reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

31 Days Ago
merge from voicemail_nre_fix
31 Days Ago
Merge from parent
31 Days Ago
Merge from main
32 Days Ago
Merge from trimmed_asset_warmup - updated to main
32 Days Ago
Merge from main
32 Days Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
32 Days Ago
Merge from lockedcrate_shock_effect_parent
32 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
32 Days Ago
merge from new_menu
32 Days Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
32 Days Ago
new_menu -> aux3
32 Days Ago
Even dumber compile errors.
32 Days Ago
more wip
32 Days Ago
new_menu -> aux3
32 Days Ago
compile fixes
32 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
32 Days Ago
WIP: still some weird y rotation offsets
32 Days Ago
merge from new_menu
32 Days Ago
Weekly skins countdown widgets
32 Days Ago
Fix debug camera not tracking the correct object when playing back demos
32 Days Ago
Fixed text wrapping issues for the featured limited skin
32 Days Ago
Fixed store tab navigation not changing button states
32 Days Ago
marge from party_system -> main
32 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
32 Days Ago
Network++
32 Days Ago
Codegen
32 Days Ago
heli_crash_canyon -> main
32 Days Ago
Ensure helicopter cant crash at canyon c
32 Days Ago
naval_update -> scientist_rhib
32 Days Ago
main -> naval_update
32 Days Ago
Terrain deploy volume
32 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
32 Days Ago
32 Days Ago
Merge from main -> party_system
32 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
32 Days Ago
Remaining biomes in climate.
32 Days Ago
Fix compiile error
32 Days Ago
Ignore invites for a party you are already in
32 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
32 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
32 Days Ago
General store background crossfade when focused on pack categories
32 Days Ago
Limited tab scroll view
32 Days Ago
Added a debug command to print the weekly skins
32 Days Ago
Merge from trimmed_asset_warmup
32 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
32 Days Ago
Fix some prefab issues from older merges
32 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
32 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
32 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it