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120,540 Commits over 4,018 Days - 1.25cph!

10 Days Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
10 Days Ago
Line of sight checks on the client
10 Days Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
10 Days Ago
Bugfix: don't leak ProtoBuf.Entity during loading of a save Loading a 4.3k staging server save drops ~129k objects (almost all get spilled, but that's okay after a load) Tests: loaded craggy save, loaded default editor procgen save and stagign server procgen save
10 Days Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
10 Days Ago
Added spatial environment volume transitions for opaque objects
10 Days Ago
Merge from jungle_update
10 Days Ago
Merge from snakes
10 Days Ago
Merge from jungle_update
10 Days Ago
Merge from no_corpse
10 Days Ago
Put foliage cell collect and command buffer creation in job, split render update across update and late update, add submesh command values to master mesh struct
10 Days Ago
Animation update to remove boomerang clipping with the larger gloves
10 Days Ago
Compile fix
10 Days Ago
Corpse removal timer
10 Days Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
10 Days Ago
Merge from main
10 Days Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
10 Days Ago
Merge from env_volume_performance_testing
10 Days Ago
Snake LOD distance improvements
10 Days Ago
Fixed an issue with the Deferred Indirect Lighting pass that was causing smearing when using Vulkan
10 Days Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
10 Days Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
10 Days Ago
Update: TreeToolRenderer is now a static class instead of an EditorTool State survives domain reload (somehow). Tests: started editor on swamp_a, craggy, swamp_b - rendered okay. Triggered a couple domain reloads via code changes - still rendered with active scene + scene switching
10 Days Ago
Bugfix: bring back tree rendering on first scene opening - Defer tool initialization to first scene load to avoid triggering asset refresh in InitializeOnLoad Tests: closed and opened editor with various starting scenes. Switched scenes.
10 Days Ago
Added spatially aware environment volume convar back after merge
10 Days Ago
Added jungle biome to ore node spawn filter
10 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
10 Days Ago
allowing piper nigrum prefabs to cull at 300m
10 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
10 Days Ago
Merge from jungle_update
10 Days Ago
Safety check in UpdateProgress
10 Days Ago
Merge from jungle_update
10 Days Ago
Some better initial rotation handling
10 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
10 Days Ago
Merge from protobuf_fixes
11 Days Ago
Merge from jungle_update
11 Days Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
11 Days Ago
Merge from main
11 Days Ago
Compile fixes
11 Days Ago
Merge from protobuf_fixes
11 Days Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
11 Days Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
11 Days Ago
Codegen
11 Days Ago
Merge from main
11 Days Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
11 Days Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
11 Days Ago
Merge from jungle_update