reporust_rebootcancel

135,447 Commits over 4,324 Days - 1.31cph!

8 Days Ago
rough burst cloth setup, working with the added unity constraints
8 Days Ago
Mark torcholder active pfx LOD as dynamic
8 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
8 Days Ago
LNY armour rig setup with temp default Unity constraints
8 Days Ago
Implemented rigged LNY armor mesh
8 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
8 Days Ago
Adding LNY horse armour fbx
8 Days Ago
second pass on environment volumes
8 Days Ago
wip comps box
8 Days Ago
first pass on environment volumes
8 Days Ago
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8 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
8 Days Ago
Small hue tweak.
8 Days Ago
Fixed a regression in the PT boat emission.
8 Days Ago
merge from fix_scientists_not_wounding
8 Days Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
8 Days Ago
merge from naval_update
8 Days Ago
Charcoal Comp Box - Final lowpoly, bake, WIP textures
8 Days Ago
Fix State_Playtanimation NRE
8 Days Ago
Component Ammo Box - Moved and updated textures, set correct resolution
8 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
8 Days Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
8 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
9 Days Ago
CodeGen
9 Days Ago
If streamermode is enabled then turn off RHIB screens
9 Days Ago
Pool fix
9 Days Ago
centred floating_city_3 terrain properly, rebaked shore vectors
9 Days Ago
Merge from deepsea_closed_fail_missions
9 Days Ago
Small code fixes Rebuild phrases
9 Days Ago
50cal and cannon updates
9 Days Ago
Minor adjustments to walk around distance
9 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
9 Days Ago
merge from main
9 Days Ago
Codegen and compile fixes
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from main
9 Days Ago
apartments building facade, atrium and corridors progress
9 Days Ago
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9 Days Ago
merge from indirect_instancing
9 Days Ago
Mark Indirect Instancing as DeveloperOnly
9 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
9 Days Ago
Fix new scientists killing players without wounding them first
9 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
9 Days Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
9 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
9 Days Ago
Tweaked floating city 3 shore vector volumes S2P
9 Days Ago
fixed native pixel data using wrong format, should've been half4 not just Color
9 Days Ago
handling floating city data, blits in on top of generated values - also jobified stupid texture data population, 30ms down to 0.7ms still too slow but way better
9 Days Ago
paintball gun no longer researchable
9 Days Ago
Cannonball textures from 5.3mb to 0.6mb.