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8,831 Commits over 1,735 Days - 0.21cph!

3 Months Ago
Finished making all pages look good with skin viewer. Added an edge fade effect. Just still needs an animation fix for the diver suit.
3 Months Ago
Remove unused shader
3 Months Ago
Skin viewer 15s timeout
3 Months Ago
Remove IndirectLighting script from MenuBackground
3 Months Ago
Merge main -> store-ui
3 Months Ago
Merge store-ui -> Main
3 Months Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
3 Months Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
3 Months Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
3 Months Ago
Show/Hide fixes for item store model
3 Months Ago
Missed prefab
3 Months Ago
Removed SkinViewer's old built-in UI
3 Months Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
3 Months Ago
Improving some skin viewer item layout
3 Months Ago
Materials
3 Months Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
3 Months Ago
Ran "Prepare all prefabs"
3 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
3 Months Ago
Merge optimize_build_prefab_process -> Main
3 Months Ago
Improved camera FOV calculation
3 Months Ago
Allow item position offset settings just for skin viewer
3 Months Ago
Removed param override, it didn't work how I hoped
3 Months Ago
Make "head only" the default
3 Months Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
3 Months Ago
Refactored a bit to remove code duplication
3 Months Ago
Minor tidy up
3 Months Ago
Remove old comment that's no longer true
3 Months Ago
Remove unused feature
3 Months Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
3 Months Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
3 Months Ago
Set up skin scripts properly for things like roadsign gloves
3 Months Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
3 Months Ago
Fixed rug skins not showing up
3 Months Ago
Fixed more issues with skins not loading or loading incorrectly
3 Months Ago
Fix most skin viewing being broken
3 Months Ago
Sunlight direction fix
3 Months Ago
Clear rendertexture assignment when SkinViewer is destroyed
3 Months Ago
Don't strip animator on the Hazmat preview suits
3 Months Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
3 Months Ago
Set up prefabs with animations for all the hazmat suit skins on the store
3 Months Ago
Fixed skins getting cut off in non-square views
3 Months Ago
Minor texture edit
3 Months Ago
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3 Months Ago
Merge Main -> store-ui
3 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
3 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
3 Months Ago
Merge store-ui -> Main
3 Months Ago
Merge MultiSkinViewer -> store-ui
3 Months Ago
Set up every item pack store page, though many models will need manual tweaks
3 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)