reporust_rebootcancel

141,681 Commits over 4,383 Days - 1.35cph!

59 Days Ago
merge from boxes_dlc
59 Days Ago
Fixed paint mask normal map settings
60 Days Ago
Gesture anim updates
60 Days Ago
cannon anim update and IK adjustments
60 Days Ago
merge from main
60 Days Ago
Merge from island_cliff_water_fix
60 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
60 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
60 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
2 Months Ago
Atmosphere & triggers.
2 Months Ago
Final lighting sans atmos volume & culler.
2 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
2 Months Ago
These static candles shouldn't be shadowcasting like that.
2 Months Ago
Lighting prefab.
2 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
2 Months Ago
Lighthouse lighting prefab V2 (not applied)
2 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
2 Months Ago
merge from deepsea_fixes
2 Months Ago
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2 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
2 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
2 Months Ago
Apartment complex b progress
2 Months Ago
Update: shifting job dependency downstream Tests: none, trivial change
2 Months Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
2 Months Ago
no more LINQ, added TimeWarnings
2 Months Ago
Baseline, added RidableHorse2 prefab and skeleton
2 Months Ago
Buildfix: type missmatch Tests: editor compiles
2 Months Ago
updating component box performance pass
2 Months Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
2 Months Ago
Update: add ScatterValueToJob utility job Tests: none
2 Months Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
2 Months Ago
server_browser_phrase_fix -> main
2 Months Ago
Remove unused phrases
2 Months Ago
Fix a bunch of missing tags on the map creator
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Changed world.drawbounds to only send ddraw to the player running the command
2 Months Ago
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2 Months Ago
Buildfix: fix up missed renames Tests: unity compiles
2 Months Ago
merge cannon_fuseburn to main
2 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
2 Months Ago
exported updated helicopter reardoor idle anim
2 Months Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
2 Months Ago
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