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110,911 Commits over 3,928 Days - 1.18cph!

38 Days Ago
▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋ - ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇ - ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
38 Days Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
38 Days Ago
Added a light with configurable color to ice sculptures
38 Days Ago
merge from fix_copypaste_shipping_container_color -> main
38 Days Ago
Fix shipping container colors being reset to random when pasting entities
38 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
38 Days Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
38 Days Ago
manifest
38 Days Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
38 Days Ago
viewmodel wooden shield animaionns edited
38 Days Ago
Compile fix
38 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
38 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
38 Days Ago
merge from fix_telephone_grid -> main
38 Days Ago
viewmodel metal shield anims updated so the arm is visible
38 Days Ago
Add an alternate render method
38 Days Ago
Switch telephone to using the MapHelper class
38 Days Ago
merge from main
38 Days Ago
Add `printgrid` command to debug position -> grid name code
38 Days Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
38 Days Ago
merge from wallpaper_analytics -> main
38 Days Ago
Add analytics when spraycan is used to change entity skin in the world
38 Days Ago
Log skin id of any entity submitted to analytics
38 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
38 Days Ago
merge from main -> wallpaper_analytics
38 Days Ago
fix codegen (used changes from different branch)
38 Days Ago
merge from main -> wallpaper_analytics
38 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
38 Days Ago
Lock high priority network queue behind convar `high_priority_network_queue`
38 Days Ago
merge from main -> network_queue_priority
38 Days Ago
codegen
38 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
38 Days Ago
merge from /flashlightfixes/fulloverhaul
38 Days Ago
merge from landmine_disarm_explode_bugfix
38 Days Ago
Dir change
38 Days Ago
Experimental invoke based reload system tests
38 Days Ago
Backups/unsaved
38 Days Ago
Bday 11 poster scene tweaks + backups
38 Days Ago
Merge from shields
38 Days Ago
merge from network_queue_priority -> aux3
38 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
38 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
38 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
38 Days Ago
Merge from campfire_purifier_freshwater_fix
38 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
38 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
38 Days Ago
merge from siege_weapons
38 Days Ago
Unsaved
38 Days Ago
Bday11 hero poster scene + materials backup
38 Days Ago
Codegen