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111,565 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Added menu option
6 Months Ago
cherry pick from 101558 fish swim shader
6 Months Ago
cherrypick from 101559
6 Months Ago
6 Months Ago
Added the ability to not apply light direction, convar'd.
6 Months Ago
Update one of the fish materials
6 Months Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
6 Months Ago
plane changes
6 Months Ago
merge from tincan_alarm
6 Months Ago
Replicated Bush Fx -> Main
6 Months Ago
Tin can alarm deployable in underwater labs
6 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
6 Months Ago
BlockPlacement tag
6 Months Ago
Fixed IO counter showing 1 by default instead of 0
6 Months Ago
merge from zipline_improvements
6 Months Ago
network++ save++
6 Months Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
6 Months Ago
exported wip on DPV 3rd person animations
6 Months Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
6 Months Ago
merge from tincan_alarm
6 Months Ago
Block placement in NMS elevator shafts S2P
6 Months Ago
Block placement on Excavator belts and buckets S2P
6 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
6 Months Ago
merge from shockbytetclodfix
6 Months Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
6 Months Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
6 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
6 Months Ago
Boomerang Texture Update.
6 Months Ago
Added Boomerang world model and LODs. Updated Textures.
6 Months Ago
Style 02 setup/debug
6 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
6 Months Ago
Merge main
6 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
6 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
6 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
6 Months Ago
only inherit mount velocity on ragdoll
6 Months Ago
Fixes
6 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
6 Months Ago
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6 Months Ago
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6 Months Ago
added road rejection to jutting cliffs
6 Months Ago
Have wolves only fall over on headshots
6 Months Ago
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6 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
6 Months Ago
wip/test changes
6 Months Ago
exported wolf run hit left and right animations