121,138 Commits over 4,018 Days - 1.26cph!
Delete unused tiger static mesh
Merge from wip_quality_size
Finished off quallity based slots, fixing some bugs and refactoring.
Make LODComponent's Hide() and Show() public
Generate root motion data for existing anims
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
Added Pie Textures and Setup Pie Materials
merge from lunar branch, changsets -
111037 (fixed uvs on lod2 wallframes) and
111016 ( fixed default wall divider appearing in the crafting menu without ownership)
fixed small uv issue on wood trim on wallframes LOD2s
Setup Pie Folder Structure
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
Updated Medieval Single Door FBX to fix gap between the door and door frame
reordered viewmodel minicrossbow reload anims
▋▊▄▅▆▆▅█▉▅▅▍▍_▄▋▅_▍▅▌▌▋.▍▊▇ ▋▌▆▉█▊ █▌ ▊▋█▌█▊ ▌▍▌▍▍
cherrypicking from lunar_new_year_2025
Added new options to rotate both directional lights for an icon render
Rotations are saved to PropRenderer component
Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
Fix wellipets hat skin id conflict with retro tool cupboard
Fixed default wall divider appearing in the crafting menu without ownership
Merge from media_projects
Added a 0.25s cooldown before the shield can be raised after firing a gun
Material replacer script update
Hopefully fix the player getting stuck in the block state if they die (again)
Don't allow admires while holding shields
Added teleportteam2me command
Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
Merge from media_projects