9,474 Commits over 1,858 Days - 0.21cph!
Fixed two issues with vehicle lift sync to newly connecting clients
Add save/load for vehicle lift
Merge from Main -> Vehicles
Starting on vehicle edit mode
Starting on vehicle edit mode
Basic working vehicle lift
Basic working vehicle lift
Basic working vehicle lift
Added vehicle lift button and stairs (non-functional)
Added vehicle lift button and stairs (non-functional)
Added vehicle lift button and stairs (non-functional)
Merge from Main -> Vehicles
Merge from Main -> Vehicles
Merge from Main -> Vehicles
Modular vehicle lift is now client/server networked
Modular vehicle lift is now client/server networked
Modular vehicle lift is now client/server networked
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
Garage platform detects whether vehicle is in position, shows lights to help with parking. Will need networking.
Give modular vehicle their own seat type, let the driver turn around further
Give modular vehicle their own seat type, let the driver turn around further
Add basic garage thing to my test map
Add basic garage thing to my test map
Merge from Main -> Vehicles
Merge from Main -> Vehicles
Updated chassis colliders and what's removed on client
Updated chassis colliders and what's removed on client
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
Move chassis and module models to client only.
Move chassis and module models to client only.
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Don't destroy vehicle anymore at 0 health
Don't destroy vehicle anymore at 0 health
Switch vehicle model to the destroyed model when at zero health
Switch vehicle model to the destroyed model when at zero health
Add placeholder destroyed models to modules
Add placeholder destroyed models to modules
Added collision damage for modular vehicles
Added collision damage for modular vehicles
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
Fix BaseVehicle extra bracket