reporust_rebootcancel

111,855 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
7 Months Ago
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8 Months Ago
merge from main
8 Months Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
8 Months Ago
Rotor wash final distance and visual iteration.
8 Months Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
8 Months Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
8 Months Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
8 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
8 Months Ago
removed unecessary gc alloc in construction socket tests
8 Months Ago
player update. setup chainsaw 3p anim set
8 Months Ago
Broken vendor travel Hardcoded turning radius
8 Months Ago
material improvements for storage warehouse
8 Months Ago
vendor truck wip model and basic materials
8 Months Ago
Added test fur trim setup to viewmodel
8 Months Ago
cherrypicking fishing_village_vendor_loadfix
8 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
8 Months Ago
Show the demo UI whilst recording when in debug camera
8 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
8 Months Ago
player update. edited lr300 3p anims to match the view model
8 Months Ago
storage building large progress
8 Months Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
8 Months Ago
Merge main
8 Months Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
8 Months Ago
main -> release
8 Months Ago
Updated Selection History editor tool
8 Months Ago
update client dash on load
8 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
8 Months Ago
Merge from main
8 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
8 Months Ago
sb toolcupboard progress initial prefab, textures and materials
8 Months Ago
weekly skins
8 Months Ago
merge from IsMobileFix
8 Months Ago
merge from fishing_changes_june_24
8 Months Ago
merge from fix_barricades_train_tunnels
8 Months Ago
merge from sprint_seed_fill
8 Months Ago
Ferry Terminal S2P
8 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
8 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
8 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
8 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
8 Months Ago
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8 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
8 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
8 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
8 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block