reporust_rebootcancel

105,819 Commits over 3,806 Days - 1.16cph!

5 Months Ago
▉▇▌ ▍▅▅ █# ▌▅▇█▅█▉ ▍▅▇▆▉▇
5 Months Ago
Display how much the minigun slows down the player in the gun information panel
5 Months Ago
Assigned the minigun a unique description
5 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
5 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
5 Months Ago
▍▌█▌▍▋▆▆▉ █▋▆▍+▍█▍▆▅██▊▅ ▅▍ ▍█▊▋▅▉▆ ▆▋▍▄▍ ▄▋▋▆'▊ ▅▉▉▇▉▍▌▄▊▇▄▇ ▆▅▋▋█▍█▅█ ▅▄▆█ ▉▄▍█▍▉ █▅▌█▊▉▉ ▇▉ ▋▋█▅▅▌█▋▆▆▉▋ ▇▄▅▍█ ▇▌▄▌▍ ▊▋▌'▊ ▅█ ▋▅▆▍▊▍▇▋▋▌▄ ▊▄▇▊▅█ ▋▅▅▊█'▅ [▆▊▆▊▋▅▋▇] ▉▊▄▄▄▄▊▅▇ ▊█ ▆▊▆▆▄▉▇ █▆▄▉▄▋▆▄▍▆▇ ▆▉ ▉ ▄▉▉▍
5 Months Ago
▌▆▄ █▄▄▇▆▇▋▆▋▊ ▌▄▋█ ▍▇▊▇▊▋ ▆▋▅▍▉▉▍ █▋▍▌▇▍▇ ▇█▄ ▄▊█▇▇ ▌▆▌▌█▅▅▍▌▋▆ ▉▋▋▌▅ ▌▋█▆▉▋▋▉▄▇▄▉▆ ▉▋▆ █▍▌▍▄▋ ▅▋▇ ▌▄▄▅▇▉▊▉▍ ▆▌ ▍▄ ▋▄▉▆ ▋▄▄▊▊▆▄▍ ▄▌▌ ▍▄▅▉▊ ▍▋▊▊ █▋▋█▍▇ ▇▌▆ ▇▅▌█▋▍▅ ▋▊▅▌▄▅
5 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
5 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
5 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
5 Months Ago
First pass on mission + conversation
5 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
5 Months Ago
5 Months Ago
Merge from mission_improvements_may_24
5 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
5 Months Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
5 Months Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
5 Months Ago
▄▆▅ ▋▇▅▋▋▆ █▋█▍ ▄▅▅▆▇, ▌▄▅▉ ▌▆▄▆▆▍ ▌▆▆▆ ▅█▇▅▆▋██▄▌
5 Months Ago
Subtract 95838 - was meant to be on a sub branch
5 Months Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
5 Months Ago
Allow vending machine to be rotated 90 degrees
5 Months Ago
Fixed storage monitor not taking into account partial stack changes
5 Months Ago
Merge from main -> harmony2_3
5 Months Ago
Merge from main
5 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
5 Months Ago
merge from effects_pooling_warmup
5 Months Ago
█▆▇▊█ ▅▍▋▆ ▊▄▋█▉_▇▅▅█_▆▋▍▊▌▍▊▌
5 Months Ago
▍▍▊█▄ ▇▉▆▅ ▆▇▍▋▄▊▉_▋▌▆▇▋▇▊▉▉▅▋▉
5 Months Ago
Straighten road next to roadside monuments
5 Months Ago
player update. exported/setup 3p thompson weapon anim set
5 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
5 Months Ago
merge from client_server_fields
5 Months Ago
Prefer longer cliff segments
5 Months Ago
Custom tree for testing
5 Months Ago
Fix a bunch more mismatching
5 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
5 Months Ago
▉▆█ ▄▌▇▇▅▅▇▉█▋ ▋█▉▄ ▍▋▅▊█ ▍▍ ▄▌▄▉▉▅▄█ ▊█▄▇▇ ▌█ ▅▉▉▆▋ ▋▋▉▍▅▋▇▄ ▋▄▅▅▇█▄ ▍▆▋▊▍, ▆▄▌▇▊▄▅▆█▊▊▅▆ ▅▆▆▇▅█ ▌▌▄▊ ▉▆▍▄▌▌▉▌ ▋▌▆█▊▍, ▅▆▅ ▉▅▉▅▇▄▍▅▆▋ ▉▅▇▌▅▆█▆ ▄▋▍▇█▍ ▌▌ ▇▍▋▊▇ ▅▌ ▇▆▊▉▉▅▆
5 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
5 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
5 Months Ago
Fixed default guide mesh orientation issues after rotating it
5 Months Ago
5 Months Ago
checkpoint hut, radtown gate greybox
5 Months Ago
▌▊▅▅▋█▇▊▄▄▍█▉▄▅▌▆▇▉▋█▆ = █ | ▌▅▄▇▄▄▍▋ ▅▍▅▍ ▄▌▊ ▍▄▊▄▄▋▍ ▌█▋
5 Months Ago
Merge from main
5 Months Ago
codegen
5 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
5 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
5 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
5 Months Ago
Merged main into /electricity_power_fixes/2
5 Months Ago
ProceduralMapRoad spawns roadside monuments