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138,721 Commits over 4,352 Days - 1.33cph!

6 Days Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
6 Days Ago
Restored ctrl tab to cycle through item list and vehicle list categories
6 Days Ago
Rerun s2p for launch site
6 Days Ago
merge from waterwheel_deployable
6 Days Ago
merge from autoconnect_menu_fix
6 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
6 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
6 Days Ago
merge from deployvolume_fixes
6 Days Ago
Fix fish trophy no longer placeable on walls
6 Days Ago
cinematic textures for hamster water wheel
6 Days Ago
merge from hatch_collider_fixes
6 Days Ago
Hopefully the last seal now
6 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
6 Days Ago
fix for "Back of water wheel very dark in shadows"
6 Days Ago
Reduce console input size, reduce size of auto complete entries
6 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
6 Days Ago
Merge from main
6 Days Ago
Applied old console prefab
6 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
6 Days Ago
Merge from s2p_particle_flatten_fix
6 Days Ago
moved packet AddReference
6 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
6 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
6 Days Ago
Restore loadout save button
6 Days Ago
edited anim controller and latest m16a2 anims exported
6 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
6 Days Ago
Green variant fixes.
6 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
6 Days Ago
Siren lights
6 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
6 Days Ago
Updating CAML skinning
6 Days Ago
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6 Days Ago
fixed offset holstered wooden shields
6 Days Ago
fixed offset piano sitting mount
6 Days Ago
fixed offset obsidian knife
6 Days Ago
fixed offset frontier hatchet holster position
6 Days Ago
Add crafting speed test item
6 Days Ago
Removed some mockup prefabs
6 Days Ago
Fixing bunny suit female A not having skeletonSkin script
6 Days Ago
main -> new_console-ui
6 Days Ago
put back some greybox materials on the apartment building interiors for readability
6 Days Ago
skybox_slider_fix -> main
6 Days Ago
Fix skybox slider not working in workshop editor
6 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
6 Days Ago
Updated Camping Cooker Textures
6 Days Ago
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6 Days Ago
set most weapons to 0.75 charm scale
6 Days Ago
some polish on the base of the building and other bits
6 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
6 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback