reporust_rebootcancel

134,906 Commits over 4,324 Days - 1.30cph!

14 Days Ago
p25
14 Days Ago
p24
14 Days Ago
p23
14 Days Ago
p22
14 Days Ago
p21
14 Days Ago
p20
14 Days Ago
p19
14 Days Ago
p18
14 Days Ago
p17
14 Days Ago
p16
14 Days Ago
p15
14 Days Ago
p14
14 Days Ago
p13
14 Days Ago
p12
14 Days Ago
p11
15 Days Ago
p10
15 Days Ago
14k files to go
15 Days Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
15 Days Ago
p8
15 Days Ago
p7
15 Days Ago
p5
15 Days Ago
p6
15 Days Ago
p2
15 Days Ago
p3
15 Days Ago
p4
15 Days Ago
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
15 Days Ago
Updating the shadow cascade splits when the shadow preset convar is set
15 Days Ago
More old menu deleted prefabs
15 Days Ago
mountplayersync_ai_bypass
15 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
15 Days Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
15 Days Ago
Buildfix: add SERVER guards Tests: none, trivial change
15 Days Ago
Fixed incorrect set parent check on the right branch this time
15 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
15 Days Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
15 Days Ago
Fixed incorrect set parent check
15 Days Ago
corpse tweaks for various boxes
15 Days Ago
surface material for various boxes
15 Days Ago
Deleting more old menu stuff
15 Days Ago
pt_boat_fixes -> main
15 Days Ago
main -> mountplayersync_ai_bypass
15 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
15 Days Ago
Audio chanes for the large creak sounds on modular boats steering
15 Days Ago
Started deleting old menu stuff, moved things around
15 Days Ago
Get rid of a .toarray
15 Days Ago
stone box matrix added, icon updated, prefabs updated
15 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
15 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
15 Days Ago
▌▋▍▉▆▋▉▋▅ █▊▅▋ ▅▉▍▄██▇ ▌▅▋▋ ▄█▄ ██▄▇ ▇▋▉▌▊ ▉▄▌ ▆▋█▆▄▅▍ ▅▉▉ ▌▄▍▋▉ █▊▍▆ █▌▊ ▄▇▅▄▇ █▆ ▆▌ █ ▍▊▆▉▇▌▋▉ ▄▇█▍
15 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel