reporust_rebootcancel

135,975 Commits over 4,324 Days - 1.31cph!

6 Months Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
6 Months Ago
Merge from main
6 Months Ago
merge from boat_building
6 Months Ago
third option on rudder control, bit of debug vis cleanup
6 Months Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
6 Months Ago
Fix wall cabinet not showing media
6 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
6 Months Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
6 Months Ago
Much better avoidance results - higher speed in general
6 Months Ago
manifest
6 Months Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
6 Months Ago
Fixed server compiler errors
6 Months Ago
Merge from main
6 Months Ago
Setup triangle floor block and add to boat building planner.
6 Months Ago
Added new default texture streaming settings in the Quality Settings
6 Months Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
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6 Months Ago
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6 Months Ago
PT Collision update
6 Months Ago
v4 explosives entity, hold type and animation updates
6 Months Ago
Only tick steering update when a player is mounted to the wheel
6 Months Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
6 Months Ago
merge from indirect_instancing_toggle
6 Months Ago
Restrict Indirect Instancing ConVars to debug builds only
6 Months Ago
Add the video for the pack
6 Months Ago
merge from store-updates-sept2025
6 Months Ago
Progress
6 Months Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
6 Months Ago
Casino progress
6 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
6 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
6 Months Ago
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6 Months Ago
Set dressing supplies barge VERY WIP
6 Months Ago
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6 Months Ago
Change it to as attachment - to match the storage containers
6 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
6 Months Ago
6 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
6 Months Ago
Restore stomped killbees command
6 Months Ago
Progress backup
6 Months Ago
Some wip placement checks
6 Months Ago
Shift convar values by -1