128,784 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                remove jacket as rare armor
                
                
                
                
             
         
        
        
            
            
            
                
                Bug fixes, general cleanup
                
                
                
                
             
         
        
            
            
            
                
                Assert throws exceptions
Check wont print anything - just returns state
                
                
                
                
             
         
        
            
            
            
                
                Anchoring improvements.
Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
                
                
                
                
             
         
        
            
            
            
                
                rebuild hackable crate loot
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: missed newlines
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                New(editor): LoadMapFile - added Server Occlusion Debug section
- refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced
Allows to debug occlusion bugs without having to enter play mode
Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
                
                
                
                
             
         
        
        
            
            
            
                
                merge from drone_storage_slot
                
                
                
                
             
         
        
        
            
            
            
                
                merge from meta_shift/monument_shuffle
                
                
                
                
             
         
        
        
            
            
            
                
                added `drone.disableSamTargeting` convar for balance testing
                
                
                
                
             
         
        
            
            
            
                
                Re-added DLSS crash fix after subtractive merge issue that removed it
                
                
                
                
             
         
        
            
            
            
                
                autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones)
- gave drones proper vehicled detailed collision and AI collider for turret targetting
                
                
                
                
             
         
        
        
            
            
            
                
                Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
                
                
                
                
             
         
        
            
            
            
                
                player-controlled drones targetable by SAMs
                
                
                
                
             
         
        
            
            
            
                
                Setup for other monument types
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to skydome's TOD_sky night settings
                
                
                
                
             
         
        
        
        
            
            
            
                
                moved drop input response so it's reliable
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_lab_windows_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from render_pipeline_testing
                
                
                
                
             
         
        
            
            
            
                
                Updated Spinning Radar Prop Textures
                
                
                
                
             
         
        
        
            
            
            
                
                Applied Boat block type to remaining boat blocks
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig no longer spawns in T0
                
                
                
                
             
         
        
        
            
            
            
                
                merge from monument_shuffle
                
                
                
                
             
         
        
            
            
            
                
                merge from monument_shuffle
                
                
                
                
             
         
        
            
            
            
                
                merge from stringpool_warnings_investigation
                
                
                
                
             
         
        
            
            
            
                
                junkyard building block changed to sphere
No loot location changes
If monument spawns in T1, spawns better loot compared than T0
S2P
                
                
                
                
             
         
        
            
            
            
                
                Satelite dish minior loot suffle
Changed prevent building zone to sphere 
Switched all crate spawns to tier loot (better loot if monument in T1 and T2)
S2P
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
                
                
                
                
             
         
        
            
            
            
                
                don't let market drones brick the server with bad entityref access
                
                
                
                
             
         
        
            
            
            
                
                S2P radtown_small_3
Minior spawn location changes
                
                
                
                
             
         
        
        
            
            
            
                
                shuffled loot locations of train yard
Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other
Added more loot spawn positions
S2P
                
                
                
                
             
         
        
            
            
            
                
                shuffled locations of water treatment plant loot
Moved diesel behind puzzle
S2P
                
                
                
                
             
         
        
            
            
            
                
                Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. 
ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.