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155,003 Commits over 4,536 Days - 1.42cph!

5 Months Ago
Memory cell evaluator
5 Months Ago
Root combiner distributes drain evenly on batteries connected to its inputs
5 Months Ago
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5 Months Ago
Evaluator refactoring
5 Months Ago
Some tooltips
5 Months Ago
Merge from auto_particle_cinematics
5 Months Ago
Compile fix
5 Months Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
5 Months Ago
Branch and blocker evaluators Some cleanup and fixes
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
5 Months Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
5 Months Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
5 Months Ago
Unity 6.3.15f1
5 Months Ago
Merge from unity_6.3.11
5 Months Ago
Finalized D. B fixes. Scene backup.
5 Months Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
5 Months Ago
Various D fixes.
5 Months Ago
Cleaned C and set correct layers.
5 Months Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
5 Months Ago
Shifted a sign for render order purposes.
5 Months Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
5 Months Ago
Finalized A/B
5 Months Ago
Some reserialized metas
5 Months Ago
Updated some legacy input code to use the new input system
5 Months Ago
mosaic from previous hackweek
5 Months Ago
Lights only at night. More B fixes.
5 Months Ago
Layer fix
5 Months Ago
Merge fixes
5 Months Ago
Refactored stuff for the layer warning.
5 Months Ago
Merge from main
5 Months Ago
Subtracting dont_bake_on_load
5 Months Ago
Renamed Pie partial class file
5 Months Ago
merge from main
5 Months Ago
First floor fix
5 Months Ago
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5 Months Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
5 Months Ago
update manifest
5 Months Ago
Use MinimalBatchRendererGroup shader
5 Months Ago
RRP: Add MinimalBatchRendererGroup shader
5 Months Ago
Basement fixes
5 Months Ago
Generator, switch and light use the new IO system Got a simple circuit working
5 Months Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
5 Months Ago
Apartments complex basement progress
5 Months Ago
merge from BDU_set
5 Months Ago
Clear movement properies on ballistic helmet
5 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function