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123,886 Commits over 4,079 Days - 1.27cph!

4 Years Ago
merge from main
4 Years Ago
save++ network++
4 Years Ago
Splat fixes
4 Years Ago
Fixed Trainyard green card puzzle bypass S2P Trainyard
4 Years Ago
Miltun final pass
4 Years Ago
merge from aipoint
4 Years Ago
Lowered high end weapons drop rate from APC crate
4 Years Ago
Updated entrance greybox
4 Years Ago
stricter shotgun trap placement
4 Years Ago
Manifest
4 Years Ago
overgrowth scene backup
4 Years Ago
van roadside junkpile
4 Years Ago
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procmap roads van wreck prefabs
4 Years Ago
Van vehicle prefab variants
4 Years Ago
Take a fee per machine ordered from Add UI indicators for the fee status (unpaid, paid, can't afford) Update the UI if sell orders change
4 Years Ago
Move server side flame turret update to a budgeted update
4 Years Ago
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More monument prep
4 Years Ago
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4 Years Ago
Show notices on the UI when items are added/removed
4 Years Ago
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
4 Years Ago
Revert previous Workcart merge
4 Years Ago
Motion vector fixes 😡
4 Years Ago
4 Years Ago
Updated tunnel entrance greybox
4 Years Ago
Scene updates (added tunnel corridors)
4 Years Ago
Tunnel station and entrance pefab updates
4 Years Ago
Corridor prefabs
4 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances