reporust_rebootcancel

134,413 Commits over 4,444 Days - 1.26cph!

26 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
26 Days Ago
Add telephone to small apartment
26 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
26 Days Ago
Apartment .meta texture files after Unity 6
26 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
26 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
26 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
26 Days Ago
Fix room upkeep not using min rent
26 Days Ago
steam_icons_upload_refactor_2 -> main
26 Days Ago
Update 145674 for the current codebase
26 Days Ago
Male body hair
26 Days Ago
merge from rain_grace_fix
26 Days Ago
Fix check
26 Days Ago
Merge from main
26 Days Ago
Communal area cleanup
26 Days Ago
m16a2 ao texture updates
26 Days Ago
further RRP particle/billboard lighting
26 Days Ago
Updates to jump W & E
26 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
26 Days Ago
Merge: from main up to 152363
26 Days Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
26 Days Ago
Merge from ide_warnings_fix
26 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
26 Days Ago
merge from skinviewer_viewmodel
26 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
26 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
26 Days Ago
Updated 3p sap anims
26 Days Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
26 Days Ago
update protobufs for multiplayer support
26 Days Ago
merge from main
26 Days Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
26 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
26 Days Ago
Updating skinning for male underwear
26 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
26 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
26 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
26 Days Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
26 Days Ago
Communal areas progress and some new textures
26 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
26 Days Ago
merge from fix_hemp_collectable_wind -> main
26 Days Ago
update apartment_complex_monument/prototype
26 Days Ago
adjusted torch BC controller position for better rotation adjustments
26 Days Ago
merge from main -> apartment_complex_monument
26 Days Ago
Fixed missing face from Rentable Shop F exterior
26 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
26 Days Ago
m16a2 textures update
26 Days Ago
BC pass on the industrial torch VM
26 Days Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
26 Days Ago
26 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading