reporust_rebootcancel

106,294 Commits over 3,806 Days - 1.16cph!

10 Months Ago
merge from modding_prefabs
10 Months Ago
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10 Months Ago
merge from building_skins_4
10 Months Ago
merge from pickup_car_lift
10 Months Ago
fixed offset in gingerbread triangle roofs colliders
10 Months Ago
merge from main
11 Months Ago
Merge from Twitch_Rivals_IV/map
11 Months Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
11 Months Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
11 Months Ago
Merge from Twitch_Rivals_IV
11 Months Ago
None mode compile fix
11 Months Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
11 Months Ago
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11 Months Ago
Added included door.
11 Months Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
11 Months Ago
Minor refactoring
11 Months Ago
Oops, already had some code for PositionTickRate
11 Months Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
11 Months Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
11 Months Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
11 Months Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
11 Months Ago
Enabled ragdoll <-> vehicle collision
11 Months Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
11 Months Ago
Merge from Twitch_Rivals_IV
11 Months Ago
Merge from Twitch_Rivals_IV/racing
11 Months Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
Improve GameObjectToggleState handling in different hierarchies
11 Months Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
11 Months Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
11 Months Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
11 Months Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
11 Months Ago
Fix clan table map shader compile error
11 Months Ago
Merge from main
11 Months Ago
vm reload updates
11 Months Ago
added icon
11 Months Ago
Added ablity to pickup carlift if its not in use.
11 Months Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
11 Months Ago
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11 Months Ago
merge from main with the holy re-serialized materials of deeath
11 Months Ago
latest greybox content... and it's a wrap before review
11 Months Ago
merge from waterguns_last_burst_fix
11 Months Ago
merge from contact-shadow-intensity
11 Months Ago
merge from TugboatDeployableCollisionFix
11 Months Ago
merge from qol_diesel_despawn
11 Months Ago
WIP auth system for shelter.
11 Months Ago
Added basic priv to shelter using vehicles system.
11 Months Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
11 Months Ago
Scene cleanup & org.
11 Months Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace