reporust_rebootcancel

158,462 Commits over 4,566 Days - 1.45cph!

Yesterday
▇ ▇▉▅▊▋ ▉▄ ▌▍▇▌█ ▋█▋▊▋ █▄█▄▆█▊▋▄ ▋▉█▄▊ ▄▇▆▉▋▌▉ ▋▊▆▆▍ ▆▋ ▅▌▋▇▄▍▆▆▌ ▇▄▅█ ▌▊▋▉▇ ▍▋▌ ▄█▍▍▌▆ ▋▇▆▌ ▇▅▍▉▅ ▄▅█▅▇▌ █▍▉▊ █▊▄▍▊▍▄▉▍▅▇▌█▆ ▋█▌▊█▊▍▉▇ ▉▊▇▍▌ ▇▍▉▉▇▇▇▉ ▋█▉ ▍▇▉▍█▋▆ ▋▅▇▍▍▋ █▌▊▌▇█▆▆▄▆▆▍▉▌█▄▌▅ ▋▇▅▉▇▇▉▌▋ █▉▋█▇▍▋▄ ▉▊▉ ▅▆▆▆ ▍▅▇ ▄ ▍▍▌▊▆▅▅ ▊▊▌ █▇▆▉▋ ▋▊▆ ▋▌▍▋▋▌█▇▄▉ ▄▍▊▆▄▉▌ ▋▊ ▌█▆▆▇▅▆▄▇▆
Yesterday
- Swap to another target if the boats main target is obstructed - Otherwise decide to bail if the target has been hidden for a long time
Yesterday
Bugfix: fix WaterPurifier incorrectly increasing stack of garbage in output just before removing it Tests: none, trivial change
Yesterday
Bugfix: ResearchTable.ResearchAttemptFinished - preserve ItemDef from the removed item to avoid NREs Tests: none, trivial change
Yesterday
commit remaining textures that were for some reason not included
Yesterday
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
Yesterday
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
Yesterday
▊▇▌▌▆ ▍▇▄▊ █▆▆ ▄▄▊██▋ ▉▍▌▋▉ ▉▇▌▋▋
Yesterday
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
Yesterday
If the target is no longer valid then move on to someone we can see, or bail out
Yesterday
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
Yesterday
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
Yesterday
exported seagull take off anim
Yesterday
merge from main
Yesterday
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
Yesterday
Allow cows light need to be fulfilled by lamps
Yesterday
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
Yesterday
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
Yesterday
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
Yesterday
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
Yesterday
Fix cows still clipping through walls when lying down
Yesterday
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
Yesterday
▌▋▊▅▄▉▆ ▍▅▅▋▅▆▇█ ▄▆▇▉▍▅▌█▄ ▋▋ ▌█▆▅ ▆▅▌▉▌▉▋▅▉▍ ▍▋▅▄▇▄▇▋▌ ▅▍█▇▍▌▍ ▇▊▇ ▇ ▋▋▋▄▍ ▉▇▊█▍▆▄▌▉ ▄▇▋█▊▊▇▄▉▄▅▌
Yesterday
Fixed io infinite power convar breaking static cctv cameras
2 Days Ago
▆▍▉▉▊▍▌█ ▋▄▉▌▆▋ ▇▅▄▉█▌▋ ▅▍▍ █▌▆ ▉▇▊ ▅▇▊▉▋▇▆▅▄▆▊
2 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
2 Days Ago
▉ ▆▆▊▊▄ ▌▍▊▋ ▍▌▄▄▄▉▆▍▆▇▉▍█▌▊▄
2 Days Ago
▄ ▍▉▇▅▅ ▇█▉▇▅▄▇▉▇▌ ▌▇▆▍▇▋▆█▉▇▊▇▊▊█ ▋▊▆▆▍▄▇▇▉▍▅ ▋▉▉▊ ▍ ▉▊▇█▉▍ ▇▆▇▋▅ ▌ ▌▉▄ ▌▍ ▍█▇ ▄▆█▌█▍▊▍ ▆▍ ▋ ▍▌█▅▋▆ ▆▌▌ ▇▄ ▍▆▌█▉▄ ▍ ▇▌▉▅▆▌ ▆▆▉▍▉▆▇▄▇ ▍▅ ▄ ▇█▆▊ ▊▄▉▄▄▇▅ ▍▄█▉▄ ▍▄▅▌▉▉ ▌▉▋ ▆▆▉▄▍▉ ▆▋█▅▊▊ ▋▅▉▉▆▋▍▄▉▌ ▅▋▇▅ ▆▌▇█
2 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
2 Days Ago
Merge from render_pipeline_testing
Rin
2 Days Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
2 Days Ago
scrap king - adjusted roof colliders
2 Days Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
2 Days Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
2 Days Ago
merge from animal_fence_deployment
2 Days Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
2 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
2 Days Ago
Merge from vcc
2 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
2 Days Ago
Updating uzi viewmodel rig
Rin
2 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
2 Days Ago
Set create mesh flag and set up viewmodel renderer
2 Days Ago
▄▄▌▍▇▋▊▇ ▄▅▋▊▅▊ ▉█▇▄▄▍ ▉▍▌
2 Days Ago
Merge fixes
2 Days Ago
main -> network_lods (breaking)
2 Days Ago
testing setup
2 Days Ago
▊▄▅▆▋▌ ▆▋▄▄ ▉▊▍▇▌▌▄▊▍▄▄▌▍▋▅▋▉▋▅▅▄▇█
2 Days Ago
Merge from main
2 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
2 Days Ago
Fixed the lighting on the PixelLit 6-Point shader