reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Months Ago
Continuing work on zigg shell (still heavily WIP)
5 Months Ago
network++
5 Months Ago
manifest
5 Months Ago
merge from primitive
5 Months Ago
merge from primitive/deployable_ammo
5 Months Ago
Merge from main
5 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
5 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
5 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
5 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
5 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
5 Months Ago
More reliable chain reactions
5 Months Ago
Fixed explosives not doing damage
5 Months Ago
▇▊▇▅▋ ▇▇▍▆ ▇▆▉▋_▄▄▋▇▇▋▆_▍▆▋▉
5 Months Ago
▋▇▊▌▆█ ▍█.▅▄▉▋▄▉▇▅▍▋ ▋▌▌ ▍▊▆▉ ▊▅▍▋▄▉▍ ▅▊▋▇▉▍▉▉▋▄█▊▅▅▌ ▆█▆ ▌▉█▊▆▌.▋█▇▉▆▍▊▅█▊▉▇▋▍▉ <▍▆▆▅▋▉▍> <▄█▌▍▉█> ▅▍█ ▉█▍▉▅▊▍
5 Months Ago
Set up flammable version, better iexplosion effects
5 Months Ago
Extra scene/prefab backups
5 Months Ago
First pass on deployable siege weapon ammo
5 Months Ago
Unsaved
5 Months Ago
Scenes + prefab setup backups
5 Months Ago
merge from primitive
5 Months Ago
RidableHorseAudio null checks just in case
5 Months Ago
Restored catapult boulder impact effects
5 Months Ago
Cherrypicked 112295 - battering ram sounds polish
5 Months Ago
Cherrypick 112230 - catapults/ballista sounds polish
5 Months Ago
Cherrypicked 112070 shield sounds
5 Months Ago
Cherrypicked 111892 - mini crossbow sounds
5 Months Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
5 Months Ago
horse skid sound
5 Months Ago
merge from primitive -> aux2
5 Months Ago
merge from primitive/era_loot_tables -> primitive
5 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
5 Months Ago
Catapult fire and explosive ammo impact sounds
5 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
5 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
5 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
5 Months Ago
Also add support to filter loot tables from the entity directly based on the era
5 Months Ago
merge from primitive
5 Months Ago
▊▆▍▆▆▇▄▍ ▇▉▋▉▋█ ▊▌▍▉▌▌▊▇ ▇█▉▋▉▋▆▄ ▄▋▋▍▍▍
5 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
5 Months Ago
merge from primitive/fix_primitive_tag -> primitive
5 Months Ago
merge from primitive/fix_primitive_tag -> primitive
5 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
5 Months Ago
Cherrypick 112423 into it's own branch
5 Months Ago
Cherrypick 112410 and 112414 into own branch
5 Months Ago
▍▆▄ ▋▅▆▌▇█▍▉▄▍▋▋ █▍▅ ▊▅▋▊▅▍▌ ▆▉ █▆██▌▌▋ █▊▅▄ ▄▍▉ ▉▋▇▅ ▊▌▊▋▆██ ▌▍▊ ▆▄▅▍▌ ▋█▅▄█▊▅▆▆ ▄▇▌▅ ▋▉▆▍▌▌▆ ▇▌▋▄ ▍▄ ▄▍▅▆ ▊▍▅ ▅▅▄█▋▌██▊ ▇▊▍▉ ▆▄▇▇▇▅▇▋ ▉▌▋ ▅▄ █▉▅ ▄▄▇ ▇▋▍▉ ▉▌▆▄▇ ▋▊▉▄▄█▋ ▄▊ ▋▌▉▊ █▊▇▇ ▆▊ ▇▍▆▊▆▆
5 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)