112,412 Commits over 3,928 Days - 1.19cph!
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
Swap to BaseEntity
Added scene to scene loader
Shock and tire animation swapped to clientside
Cleaned up vendor scenes
Initial test scene and client and server script setup
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
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merge from fix_spawn_map_entities
merge from fix_safezone_backpack_drop
Changed wire culling to per-pixel; disabled by default on materials
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
Added support for saving of database and removing items
Merge from unity_2022.3.24
BaseCombatEntity.Hurt uses pooling for HitInfo
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merge from qol_rotate_vending_machine
merge from tutorial_gun_unlock
merge from mission_improvements_may_24
restore
96033 mission_improvements_may_24
Item / ItemManager use pooling
subtract mission_improvements_may_24 - compile fix
merge from mission_improvements_may_24
merge from minigun_fixes_may_24
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Added profiling and stat command to investigate potential zone leaking.
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merge from patrol_helicopter_health_reset
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
some walkways set model fixes (sg's, holes)
better staircases for radtown storage building large
s2p
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Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
Fix foundation not replacable under a roof
- ensure foundation can't be placed clipping into roofs
https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png
https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
Fixed reload option when selecting a minigun in the inventory not translating properly
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
S2P both stables and fishing villages
Fix 'Saved = true' being set for the new function
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
More map marker size adjustments
Remaining throwables w/ script setup
Fixed one of the cake candles getting blown out out when you run far
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards)
Show an error toast in this case
Toasts can now appear while the player is in a conversation
Shrink vending machine clusters that are too close to mission marker clusters