reporust_rebootcancel

123,353 Commits over 4,171 Days - 1.23cph!

16 Days Ago
bow and stern points
16 Days Ago
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16 Days Ago
AI always ensures boat has enough fuel
16 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
16 Days Ago
Added deferred mesh decal rendering support to RRP
16 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
16 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
16 Days Ago
fix compile errors from improve_restart_toast_messages
16 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
16 Days Ago
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16 Days Ago
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16 Days Ago
Merge: from main
16 Days Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
16 Days Ago
merge from improve_restart_toast_messages --> main
16 Days Ago
Merge: from main
16 Days Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
16 Days Ago
Update method of broadcasting translated toasts
16 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
16 Days Ago
File scheme.
16 Days Ago
Rebase on /main
16 Days Ago
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16 Days Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
16 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
16 Days Ago
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16 Days Ago
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
16 Days Ago
merge from main
16 Days Ago
Typo fixes + 1 clarification for new users in tutorial
16 Days Ago
Rebase on /main
16 Days Ago
Add debug commands to test pathing and sampling
16 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
16 Days Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
16 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
16 Days Ago
Cherry-pick reverting old shader changes to instancing
16 Days Ago
bug fix: wrong inventory button was shown in tutorial message.
16 Days Ago
rhib_scientist -> naval_update
16 Days Ago
Turn off RHIB map if in Hardcore
16 Days Ago
bug fix: typo in Battlefield description
16 Days Ago
scientist_rhib -> naval_update
16 Days Ago
Small map screen changes Ensure RHIB population still works
16 Days Ago
naval_update -> scientist_rhib
16 Days Ago
Working mesh terrain setup
16 Days Ago
Merge: from main
17 Days Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
17 Days Ago
Codegen
17 Days Ago
team_bag_label_improvements -> main
17 Days Ago
Reduced popup scale a wee bit
17 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
17 Days Ago
main -> naval_update
17 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
17 Days Ago
integrated_protobufs -> main