reporust_rebootcancel

129,385 Commits over 4,232 Days - 1.27cph!

7 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
7 Months Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
7 Months Ago
WildlifeHazard visibility culling
7 Months Ago
Fix corrupted file
7 Months Ago
OutbreakScientist Glasses Branding
7 Months Ago
Primitive indexed indirect render implementation for single material
7 Months Ago
Twilight & night settings.
7 Months Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
7 Months Ago
Remove a debug line, simplify DoSplash
7 Months Ago
Possible LiquidWeapon NRE fix
7 Months Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
7 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
7 Months Ago
Merge from jungle_update
7 Months Ago
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7 Months Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
7 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
7 Months Ago
Vine swinging tree and stump are now poolable
7 Months Ago
Merge from main
7 Months Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
7 Months Ago
Fixed keycards still showing as green for the local player in third person
7 Months Ago
merge from main
7 Months Ago
Fixed batteries incorrect charge left time
7 Months Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
7 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
7 Months Ago
Equal, do not subscribing to delegate. Reduces some allocations.
7 Months Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
7 Months Ago
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7 Months Ago
fix jungle ambience playing offshore
7 Months Ago
boomerang_3p_hands_up_fix ➡️ main
7 Months Ago
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7 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
7 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
7 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
7 Months Ago
More agressive LOD settings on all jungle bushes
7 Months Ago
Unified wood log culling distances / some were being drawn way too far
7 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
7 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
7 Months Ago
Fixed construction overlay weirdness.
7 Months Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
7 Months Ago
Restored floor.stone.prefab, merge fuckery
7 Months Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
7 Months Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
7 Months Ago
merge from main
7 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
7 Months Ago
Small mesh tweak
7 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step