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106,297 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
11 Months Ago
Scene cleanup & org.
11 Months Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
11 Months Ago
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11 Months Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
11 Months Ago
merge from main
11 Months Ago
3p m4 shotgun anim updates, setup override controller
11 Months Ago
mint and lavendar id_tags
11 Months Ago
Twitch Rivals hazmat variation
11 Months Ago
merge from BlackjackWhiteCardBackFix
11 Months Ago
Setup Legacy Furnace Folders
11 Months Ago
merge from water_junkpiles_boats
11 Months Ago
merge from junkpile_update_surroundings
11 Months Ago
merge from Twitch_Rivals_IV
11 Months Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
11 Months Ago
Merge main -> RagdollRewrite2
11 Months Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
11 Months Ago
Remove debug ray in TriggerParent
11 Months Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
11 Months Ago
Merge from main
11 Months Ago
Cherrypick 84867 (Editor only) - 'Add Parent GameObject' update
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
11 Months Ago
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
11 Months Ago
11 Months Ago
Removed barren map from bundles - Barren retired
11 Months Ago
Added BR br_sphere purple, red and green prefabs
11 Months Ago
Yet another materials update commit
11 Months Ago
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
merge from io_budget_health
11 Months Ago
merge from qol_hbhf_stacksize
11 Months Ago
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11 Months Ago
merge from audio_alarm_label_fix
11 Months Ago
merge from 3p hmlmg clipping fix
11 Months Ago
Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
11 Months Ago
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11 Months Ago
Increase stacksize of hbhf sensor from 1 -> 5
11 Months Ago
m4 shotgun viewmodel - deploy update - removed pump movement in reload
11 Months Ago
disabled animator on 3p entity
11 Months Ago
set up attachment positions
11 Months Ago
Merge from main
11 Months Ago
Fix for waterguns not correctly applying the last burst of water.
11 Months Ago
merge from pipe_nre_fix
11 Months Ago
merge from boombox_network_loop_fix
11 Months Ago
merge from fix_turret_item_filter
11 Months Ago
merge from 0_cost_repair_fix
11 Months Ago
merge from building_skins_4 network++