
6 Days Ago
Merge from main
6 Days Ago
re-add stomped audio prefabs
6 Days Ago
Fixed merge from pre-merge commit
6 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
6 Days Ago
Fixed VMO errors on server restart
6 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
6 Days Ago
merge from main/apartment_complex_monument
6 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
6 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
6 Days Ago
merge from prototype -> apartment_complex_monument
6 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
6 Days Ago
merge from cannon_mortars_subsystems
6 Days Ago
Fix mortars getting stuck in firing loops in demos
6 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
6 Days Ago
test spray
6 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
6 Days Ago
Fix TriggerSafeZoneOverride not being partial
6 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
6 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
6 Days Ago
Allow players to hold their weapon inside their apartment room
6 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
6 Days Ago
Don't show "you must put away your weapon" when inside your room
6 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
7 Days Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
7 Days Ago
brightend up emissive
7 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
7 Days Ago
Also allow looting the bodybag corpses too inside the rooms
7 Days Ago
Allow looting player corpses inside apartment rooms too
7 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
7 Days Ago
Rename helper method
7 Days Ago
Added a bit more dressing to the check in desk room
7 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
7 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
7 Days Ago
Allow players to be looted inside the apartment rooms too
7 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
7 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
7 Days Ago
merge from npc_turret_interference_fix
7 Days Ago
Remove unnecessary check
7 Days Ago
merge from npc_turret_interference_fix
7 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
7 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
7 Days Ago
stacked terminals blocker WIP
7 Days Ago
Dart mini game animation and event updates
7 Days Ago
merge from prototype -> apartment_complex_monument