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130,572 Commits over 4,140 Days - 1.31cph!

10 Days Ago
Ensure null disconnect reasons arent parsed
10 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
10 Days Ago
rpg blockout mesh
11 Days Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
11 Days Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
11 Days Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
11 Days Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
11 Days Ago
Added tripod spotlight
11 Days Ago
Interaction modal buttons will scale to fill whatever room is left
11 Days Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
11 Days Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
11 Days Ago
Merge from Naval_Update
11 Days Ago
merge from main
11 Days Ago
Codegen again
11 Days Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
11 Days Ago
merge from missing_native_resetstaticfields_fix
11 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
11 Days Ago
Merge from main
11 Days Ago
Rebuilt phrases
11 Days Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
11 Days Ago
Restored mannequin protobuf Codegen
11 Days Ago
merge from main
11 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
11 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
11 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Update with Delay Timeline Script
11 Days Ago
Merge from main
11 Days Ago
main -> naval_update
11 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
11 Days Ago
Fixed server compile errors for new decal and environment volume render passes
11 Days Ago
main -> naval_update
11 Days Ago
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11 Days Ago
merge from oilrig_remove_static_oil_barrels
11 Days Ago
merge from refinery_gib_fix
11 Days Ago
merge from nvg_clothing_fix
11 Days Ago
merge from mil_tunnel_terrain_ignore_fix2
11 Days Ago
merge from abyss_storage_fix_aug25
11 Days Ago
merge from hardcore_commands
11 Days Ago
merge from bag_respawn_invis_fix
11 Days Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
11 Days Ago
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11 Days Ago
Added new properties serialized on the DecalsRendererFeature
11 Days Ago
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11 Days Ago
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11 Days Ago
spotlight tripod model
11 Days Ago
Merge from main
11 Days Ago
Merge from remove_hierarchyutil
11 Days Ago
merge from deep_sea/networking -> deep_sea