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159,034 Commits over 4,597 Days - 1.44cph!

5 Months Ago
Recalculated bounds on water barrel
5 Months Ago
More map anim/behaviour tweaks
5 Months Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
5 Months Ago
Modify unit tests to use pooling for collections to remove some GC we wouldn't see in a live scenario - consistency tests pass
5 Months Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
5 Months Ago
Updating poker bandana skinning
5 Months Ago
merge from optim_bonerenderer
5 Months Ago
push codegen
5 Months Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
5 Months Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
5 Months Ago
Wooden Arrow Revamp
5 Months Ago
Switch to delta
5 Months Ago
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5 Months Ago
Removed duplicate LOD material
5 Months Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
5 Months Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
5 Months Ago
Port viewmodel motion vector pass to RRP
5 Months Ago
Battery fixes
5 Months Ago
snapping_fixes -> main
5 Months Ago
merge from main
5 Months Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
5 Months Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
5 Months Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
5 Months Ago
merge from batteringram_wheels_fix
5 Months Ago
merge from wallpaper_fixes2
5 Months Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
5 Months Ago
Inventory idle animation updates
5 Months Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
5 Months Ago
Added a toggle for shadow caching in the experimental settings
5 Months Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
5 Months Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
5 Months Ago
Apartments complex scene2prefab
5 Months Ago
Fixed battering ram middle wheels rotating backwards
5 Months Ago
merge from localizebindtoken_error_fix
5 Months Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
5 Months Ago
Fixed InputSystem.Keyboard.get_Item error
5 Months Ago
merge from silencer_loot_fix
5 Months Ago
fixed naming
5 Months Ago
updated painting textures
5 Months Ago
Merge from main - may need to rerun manifest
5 Months Ago
got rid of nasty uv seam
5 Months Ago
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5 Months Ago
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5 Months Ago
Prototype cyilnder water volume
5 Months Ago
Manifest stuff
5 Months Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
5 Months Ago
Create security guard NPC prefab and conversation
5 Months Ago
Merge from softcore_updates_jul_26
5 Months Ago
Codegen
5 Months Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)