128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Further cannon setup.
Collision setup so it works nicely with cannon low wall.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Optim: get rid of allocs in BuildingPrivlidge::IsAuthed
Tests: set up TC on Craggy, was able to auth/deauth
                
                
                
                
             
         
        
        
            
            
            
                
                merge from /main/coACD
- adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
                
                
                
                
             
         
        
            
            
            
                
                Unity tutorial - added test objects to scene
                
                
                
                
             
         
        
            
            
            
                
                Cannon deploy placement fix.
                
                
                
                
             
         
        
            
            
            
                
                Cannon art/prefab updates.
Assign placement prefab.
                
                
                
                
             
         
        
            
            
            
                
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                 merge from fix_nametag_blocked_by_floor
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_nametags_water
                
                
                
                
             
         
        
            
            
            
                
                 merge from duplicated_gunshots_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Error scan checks for more than one occurrence of an ActionEvent node type
                
                
                
                
             
         
        
        
            
            
            
                
                Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server.
Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
                
                
                
                
             
         
        
            
            
            
                
                Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. 
If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
                
                
                
                
             
         
        
            
            
            
                
                Cleanup code for node creation search window
                
                
                
                
             
         
        
            
            
            
                
                door.hinged.mboat models, item def, prefab
                
                
                
                
             
         
        
            
            
            
                
                Fix all boat building block localizations
                
                
                
                
             
         
        
            
            
            
                
                Add and setup low cannon wall.
Added to boat planner.
                
                
                
                
             
         
        
            
            
            
                
                Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker.
Add a function to find contiguous regions of values efficiently.
                
                
                
                
             
         
        
            
            
            
                
                floating city generic container 2
                
                
                
                
             
         
        
            
            
            
                
                Fixed the rendering of the underwater lab windows
                
                
                
                
             
         
        
            
            
            
                
                Move error log to where it actually is an error
                
                
                
                
             
         
        
            
            
            
                
                broke up PlayerBoat monolith file
                
                
                
                
             
         
        
            
            
            
                
                comitting to non-controlled sails and torque rudder control scheme for now
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_cannon
                
                
                
                
             
         
        
        
            
            
            
                
                Updated modular boat prefabs with art components, gibs
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                 merge from locked_cabinet
                
                
                
                
             
         
        
            
            
            
                
                 merge from decay_scale_ui_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilotpack_store_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from /serverbrowser_duplicating_results_fix
                
                
                
                
             
         
        
            
            
            
                
                Better node/data type registry
                
                
                
                
             
         
        
            
            
            
                
                Fixed pilot pack store tile redirecting to exhibit pack page
                
                
                
                
             
         
        
            
            
            
                
                merge from throwable_eggs
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_food_viewmodels
                
                
                
                
             
         
        
        
            
            
            
                
                UI for multiple input meshes
                
                
                
                
             
         
        
            
            
            
                
                Casino modelling progress
Organized casino interior objects
                
                
                
                
             
         
        
            
            
            
                
                merge from ceiling_light_placement_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from wall_cabinet_storage_monitor_fix
                
                
                
                
             
         
        
            
            
            
                
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                 merge from modded_monumentmarker_fix