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123,993 Commits over 4,171 Days - 1.24cph!

6 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
6 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
6 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
6 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Handle all default items, not just rocks and torches
6 Months Ago
Corpse spawning checks fixes
6 Months Ago
Range checks, wip
6 Months Ago
Chicken costume burst cloth setup
6 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
6 Months Ago
6 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
6 Months Ago
removed unnecessary NoAlias attribute
6 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
6 Months Ago
Boomerang -> jungle_update
6 Months Ago
main -> Boomerang
6 Months Ago
Adjusted icon again
6 Months Ago
More compile errors
6 Months Ago
- Compile errors - Recalculate bounds
6 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
6 Months Ago
Added AO and specular to Beenie Hat
6 Months Ago
merged from jungle_building_skin
6 Months Ago
Reduced snake health
6 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
6 Months Ago
Venom icon settings
6 Months Ago
merge from main
6 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
6 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
6 Months Ago
merge from softcore_update
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
6 Months Ago
Minor code cleanup
6 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
6 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
6 Months Ago
Add slow acceleration to croc fleeing
6 Months Ago
Temporarily remove croc swim sprint noise
6 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Further improve croc water transition
6 Months Ago
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6 Months Ago
Fix height snap when croc goes in and out of water
6 Months Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
6 Months Ago
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6 Months Ago
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6 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
6 Months Ago
Rename entity -> lockEntity
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
Have croc sunbathe more