110,902 Commits over 3,928 Days - 1.18cph!
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
Fixed some logic issues with the shield vm
Refactor shield handling into a static utility
Apply it to the legacy animals
Made new protection profiles for shield variants
Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
Merge from launcher reload bug
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
Merge from cinematic_gestures
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
merge from fix_antihack_toast_reason -> main
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement
- gives better information to bug reports
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
Reduce wolf vision range at night
merge from fix_monument_scenes_osx -> main
Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Correctly return state failure when pathfinding failed
Merge from ai_wolf_iteration
Prevent wolf from charging for too long
Fix wolf sometimes getting stuck in charge
Add log when state finishes but has no end transition
Fix wolf standing still when circling into a wall
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
Make wolves give up even faster if you are mounted
Makes it easier to sneak on wolves when they are eating
Clean up sight code
Add better sight vislogs so we can debug exactly which cone caused the sighting
Fix wolves slowing down as they flee
Revert switch to unity's async pathfinding, it causes more bugs than it solves
Fix wolf jumping into cars
Fix wolves jumping into cars
Fix wolves jumping into cars
Disabled horse temp ragdoll for now
Fixed dismounting
Horses can eat food again, this time using a trigger instead of vis.entities
Stationary flag and rigidbody sleep logic