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105,767 Commits over 3,806 Days - 1.16cph!

5 Months Ago
player update. exported/set up mp5 anim set
5 Months Ago
Red & Green Industrial Light source item
5 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
5 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
5 Months Ago
some biome touch
5 Months Ago
junkpile layering issue
5 Months Ago
Merged main
5 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
5 Months Ago
Reinstate changes
5 Months Ago
Overwrite my changes
5 Months Ago
merge from wr_dead_area_fix
5 Months Ago
Merge main
5 Months Ago
merge from io_entity_snapping/fixes/2
5 Months Ago
merge from tc_reskin_shotguntrap
5 Months Ago
merge from military_flamethrower_worldmodel_scale_fix
5 Months Ago
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5 Months Ago
merge from fix_photo_in_backpack
5 Months Ago
merge from fix_industrial_prioritize_empty_slot
5 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
5 Months Ago
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5 Months Ago
compile fix
5 Months Ago
merge from fix_floor_debris
5 Months Ago
Increase animal ground pos distance check range
5 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
5 Months Ago
merge from electricity_power_fixes/2
5 Months Ago
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5 Months Ago
merge from ping_estimate_cleanup
5 Months Ago
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5 Months Ago
merge from vis_entities_duplicates
5 Months Ago
merge from cargo_junkpile_fix
5 Months Ago
cherrypicking wr_minigun_reload_fix
5 Months Ago
Fixed Sound Light guide mesh position mismatch
5 Months Ago
Enabled snapping on CCTV cameras
5 Months Ago
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5 Months Ago
player update. bolt rifle anim set edits and holster position edited
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge
5 Months Ago
Latest changes to scene and materials
5 Months Ago
fully greyboxed storage warehouse and storage building large
5 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
5 Months Ago
Support spawning multiple debris objects for floors (one on each side)
5 Months Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
5 Months Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
5 Months Ago
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5 Months Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
5 Months Ago
Truck models progress
5 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
5 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
5 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning