reporust_rebootcancel

106,294 Commits over 3,806 Days - 1.16cph!

10 Months Ago
merge from cached_server_browser_2
10 Months Ago
merge from Twitch_Rivals_IV
10 Months Ago
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
10 Months Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
10 Months Ago
base gameplay pass
10 Months Ago
merge from WorldModelWeaponMass
10 Months Ago
merge from fix_industrial_deployable_filter
10 Months Ago
merge from building_skins_4
10 Months Ago
merge from job_system_convar
10 Months Ago
added collision to desk
10 Months Ago
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
10 Months Ago
merge from main -> cached_server_browser_2
10 Months Ago
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
10 Months Ago
merge folding chairs
10 Months Ago
wip twitch desk
10 Months Ago
Added prefab for ferry terminal glass_ground_b
10 Months Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
10 Months Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
10 Months Ago
Cherrypick #89900
10 Months Ago
Merge from main
10 Months Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
10 Months Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
10 Months Ago
Add separate AuthResponse values for auth ticket cancled and already used
10 Months Ago
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10 Months Ago
Intermediate format adjustment
10 Months Ago
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
10 Months Ago
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
10 Months Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
10 Months Ago
exported treadwater anims and added to player anim controller
10 Months Ago
Merged bunch of mats
10 Months Ago
Pulled main.
10 Months Ago
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10 Months Ago
Tweaks to ExplosionsOverlay component
10 Months Ago
Added air race checkpoint models
10 Months Ago
Updated Legacy Furnace FBX to most recent version
10 Months Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
10 Months Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
10 Months Ago
merge from main -> oil_rig_radiation
10 Months Ago
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
10 Months Ago
gingerbread triangle roof gap
10 Months Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
10 Months Ago
Legacy bow model and texture updates viewmodel and world model changes
10 Months Ago
Build fix for teleport commands
10 Months Ago
merge from mfm2
10 Months Ago
Restore UI
10 Months Ago
regen protobuf
10 Months Ago
mfm
10 Months Ago
Materials after prefabwarmup (definitely not enough)
10 Months Ago
merge from align_client_forward
10 Months Ago
merge from teleport_commands.