reporust_rebootcancel

135,213 Commits over 4,444 Days - 1.27cph!

60 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
60 Days Ago
industrial garage door - Gibs added - Prefab updated
Rin
60 Days Ago
Fixed incorrect repair material
60 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
60 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
60 Days Ago
exported edited arm throw pose on 3p rock anims
60 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
60 Days Ago
merge from automated_testing
60 Days Ago
merge from automated_testing/export_optims
60 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
60 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
60 Days Ago
merge from main
2 Months Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
2 Months Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
2 Months Ago
server_browser_update_2 -> main
2 Months Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
2 Months Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
2 Months Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
2 Months Ago
Some cleanup. Convar some hardcoded vlaues
2 Months Ago
Merge from main
2 Months Ago
Dont disable the country selection button
2 Months Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
2 Months Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
2 Months Ago
krieg chainsword better charm positon
2 Months Ago
Resetting lights to their original shadow strength when shadow caching is disabled
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix compile error
2 Months Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
2 Months Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Months Ago
Fix a bunch of the country select settings
2 Months Ago
merge mortar_prototype to main
2 Months Ago
merge aim blending for mortar to mortar_prototype
2 Months Ago
industrial garage door - merged sub objects on skin model
2 Months Ago
merge from mortar_prototype
2 Months Ago
Merge from main
2 Months Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
2 Months Ago
Commiting a bunch of shelved wip
2 Months Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
2 Months Ago
Forgot to refresh the test list
2 Months Ago
merge from automated_testing
2 Months Ago
More work on kitchen lino for penthouse apartment
2 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
2 Months Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Months Ago
removed dummy from hierachy and re exported fbx
2 Months Ago
vendingmachine_updateammocount_nre -> main
2 Months Ago
Properly fix the bug
2 Months Ago
merge from main
2 Months Ago
Update animator to include blend trees