121,698 Commits over 4,048 Days - 1.25cph!
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
Fixed battering ram door openable by horses
Fixed battering ram door open/close not working sometimes
Fixed ballista bolts flyby sounds
Moved BaseSaddle in the right folder
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
Disabled world collisions on metal-shield-impact, fixes some offset particles
Switch shield server side time tracking to invokes, much more accurate time wise
Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
merge from primitive -> aux2
merge from primitive_gm -> primitive
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
female pants/hoodie v4 rig
Fire arrow flame replacement prefab for better visibility.
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them
- doesn't provide a gameplay advantage: all you do is get yourself killed
- Added honeycomb image + world model (just using natural hive for it)
- Added jar of image item, image + world model
Fix industrial lights item category
Fix medieval ar isRedirectOf missing
Horse towing attach/detach sounds
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
▄▇▊▆ ▆▍▆▌▊█ ▋▊▉▊▍▇▅ ▊▅▄▋ ▌▇▆▅▉▅▄
Remove round shield from advent calendar
▍▋▆ ▋▇▅▇▋█ ▋▆▅▆▉▉▅ ▇█ ▄▆█ ▇▄▉▍▆█ ▌▍ ▋▄▅ ▋▌▅▆▆█
merge from primitive -> primitive_gm
▇▌▅ ▅▄▉▄ ▆▄▊▄▋▅▄ █▆▄▉ ▍▅▄ ▉▉▉▊▇▌▍▅▇ ▍▇▉▋ ▅▅▋█▉▄▍▋ ▇▋ ▌█▋▄▊ ▌▋▊▍▋
merge from medieval assault rifle refraction branch
item description changes to add medieval to item description
▇▊▇▇ ▆▄▆▆▉▅ ▅▊▇ ▍▊▋█▅▌▉ ▉▊▌▅ ▆▋█▉▄▄ █▆▍▊▋▍, █▋▌▌ ▌▊ ▄ ▆▋▍▇▍▆ ▆▆▌▍ ▍▍▊▌
cinematic 4k textures for medieval large wood box
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness
▊▆▌ ▆▍▊▄▋ ▍▆█▋▍▇▅▊▇▄▋ ▊▌ ▇▄█▋ ▉▅█▊ (▄▊ ▍▍▉▍▋▆ ▇▍ ▍▄▆▅▊▅ ▉▊▌▋▊)
merge compile fix primitive->aux2