128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Merge from eye_wearable_fix_2
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly)
Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
                
                
                
                
             
         
        
            
            
            
                
                Allow all the frankenstein parts to be added to conveyor filters
                
                
                
                
             
         
        
            
            
            
                
                Allow frankenstein mask in conveyor filters
                
                
                
                
             
         
        
            
            
            
                
                Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Remove Viewmodel ghosting
Fix dismount NRE
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> turret_viewmodel
                
                
                
                
             
         
        
            
            
            
                
                vendor_ui_drone_accessibility -> main
                
                
                
                
             
         
        
            
            
            
                
                - Show if a vending machine is accessible by a drone in the regular map
- Shows same result as in the admin ui
- When updating any building parts nearby a vending machine perform a check and see if we need to update the marker
- Add profiling
                
                
                
                
             
         
        
        
            
            
            
                
                Restored AutomatedTests scene in Scenes menu
                
                
                
                
             
         
        
            
            
            
                
                Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios 
Had to split PasteEntitiesInternal into multiple methods
                
                
                
                
             
         
        
        
            
            
            
                
                - Took a stab at fixing the worst flex UI known to man (my vendor ui)
- Reorganised the layout, cleaned it up a bit
- Fixed close button not aligning with the listings
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from junkpile_jump_improvements_2
                
                
                
                
             
         
        
            
            
            
                
                Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_medsyringe_healing
                
                
                
                
             
         
        
            
            
            
                
                - Fix horse health not updating correctly in main vitals HUD
- Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles
- Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
                
                
                
                
             
         
        
        
            
            
            
                
                Store drone accessible state on the map marker
                
                
                
                
             
         
        
            
            
            
                
                Added a setting in the editor prefs to disable tests list export when entering play mode
Disabled by default
                
                
                
                
             
         
        
        
            
            
            
                
                Subtract 
135187 (revert water jump out height to 13)
                
                
                
                
             
         
        
        
            
            
            
                
                Align the sort settings to the top of the loot panel for large containers, the bottom for small
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cleaned up client/server ores tests
Added comments
                
                
                
                
             
         
        
            
            
            
                
                Merge from box_sorting_ui
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to launch puzzle reset
S2P
                
                
                
                
             
         
        
            
            
            
                
                Move trainyard puzzle reset on top of the puzzle room (only half covered it?)
Add radiation to trainyard puzzle
S2P
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to dome puzzle
S2P
                
                
                
                
             
         
        
            
            
            
                
                Shifted puzzle reset so it covered the entire sewer branch puzzle
Add radiation
S2P
                
                
                
                
             
         
        
            
            
            
                
                Fixed item test RPC factory
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when spawning auto NPC turret ent without their targetTrigger set
Fixed NRE when spawning legacy shelter
                
                
                
                
             
         
        
            
            
            
                
                FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag
Assigned the CannotBeCreated tag to cartable base prefab
                
                
                
                
             
         
        
            
            
            
                
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                Add radiation to satellite 
Shrunk puzzle reset to the keycard room: covered the entire monument
S2P
                
                
                
                
             
         
        
            
            
            
                
                Shrunk radtown puzzle reset range and centered on the building: it was huge
Enabled radiation
S2P
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to power plant main puzzle building
S2P
                
                
                
                
             
         
        
            
            
            
                
                Updating meta data for v4 update anims
                
                
                
                
             
         
        
            
            
            
                
                Enable radiation on NMS
S2P
                
                
                
                
             
         
        
            
            
            
                
                Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument
- remove PuzzleReset generator that had no IO connections
- move it's SpawnGroups over to the other PuzzleReset
Enable radiation on the new single puzzle reset
S2P
                
                
                
                
             
         
        
            
            
            
                
                Skip spawning Xmas event gifts to debug.invis players
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to harbor 2 keycard room
S2P
                
                
                
                
             
         
        
            
            
            
                
                Compile fix, third times the charm
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to harbor 1 keycard room
S2P
                
                
                
                
             
         
        
            
            
            
                
                Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument
Enable radiation on the ferry terminal keycard room
S2P