126,636 Commits over 4,109 Days - 1.28cph!
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merge from feedback_server_version
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merge from jungle_update/hunter_vision
merge from vine_descent_repeating_fix
merge from heli_jungle_monument_fix
merge from fix_croc_car_and_shelter_attack
merge from wildlife_hazard_vis
merge from jungle_update/vine_pool
merge from boomerang_fixes_2
merge from vine_mountable_passthrough
Recalibrated for both extremes of the fog range.
merge from amplify_lighting_fixes
Floor and ceiling paper spraycan reskinning
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Fixed floorpaper clipping on jungle skin
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Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
merge from hammer_overlay_fix
merge from travelling_vendor_spawn_fix
merge from Jungle_Ak_viewmodel_updates
merge from vendingmachine_storage_monitor_fix
merge from jungle_update)
merge from computer_clipdoors_fix
merge from clientdemo_netwrite_read_fix
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Fixed broken terrain setup
Update: ContinuousProfiling will emergency stop if fails to export
Yet to pin down the worker thread telemetry stream seeing stale/garbage data.
Tests: soaked on Craggy in editor
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Added cow model, materials, textures.
More placeholder ceiling paper skins
1st pass view model camera animations for content in the tools list