110,911 Commits over 3,928 Days - 1.18cph!
Makes it easier to sneak on wolves when they are eating
Clean up sight code
Add better sight vislogs so we can debug exactly which cone caused the sighting
Fix wolves slowing down as they flee
Revert switch to unity's async pathfinding, it causes more bugs than it solves
Fix wolf jumping into cars
Fix wolves jumping into cars
Fix wolves jumping into cars
Disabled horse temp ragdoll for now
Fixed dismounting
Horses can eat food again, this time using a trigger instead of vis.entities
Stationary flag and rigidbody sleep logic
Finalized ammo additives.
Slightly tweaked M39 exhaust fumes because they seemed regressed.
Merge: from soundmodulator_leak
Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
Update: disable client-side sound pooling
- Gives us time to track down the missing bad-pooling scenario
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
Update: Adding a wait statement
- Using it to help debug issues with procedural world not running world generation.
Tests: ran LoadProcTest - it waited
Menu improvements.
Additional RPC checks.
Some refactoring.
merge from fix_monument_scenes_osx -> main
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋.
`▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌).
▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
fixed lod1 uv1 for emissive broken
ballista - rigged base model export
colour picker fixes/cleanup
- added support for multiple renderers
- using MaterialPropertyBlock rather than Material
- deleted per-colour materials other than on/off variants
Implemented new ballista placeholder anims
Fix monument scenes not working on osx because the scene's path was using windows line endings
merge from main -> fix_monument_scenes_osx
Restored horse stamina
Compile fix
ballista - added rigged mesh and anims
mini crossbow viewmodel animations edited
set up emissives and diffrent light colours + materials
qol_vendorlist_virtualitemicon -> main
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
- Improve vendor list icon size
- Give a bit more room for dynamic prices
weapon mod refresh progress
Big code cleanup
Ported over condition
▄▍▌▋▋ ▆▊▉▆ ▆█_▆▍▅█_▉▌▅▄█▄▄▄_▌▊▍▄▅▅▄▋▍_▅▅▉█▌▍▄██▄▊
- Ensured vendor list attachments work
- Swapped attachment and ammo code to standard merchandise icon workflow
- Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
siege tower gibs fix. collision for new ladders
merge from fix_computer_station_invisible_lods -> main
Fix SERVER compile errors
Fixed incorrect text showing up on vendor list
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
merge from hackweek_horse_rewrite
set viewmodel reinforced woodshield to use metal shield animations
merge from main (needs codegen)