reporust_rebootcancel

136,944 Commits over 4,352 Days - 1.31cph!

13 Days Ago
Merge from main
13 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
13 Days Ago
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13 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
13 Days Ago
merge from fix_submerged_states
13 Days Ago
merge from deep_sea_network_range
13 Days Ago
String lights line renderer now use local space positions, deployable on boats
13 Days Ago
Updated LOD 3 on Salvaged Axe World Model
13 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
13 Days Ago
Flagged more prefabs to be deployable on boats
13 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
13 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
13 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
13 Days Ago
codegen
13 Days Ago
Forcing a shader variant change to trigger variant compilation
13 Days Ago
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13 Days Ago
merge from main (needs a codegen)
13 Days Ago
Fix boat related client/server field mismatches.
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
merge from boat_socketparent_fix
13 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
13 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
13 Days Ago
Fix scoreboard issues
13 Days Ago
scientist_spawner_new_boats
13 Days Ago
Ensure oilrig and crate hacking rhibs are also included
13 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
13 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
13 Days Ago
Added ioentity.allowed_on_boats, default to false for now
13 Days Ago
Codegen
13 Days Ago
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13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
merge from shader_variant_cleanup
13 Days Ago
scientist_spawner_new_ai -> main