reporust_rebootcancel

134,068 Commits over 4,444 Days - 1.26cph!

7 Days Ago
Merge from satellite_crash
7 Days Ago
Enable map zooming on the targeting map. Codegen.
7 Days Ago
Fix per-object motion vector pass
7 Days Ago
Add teleport2satellitecrashsite
7 Days Ago
main -> demo_compatability_layer
7 Days Ago
merge from main
7 Days Ago
Glowing Wallpapers - Ceiling stars WIP
7 Days Ago
camera_flash_fixes -> main
7 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
7 Days Ago
Compile errors
7 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
7 Days Ago
Use the new method in SleepingBagCamper too
7 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
7 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
7 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
7 Days Ago
apartment_complex_core prefab set dressing progress
7 Days Ago
merge from main
7 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
7 Days Ago
merge from automated_test_entity_bounds_fixes
7 Days Ago
Refresh test list for merge
7 Days Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
7 Days Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
7 Days Ago
Merge from main
7 Days Ago
Play a sound when you toggle the flash mode on the camera
7 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
7 Days Ago
Configured bloom settings for all RRP volumes
7 Days Ago
merge from fix_baseentity_query_nre -> main
7 Days Ago
monument blocker vent - renamed collision meshes, removed non-entity object
7 Days Ago
Added support for BRP bloom in RRP
7 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
7 Days Ago
Fixed camera flash being off to the right
7 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
7 Days Ago
initial folder setup
7 Days Ago
merge from sprinting_footsteps_update
7 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
7 Days Ago
merge from bowless_crossbow
7 Days Ago
merge from parent_projectile_validation_on_default
7 Days Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
7 Days Ago
merge from clothing_mannequin_wearable_fix
7 Days Ago
merge from vending_purchase_clamping_fix
7 Days Ago
merge from demo_window_auto_refresh
7 Days Ago
merge from pool_analyzer_non_caching_methods
7 Days Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
7 Days Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
7 Days Ago
merge from attachment_charms
7 Days Ago
Fixed Attachment.UpdateVisibility NRE
7 Days Ago
merge from main
7 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
7 Days Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
7 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support