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105,770 Commits over 3,806 Days - 1.16cph!

5 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
5 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
5 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
5 Months Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
5 Months Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
5 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
5 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
5 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
5 Months Ago
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5 Months Ago
merge from fix_spectate_health_flicker_2
5 Months Ago
merge from tutorial_reclaim_fix2
5 Months Ago
merge from cargo_improvements_may_24
5 Months Ago
Scientist AI tweaks
5 Months Ago
merge from tutorial_flesh_gather_fix
5 Months Ago
merge from fix_trophy_drop_headbag
5 Months Ago
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5 Months Ago
Improvements for the nexus player position map marker on the server browser
5 Months Ago
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5 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
5 Months Ago
player update. exported/setup 3p bolt rifle anim set
5 Months Ago
Updated default values for treewind component
5 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
5 Months Ago
Updated to latest
5 Months Ago
Merge from main
5 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
5 Months Ago
Initial checkin of speedtreeintegration2 branch
5 Months Ago
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5 Months Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
5 Months Ago
Enabled snapping on simple light and connected speaker
5 Months Ago
Industrial conveyor can now be placed upside down again
5 Months Ago
Fixed sprinkler guide mesh scale
5 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
5 Months Ago
Fixed counter snapping pivot issues
5 Months Ago
Fixed components being flipped upside down when placed on walls facing south/north
5 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
5 Months Ago
Fix compile error from namespace
5 Months Ago
merge from effects_pooling_warmup
5 Months Ago
merge from sprinkler_drain_fix
5 Months Ago
merge from cabooselights_fix
5 Months Ago
merge from reduce_server_tags/compact
5 Months Ago
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5 Months Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
5 Months Ago
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5 Months Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
5 Months Ago
set up vm minigun to use viewmodel renderer
5 Months Ago
set up vm paddle to use viewmodel renderer
5 Months Ago
Weapon rack setup for new size