reporust_rebootcancel

137,374 Commits over 4,352 Days - 1.32cph!

10 Days Ago
merge from shipping container optims branch
10 Days Ago
off_required_fix -> main
10 Days Ago
Fix off phrase being set to required
10 Days Ago
merge from main
10 Days Ago
better in-editor usability/visability of RconVars
10 Days Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
10 Days Ago
merge from boxes_dlc
10 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
10 Days Ago
update from main
10 Days Ago
update from main
10 Days Ago
rebase on main
10 Days Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
10 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
10 Days Ago
clothing box - lods
10 Days Ago
added packet batching and AuthToken to sent packets
10 Days Ago
Merge from main
10 Days Ago
Hook up forward drag display to boat building UI
10 Days Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
10 Days Ago
Merge from main
10 Days Ago
quick fix to shop model
10 Days Ago
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10 Days Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
10 Days Ago
Reapply tutorial island mesh, apply correct orientation
10 Days Ago
work on prefab for rentable shop E
10 Days Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
10 Days Ago
Update: missed an extra try-finally in perfsnapshot_stream Tests: none, trivial change
10 Days Ago
Merge: from main
10 Days Ago
Revert change to tutorial island mesh in #144520, it borked the island
10 Days Ago
Merge from tutorial_island_mesh_fix
10 Days Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
10 Days Ago
Bugfix: perfsnapshot/_stream - set exportDone to false when starting recording - wrapped inner task logic into a try-finally to ensure exportDone latch is released Well this is a derp up, the safety latch was in place for a year but never worked because I never engaged it. Whoops. Tests: done perfsnapshot_stream 128mb as another one is exporting - no crash, got message
10 Days Ago
merge from main
10 Days Ago
Update: ServerProfiler.Core - disable system memory tracking - release binaries built from 25d14ef0 Its too unstable and overengineered, will rework later Tests: perfsnapshot_stream 128mb of data - no system memory tracks in json
10 Days Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
10 Days Ago
Bugfix: VerifyRays/Spheres - early out if passed empty command set Fixes exceptions when shooting Tests: shot ak on Craggy in editor
10 Days Ago
Merge: from main
10 Days Ago
merge from fresh_water_fix
10 Days Ago
freshwater fix - readded following components to world setup prefab - cliff topology - procedural components - ocean topology
10 Days Ago
Debug log forward drag and drag table as building boat
10 Days Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
10 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
10 Days Ago
re-factored shipping container prefabs, placed decals
10 Days Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
10 Days Ago
Bump drag ddraw to 30 seconds
10 Days Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
Rin
10 Days Ago
merge from save282 - staging wipe
Rin
10 Days Ago
save++ persistance++
Rin
10 Days Ago
Merge from item_field_fix
10 Days Ago
Disable object motion vectors on model prefabs
10 Days Ago
Merge from boat_aim_sway