reporust_rebootcancel

111,922 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Converted small rock formation prefabs to MeshLOD
8 Months Ago
Converted v2 rocks to MeshLOD
8 Months Ago
Converted Rock clutter to MeshLOD
8 Months Ago
merge from treasure_mission_refresh_fix
8 Months Ago
Converted cave segments to MeshLOD
8 Months Ago
merge from polar_bear_cull_fix
8 Months Ago
merge from NVGFix
8 Months Ago
merge from hvrocketsounds
8 Months Ago
merge from wire_slacking/christmaslights
8 Months Ago
merge from fix_teammate_building_guide_lerp
8 Months Ago
merge from techtree_workbench_multi_acces
8 Months Ago
converting prefabs in /static folder for MeshLOD when possible
8 Months Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
8 Months Ago
Fixed the Wildlife Cull mission not registering polar bear kills
8 Months Ago
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8 Months Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
8 Months Ago
Subtract 74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
8 Months Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
8 Months Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
8 Months Ago
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8 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
8 Months Ago
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8 Months Ago
Similar change for the fuel gauge
8 Months Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
8 Months Ago
Subtract my initial fix.
8 Months Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
8 Months Ago
Fixed total required scrap text appearing when opening a tech tree
8 Months Ago
Merge from main
8 Months Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
8 Months Ago
Converted train tunnel train tracks to MeshLods
8 Months Ago
Merge from main
8 Months Ago
Merge from meshlod_converter
8 Months Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
8 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
8 Months Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
8 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
8 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
8 Months Ago
Added new fur setups to cinematic rig
8 Months Ago
merge from flamethrower_informationpanel
8 Months Ago
merge from allow_barricades_monuments
8 Months Ago
merge from qol_show_teammate_building_guide
8 Months Ago
merge from qol_show_teammate_building_guide -> aux2
8 Months Ago
fire arrow viewmodel/flight sounds
8 Months Ago
unique sounds for HV rockets
8 Months Ago
Merge from main -> aux2
8 Months Ago
merge from allow_barricades_monuments -> aux2
8 Months Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
8 Months Ago
merge from paint_qo
8 Months Ago
merge from waterpump_deploy
8 Months Ago
Possible compile fix?