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106,034 Commits over 3,806 Days - 1.16cph!

8 Months Ago
tweaked flag position
8 Months Ago
Assign FlagModel on the dlag.
8 Months Ago
merge from quarry_updates
8 Months Ago
merge from prevent_launchsite_targeting_mlrs
8 Months Ago
merge from eoka_fire_chances
8 Months Ago
merge from industrial_transfer_abort
8 Months Ago
Unsaved deleted metas
8 Months Ago
Material meta files
8 Months Ago
Updated particle system IK to respect arc shape settings Not 1:1 for regular behaviour, but pretty close
8 Months Ago
Fixed deployed pump jacks not working, re-enabled old oil behaviour
8 Months Ago
Update unused mining quarry deployable (for modding, not vanilla)
8 Months Ago
White loading texture
8 Months Ago
Loading screen now works for clothing (not an entity)
8 Months Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
8 Months Ago
Added loading spinner
8 Months Ago
Merge from backpacks/side_holster
8 Months Ago
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
8 Months Ago
Fix server compile
8 Months Ago
Merge Main -> SkinViewer
8 Months Ago
Merge large backpack art -> backpacks
8 Months Ago
Set up initial individual backpack offsets for all weapons
8 Months Ago
Merge ParentIfValidFix -> Main
8 Months Ago
Merge from main
8 Months Ago
Remove backpack slot field
8 Months Ago
Use backpack specific offsets on each weapon holster info Apply specific rotation/offsets for both rocket launchers
8 Months Ago
metal detector shovel and site marker models, set up prefabs, icons. Needs some polish
8 Months Ago
Added a TODO to some old code
8 Months Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
8 Months Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
8 Months Ago
Basic working bounds check for ParentIfValid
8 Months Ago
Updated large backpack
8 Months Ago
Experimental fix for NRE in NPC death when in an invalid position
8 Months Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
8 Months Ago
Avoid potential NRE in TriggerParent ParentIfValid
8 Months Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
8 Months Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
8 Months Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
8 Months Ago
LargeBackpack Model Update
8 Months Ago
Added holster mount bone to backpack wearables which gets retargeted
8 Months Ago
Merge placeholder backpack art
8 Months Ago
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8 Months Ago
level backup
8 Months Ago
reduced opacity of glue material placed glue meshes around buildings
8 Months Ago
Fixed RenderingCommandBuffer error when equipping compound bow
8 Months Ago
Prevent launch site SAM sites shooting down MLRS rockets
8 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
8 Months Ago
Item Store view
8 Months Ago
Eoka more likely to shoot after every failed strike