reporust_rebootcancel

121,132 Commits over 4,018 Days - 1.26cph!

3 Months Ago
merge from primitive
3 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
3 Months Ago
Merge from main
3 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
3 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
3 Months Ago
Parent merge
3 Months Ago
Make sure to include any passenger when ragdolling the horse driver
3 Months Ago
Fixed horse double saddle culling
3 Months Ago
Forgot a file
3 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
3 Months Ago
3 Months Ago
Updating more player seeds to v4 rig
3 Months Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
3 Months Ago
Fixing scoop not being skinned on battering ram
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
updated minicrossbow 3p anims to match viewmodel
3 Months Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
3 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
3 Months Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
3 Months Ago
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3 Months Ago
- Experiments with ballista - Missing prefabs
3 Months Ago
Fixed ballista reload end sound not playing
3 Months Ago
merge from main
3 Months Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
3 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
3 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
3 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
3 Months Ago
primitive -> Aux2
3 Months Ago
Updating battering ram rig with new uvs
3 Months Ago
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3 Months Ago
Fix tiger anim pops when sleeping and roaming
3 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
3 Months Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
3 Months Ago
merge from garage_door_wire_fix
3 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
3 Months Ago
Increased ballista textures aniso level, less blurry in first person view
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
3 Months Ago
Imported Pies World Model FBX Setup a Basic Pie World Model Prefab
3 Months Ago
Updated Pie Materials and Increase Pie AO Texture Map
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
3 Months Ago
merge from primitive -> primitive_gm