reporust_rebootcancel

134,535 Commits over 4,293 Days - 1.31cph!

7 Months Ago
WIP on lighting settings for workshop screenshots
7 Months Ago
Fixed right clicking while dragging a gesture breaking everything
7 Months Ago
Gesture reset button styling
7 Months Ago
Centered gesture wheel Fix soft mask fading bottom items
7 Months Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
7 Months Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
7 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
7 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
7 Months Ago
Removed duplicate gibbable script
7 Months Ago
Fix more meshes missing R/W
7 Months Ago
Fix scientist shotgun reload sounds
7 Months Ago
Fixed some legacy skins not loading
7 Months Ago
Fix heavies walking into players
7 Months Ago
Consistent drag controls regardless of framerate
7 Months Ago
Fix shotgun location in hand
7 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
7 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
7 Months Ago
Fixed store extra items not working for untagged old items
7 Months Ago
Skin viewer: sleeping bag, SAP, revolver and python
7 Months Ago
Fixed old skins not loading
7 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
7 Months Ago
Ensure hit entity isnt null first
7 Months Ago
Subtract 125654 breaks the whole game
7 Months Ago
merge from /main/nametag_clipping_fix
7 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
7 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
7 Months Ago
merge from main
7 Months Ago
Skin viewer: wellipets hat, rocket launchers, bandana
7 Months Ago
tugboat_rug_fix -> main
7 Months Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
7 Months Ago
Fixed bag opening modal nre
7 Months Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
7 Months Ago
Updated blend material on rugs
7 Months Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
7 Months Ago
Premium modal styling updates
7 Months Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
7 Months Ago
tugboat_rug_fix -> main
7 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
7 Months Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
7 Months Ago
7 Months Ago
oil rig foot collision, lods
7 Months Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
7 Months Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
7 Months Ago
Merge from lightup_hazmat_codelock_pips
7 Months Ago
merge from iconrenderer_improvements_batch -> main
7 Months Ago
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7 Months Ago
7 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
7 Months Ago
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7 Months Ago
toolbar_compile_simulator -> main