reporust_rebootcancel

153,938 Commits over 4,536 Days - 1.41cph!

5 Months Ago
main -> server_browser_update_2
5 Months Ago
merge from cpu_batching_submesh -> main
5 Months Ago
Fix merge conflicts on meshCache submeshes
5 Months Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
5 Months Ago
binoculars_ui_refresh -> main
5 Months Ago
Merge from main
5 Months Ago
main -> binoculars_ui_refresh
5 Months Ago
- Change rangefinder palette to white - Fix dodgy material
5 Months Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
5 Months Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
5 Months Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
5 Months Ago
Updating ghost sheet skinning
5 Months Ago
Salvage cleaver animation updates
5 Months Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
5 Months Ago
merge from automated_testing
5 Months Ago
Autoturret tests cleanup and fixes
5 Months Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
5 Months Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
5 Months Ago
merge from main
5 Months Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
5 Months Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
5 Months Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
5 Months Ago
▊ ▇▊▌▊█▄ ▆▋▆▋▌▍▄█ ▊▉▅█ ▉▇▊▊██▅▌ ▆▇▆▊▉ ▊▉▋▌ █▅▍▌ ▍▊▋▆▄█ █▆ █▅▍▉▊ ▄▌▍▊▅ █▉▉▋▌█▉▆ ▅▇▇▉▅▇▅▉▉
5 Months Ago
HBHF sensor tests fixes
5 Months Ago
merge mortar_prototype
5 Months Ago
merge from hbhf_power_fix
5 Months Ago
merge from automated_testing
5 Months Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
5 Months Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
5 Months Ago
merge from gamephysics_schedule_improvements
5 Months Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
5 Months Ago
main -> binoculars_ui_refresh
5 Months Ago
merge from mortar_prototype
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Fix defensive upgrade description.
5 Months Ago
Merge from Main
5 Months Ago
Merge from main
5 Months Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
5 Months Ago
Industrial Storage - corpse meshes, gibs tweak
5 Months Ago
merge from main
5 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
5 Months Ago
merge from storepage_crypt
5 Months Ago
Fixed crypt store page building tier icon
5 Months Ago
merge from main
5 Months Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
5 Months Ago
merge from main
5 Months Ago
workbench upgrades can no longer be crafted for researched
5 Months Ago
merge from mortar_prototype
5 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
5 Months Ago
square images for crypt bulding skin steam item