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110,897 Commits over 3,897 Days - 1.19cph!

10 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
10 Days Ago
3p mini corssbow anims updated
10 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
10 Days Ago
gibs import settings change
10 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
10 Days Ago
-Ballista Gibs
10 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
10 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
10 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
10 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
10 Days Ago
Textures and materials for build stages.
10 Days Ago
Added collider to the little overhang roof beside the window
10 Days Ago
Flip tower orientation whilst placing so it looks away from you
10 Days Ago
Add some randomness to the scientist peek timings
10 Days Ago
Fixed broken constructable entity reference
10 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
10 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
11 Days Ago
Material Update in constructable prefab
11 Days Ago
merge from f1grenadeskinfix
11 Days Ago
Merge from indirect_instancing (and main)
11 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
11 Days Ago
merge from primitive
11 Days Ago
Siege tower constructable gibs
11 Days Ago
Merge from main
11 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
11 Days Ago
Fixed error when loading borked ballista ammo item
11 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
11 Days Ago
Catapult and battering ram constructable gibs
11 Days Ago
11 Days Ago
Ballista constructable setup
11 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
11 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
11 Days Ago
- Ballista Guidemesh - Ballista Build Stages
11 Days Ago
Better catapult constructable colliders Tweaked bounds
11 Days Ago
Merge from quality
11 Days Ago
Merge from main
11 Days Ago
Fixed catapult server error
11 Days Ago
Fixed horse lootpanel max speed indicator
11 Days Ago
merge from fix-filterrichtext
11 Days Ago
merge from hot_air_balloon_unparent_noclip
11 Days Ago
merge from tutorial_island_fixes
11 Days Ago
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11 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
11 Days Ago
Greybox scene updated with poses
11 Days Ago
Pose backups
11 Days Ago
Codegen
11 Days Ago
Parent merge
11 Days Ago
Merge from primitive
11 Days Ago
Codegen
11 Days Ago
Merge from main