reporust_rebootcancel

136,931 Commits over 4,324 Days - 1.32cph!

8 Days Ago
Merge from main
8 Days Ago
Fix client compile error
8 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
8 Days Ago
merge from main
8 Days Ago
regenerate testlist
8 Days Ago
merge from optimize_sleeping_bag -> main
8 Days Ago
merge from optimize_sleeping_bag -> main
8 Days Ago
Compile fix
8 Days Ago
merge from boxes_dlc
8 Days Ago
merge from main
8 Days Ago
merge from boxes_dlc
8 Days Ago
exported updated 3p bone knife anims
8 Days Ago
rebase on main
8 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
8 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
8 Days Ago
merge from indirect_instancing (build fix)
8 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
8 Days Ago
Fix client and server build 🎳
8 Days Ago
Merge from treasure_mission_fix
8 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
8 Days Ago
Fix a few boat piece construction placeholder meshes.
8 Days Ago
boat_ai_reverse_preference_fix -> main
8 Days Ago
Setting up burstcloth and skinning for ghost sheet
8 Days Ago
fix missing z-buffer when rendering forward opaques
8 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
8 Days Ago
texturing progress - apartment complex
8 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
8 Days Ago
Added coffee table to prefab
8 Days Ago
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8 Days Ago
Apartment kits update
8 Days Ago
merge from indirect_instancing
8 Days Ago
rebase on main
8 Days Ago
* Fixed doors getting detached when operated on a vehicle with indirect instancing * Fixed ghost objects being left behind if they had skins applied. * Fixed debug overlay not returning correct results in the editor * Improved debug overlay to be more useful and readable * Added prototype SIMD collider-less raycasting code. (WIP)
8 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
8 Days Ago
loot_container_populateloot_fix -> main
8 Days Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
8 Days Ago
merge from hackweek_more_tests
8 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
8 Days Ago
merge from naval_update/io_boats
8 Days Ago
Fixed pressure pads being deployable halfway through walls
8 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
8 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
8 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
8 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
8 Days Ago
Deployable test for missing guide mesh
8 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
8 Days Ago
merge from hackweek_more_tests