112,017 Commits over 3,928 Days - 1.19cph!
Remove another unnecessary check
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
CH47 fixed duplicate collider names
skin approval + twitch drops
Allow players to skip queue when joining a server for 5 minutes after they are disconnected
- will hold your spot so server doesn't overfill
- controlled with convar `rejoin_delay` (default 300s)
merge from mediumbattery_size
merge from waterjug_throw
merge from io_seismic_sensor
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merge from update_when_offscreen_convar
merge from doorcontroller_fixes
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries
- store list of all sam site targets on the server
- no idea why physics queries are that slow
merge from main -> optimize_sqlite_fastmode
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item
Increased search menu size from 5 items -> 24 items
Made the conveyor filter menu larger to show more items at once
https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
Removed electric furnace 'Turn On' and 'Turn Off' side inputs
They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
Vendor will attempt to straighten itself up once it pulls over
Increased laser detector range to match the beam length (from 4 to 12 meters)
Also fixed players not being detected when approaching the beam head-on
Increase industrial conveyor from 12 item filters -> 30 item filters
Code cleanup
Exposed more things as variables
Pullover timer added
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
Minor tweaks to the IO handle positions
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls
https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
blunderbus 3p updated anims exported
Basic setup for pulling over
3p handcuffs updates:
- rigged world model, added poses
- added worldmodel animator
- setup entity with cuffs model
- added 1st pass 3p anims
blunderbus 3p and viewmodel updated anims exported and holster positon setup
Fix formatting not working for bullet/numbered lists for the in-game news
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merge from hackweek_renderlod_collapse
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow)
Fixed flame arrows on crossbow not hiding their particle effects while using a scope
Spooky speakers audio now falls under the voice props volume slider
Remove translation debug logs
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
Fixed oven loot panels not working (incorrect compiler define)
Safety check for EmissionToggle renderer collapses
More ent setup and gameplay wip
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