reporust_rebootcancel

106,297 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
11 Months Ago
Label power input on audio alarm
11 Months Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
11 Months Ago
Remove log in IgnoreCollision trigger
11 Months Ago
Properly remove tutorial island respawn options when finishing the tutorial
11 Months Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
11 Months Ago
Make sure rigidbody wakes up when boat engine starts
11 Months Ago
Merge from tutorial_island
11 Months Ago
Merge from main
11 Months Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
11 Months Ago
A whole bunch more updated materials
11 Months Ago
Even more gizmo compile fixes. Sorry guys.
11 Months Ago
Sequences package pt2
11 Months Ago
Sequences package
11 Months Ago
Merge from main
11 Months Ago
Merge from tutorial_island
11 Months Ago
Missing dev camera mat
11 Months Ago
Remove missing component from terrain asset Another link test
11 Months Ago
Fix TreeEntity merge issues
11 Months Ago
Merge from main
11 Months Ago
Additional glass prefabs for map makers (non-tiled)
11 Months Ago
More compile fixes for gizmos
11 Months Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
11 Months Ago
Yet more materials
11 Months Ago
Argh more mats
11 Months Ago
Two more mats
11 Months Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
11 Months Ago
Even more updates mats, and a rendertexture
11 Months Ago
Let's just keep updating mats as they decide they want to reserialize
11 Months Ago
Some materials wanted further updates
11 Months Ago
Reserialize all materials and a few related files
11 Months Ago
Turret will only accept the ammo of the current equipped gun
11 Months Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
11 Months Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
11 Months Ago
Merge FitToColliderEditorTool -> main
11 Months Ago
Merge GizmoCleanup -> main
11 Months Ago
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11 Months Ago
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it Add a score event for looting an elite crate Bit of refactoring to keep this clean
11 Months Ago
merged from switch_passthrough_fix
11 Months Ago
merge from more_radius_skins
11 Months Ago
merge from wanted_clothing_fix
11 Months Ago
merge from industrial_pipe_log_spam_fix
11 Months Ago
merge from waterpistol_anim_fixes
11 Months Ago
Added basic placeable shelter.
11 Months Ago
SuperTea farming buff, removed health effect
11 Months Ago
Don't spawn water junk piles under boats
11 Months Ago
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11 Months Ago
viewmodel prefab fixes
11 Months Ago
Junk piles manually trigger UpdateSurroundings when destroyed
11 Months Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.