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112,010 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Fixed ground watch and colliders
8 Months Ago
Fixed gibs scale
8 Months Ago
Deploy sound, placement tweaks and guide mesh scale
8 Months Ago
lod and prefab setup for corrugated sheets and radtown shed.
8 Months Ago
Item icon
8 Months Ago
Quick cleanup
8 Months Ago
Now forward attachments on shop listings over the network Added slots to map vendor
8 Months Ago
Art implementation, blinking light behaviour
8 Months Ago
More wip anim/wm/vm code
8 Months Ago
Rustoria door skin update
8 Months Ago
radtown S2P
8 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
8 Months Ago
Assign all breed materials to the body renderer so the tail is correctly retextured
8 Months Ago
Sell manifest update
8 Months Ago
merge from main
8 Months Ago
seismic detector model, materials and lods with basic prefab setup
8 Months Ago
Merge from main
8 Months Ago
WM flag
8 Months Ago
Set world model anim params to reflect state
8 Months Ago
Assign world model animator
8 Months Ago
merge from main
8 Months Ago
Disabling loading from save by default on CraggyIsland
8 Months Ago
Add anim override for captive state
8 Months Ago
Set entity animation override default to kidnapper
8 Months Ago
Merge from main
8 Months Ago
Add weekly skin models
8 Months Ago
merge from qol_salvaged_hammer_buff
8 Months Ago
merge from laserdetector_range_fix
8 Months Ago
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8 Months Ago
merge from crossbow_flame_scope_fix
8 Months Ago
merge from qol_mixing_table_hv_ammo
8 Months Ago
merge from KeyCodeTime
8 Months Ago
merge from mediumbattery_size
8 Months Ago
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8 Months Ago
Adjust speed down slightly from 5x to approximately 2.5x faster than before
8 Months Ago
If a codelock is locked, entering the "last used" code is now 5x faster than before
8 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
8 Months Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
8 Months Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
8 Months Ago
Also ensure it doesn't do higher damage against high walls & external walls
8 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
8 Months Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
8 Months Ago
Merge CH47 Scientist NRE Fix -> main
8 Months Ago
Remove another unnecessary check
8 Months Ago
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
8 Months Ago
CH47 fixed duplicate collider names
8 Months Ago
Remove eye check
8 Months Ago
Merge from main
8 Months Ago
Scene/timeline backups
8 Months Ago
Merge from main