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121,698 Commits over 4,048 Days - 1.25cph!

3 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
3 Months Ago
Backups
3 Months Ago
Fixed battering ram door openable by horses
3 Months Ago
Fixed battering ram door open/close not working sometimes
3 Months Ago
merge from primitive
3 Months Ago
Manifest
3 Months Ago
Fixed ballista bolts flyby sounds
3 Months Ago
Moved BaseSaddle in the right folder
3 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
3 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
3 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
3 Months Ago
Materials + scene backup
3 Months Ago
Merge from primitive
3 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
3 Months Ago
Cherrypick 112185
3 Months Ago
merge from primitive
3 Months Ago
ballista nre fix
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Flame movement test rig
3 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
3 Months Ago
female pants/hoodie v4 rig
3 Months Ago
Fire arrow flame replacement prefab for better visibility.
3 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
3 Months Ago
Merge from main
3 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
3 Months Ago
Fix industrial lights item category
3 Months Ago
Merge from primitive
3 Months Ago
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3 Months Ago
Fix medieval ar isRedirectOf missing
3 Months Ago
Horse towing attach/detach sounds
3 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
3 Months Ago
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3 Months Ago
Remove round shield from advent calendar
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
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3 Months Ago
merge from medieval assault rifle refraction branch
3 Months Ago
item description changes to add medieval to item description
3 Months Ago
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3 Months Ago
cinematic 4k textures for medieval large wood box
3 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
3 Months Ago
Fixed ballista ammo swap menu taking ages to open
3 Months Ago
Reduced ballista bolts thickness
3 Months Ago
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3 Months Ago
Chat tweaks
3 Months Ago
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3 Months Ago
merge compile fix primitive->aux2
3 Months Ago
compile fix