reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

16 Days Ago
Merge from delete_entity_by_id
16 Days Ago
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16 Days Ago
Merge from fishtrap_restart
16 Days Ago
Merge from clearUGCByPlayer_fix
16 Days Ago
Merge from version_auto_printout
16 Days Ago
Run the version command on client startup
16 Days Ago
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16 Days Ago
primitive -> Aux2
16 Days Ago
Fixed weirdness when applying a door to the Siegetower
16 Days Ago
merge from clientserver_entityfinder_tool
16 Days Ago
merge from tmp_optims
16 Days Ago
Minor emission consistency tweak between the two variants.
16 Days Ago
vending_fixes -> main
16 Days Ago
Brightness scaling material fix. Naming cleanup.
16 Days Ago
Finalized update. Texture optimization.
16 Days Ago
primitive -> Aux2
16 Days Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
16 Days Ago
merge from main
16 Days Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
16 Days Ago
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16 Days Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
16 Days Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
16 Days Ago
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16 Days Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
16 Days Ago
Cant push the siegetower if you are on a drawbridge
16 Days Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
16 Days Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
16 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
16 Days Ago
Merge from indirect instancing
16 Days Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
16 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
16 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
16 Days Ago
Various horse client/server optims
16 Days Ago
mini crossbow viewmodel animations updated
16 Days Ago
Fixed door not being deployable on the Siegetower
16 Days Ago
Ballista Texture Update LOD0 Update
16 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
16 Days Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
16 Days Ago
Bunch more options UI layout
16 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
16 Days Ago
Merge: from main Tests: none
16 Days Ago
Submitting battering ram hardware rig
16 Days Ago
jungle_ruins_c iteration2
16 Days Ago
merge from indirect_instancing
16 Days Ago
Fixed missing namespace error in server build
16 Days Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
16 Days Ago
Manifest
16 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
16 Days Ago
adjusted gui slider values
16 Days Ago
merge from main