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124,529 Commits over 4,171 Days - 1.24cph!

14 Days Ago
security prison bug fixes, lods, collision
14 Days Ago
Progress backup
14 Days Ago
Cleanup
14 Days Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
14 Days Ago
wrap custom coacd editor in defines
14 Days Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
14 Days Ago
Merge from naval_update
14 Days Ago
Fix compile errors
14 Days Ago
Merge from boat_building
14 Days Ago
Merge from naval_update
14 Days Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
14 Days Ago
Merge from naval_update
14 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
14 Days Ago
Unity tutorial - added test objects to scene
14 Days Ago
Cannon deploy placement fix.
14 Days Ago
Cannon art/prefab updates. Assign placement prefab.
14 Days Ago
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14 Days Ago
merge from fix_nametag_blocked_by_floor
14 Days Ago
merge from fix_nametags_water
14 Days Ago
merge from duplicated_gunshots_fix
14 Days Ago
Merge from boat_building
14 Days Ago
Error scan checks for more than one occurrence of an ActionEvent node type
14 Days Ago
manifest
14 Days Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
14 Days Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
14 Days Ago
Cleanup code for node creation search window
14 Days Ago
door.hinged.mboat models, item def, prefab
14 Days Ago
Fix all boat building block localizations
14 Days Ago
Add and setup low cannon wall. Added to boat planner.
14 Days Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
14 Days Ago
floating city generic container 2
14 Days Ago
Fixed the rendering of the underwater lab windows
14 Days Ago
Move error log to where it actually is an error
14 Days Ago
broke up PlayerBoat monolith file
14 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now
14 Days Ago
Merge from deployable_cannon
14 Days Ago
Fix cannon not appearing
14 Days Ago
Updated modular boat prefabs with art components, gibs
14 Days Ago
merge from decor_lighting_dlc
14 Days Ago
merge from locked_cabinet
14 Days Ago
merge from decay_scale_ui_fix
14 Days Ago
merge from pilotpack_store_fix
14 Days Ago
merge from /serverbrowser_duplicating_results_fix
14 Days Ago
Better node/data type registry
14 Days Ago
Fixed pilot pack store tile redirecting to exhibit pack page
14 Days Ago
merge from throwable_eggs
14 Days Ago
merge from hackweek_food_viewmodels
14 Days Ago
init branch for merging
14 Days Ago
UI for multiple input meshes